NOHQ problem

ArmA editing, missions, modeling, textures, terrains

Moderators: Lone Wolf, Snake Man

Atom
Newbie
Posts: 7
Joined: 2012-10-24 18:42:22
Gaming Interests: Armed Assault (ArmA)
Editing Interests: Modeling + Texturing
Location: Croatia

NOHQ problem

Post by Atom »

Hi all, im new here.

As you see on the Title of topic, i have problem with my _NOHQ file for Serbian Army units.

This is what I did:

I opened original us_soldier_nohq.paa file from BI Sample Models and saved it as .TGA.
I edited it, and again saved as .TGA 32bit format and called it "serbian_soldier_NOHQ.tga", i converted it into .paa format with Pal2PacE.exe. I copyed it in my "roberto_digi_srbarmy\" folder and edited an .rvmat file (i have no problems with .rvmat) and when i open Serbian Soldier in mission editor it says "Cannot open file serbian_soldier_NOHQ.paa". Then i just copyed original us_soldier_nohq.paa file into my "roberto_digi_srbarmy" folder and renamed it into serbian_soldier_nohq.paa and it works in game. Can someone teach me how to make vaild _nohq file that will work in game ? Thanks!

Anyway here my file is: http://uploading.com/files/get/8944a3bd ... er_NOHQ.7z
Snake Man
Commander-In-Chief
Posts: 9746
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Re: NOHQ problem

Post by Snake Man »

The paa file in that packet is us_soldier_nohq.paa ?
Important PMC Tactical Forum New User Registration please read new info here.

PMC since 1984

Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel

PMC Tactical forum Advanced Search is power.

"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
Atom
Newbie
Posts: 7
Joined: 2012-10-24 18:42:22
Gaming Interests: Armed Assault (ArmA)
Editing Interests: Modeling + Texturing
Location: Croatia

Re: NOHQ problem

Post by Atom »

Yeah i called it us_soldier_nohq during putting it in archive. Anyway i solved the problem, i got Photoshop .paa plugin and it works nice when save as DX5. :)
Snake Man
Commander-In-Chief
Posts: 9746
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Re: NOHQ problem

Post by Snake Man »

No no, don't use photoshop plugin, use texview.
Important PMC Tactical Forum New User Registration please read new info here.

PMC since 1984

Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel

PMC Tactical forum Advanced Search is power.

"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
Atom
Newbie
Posts: 7
Joined: 2012-10-24 18:42:22
Gaming Interests: Armed Assault (ArmA)
Editing Interests: Modeling + Texturing
Location: Croatia

Re: NOHQ problem

Post by Atom »

Yeah I tried texview, pal2pacE and similar programs but it always has some errors. But when i use PS plugin it works, i have no idea why .. but that's solution of my problem. :)

Return to “ArmA Editing”