Graphic anomoly - how do I fix it?
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- Lt Colonel
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Graphic anomoly - how do I fix it?
The two shades of tiles in the yellow box-out... does anyone know how to eliminate it please?
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Re: Graphic anomoly - how do I fix it?
Must be the contrast/brightness setup in my monitor (which I'm not about to easily change I might add heh) but all I can see is pitch black darkness inside the yellow box.
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Snake Man
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Snake Man
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PMC since 1984
Editing knowledge, visit PMC Editing Wiki
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"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
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Re: Graphic anomoly - how do I fix it?
Heh, not the best choice of screenshots I must admit... I'll post another later (which by some bizarre twist of chance allows me to show off some more of the theater! )quote:Originally posted by Snake Man:
Must be the contrast/brightness setup in my monitor (which I'm not about to easily change I might add heh) but all I can see is pitch black darkness inside the yellow box.
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Snake Man
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Re: Graphic anomoly - how do I fix it?
set X1 for water tiles to 254 and it will dissapear.
this is an X1 isssue, every tile needs its specific value.
when using the original Korea tileset you can set up a Catescript to set the values from original L2.
/widmak
this is an X1 isssue, every tile needs its specific value.
when using the original Korea tileset you can set up a Catescript to set the values from original L2.
/widmak
Widmak
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Re: Graphic anomoly - how do I fix it?
That sounds(!) easy enough... I haven't had much dealings with CATE - is it 4-byte .L2 compatible?
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Re: Graphic anomoly - how do I fix it?
quote:Originally posted by Malcolm Hutcheon:
That sounds(!) easy enough... I haven't had much dealings with CATE - is it 4-byte .L2 compatible?
nope 2-byte only.
/widmak
Widmak
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Re: Graphic anomoly - how do I fix it?
...and I'm guessing there is no way to convert a 4-byte to a 2-byte .L2?quote:Originally posted by Widowmaker:
nope 2-byte only.
/widmak
Aaaah, the fun of theater-building... every day is another problem!
Oh well, guess I have to do it the long (by hand) way...