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I considered moving the CVBG's further away from their current location.
First, I didn't want to alter the original files too much. Mostly I want to stick with the "spirit" of the campaigns as developed by SM et al.
Second, to move them and have the sorties work properly, we'd have to have working tankers. That might be worth looking into- adding some KA-6s to the campaign. I do believe that the FF5.5 DB supports that. I'll look into it.
Finally, adding the Tico's is a great idea. I'll look at that. I prefer that solution to the others listed.
It's easy enough to write the overview of the campaign such that the US CVBGs were caught by surprise at the outbreak of hostilities...put there as a show of force not expecting the war to break out as rapidly as it did. Also, we could change the dest x, dest y to some place far away from their current location; sort of a fighting withdrawal scenario. I looked at writing a mini-campaign in Europe like that, based on a scenario from the game Harpoon.
At any rate, this theater is very nice. It isn't my preferred area to fight; I'm really, really heavily into Panama right now, but Kuriles could be wrapped up pretty quickly. The FF5.5 DB really supports this theater well. FF5.5 has two different Japanese F-4E's, the F-1, the F-15J, and even an F-104J. And, all 4 of those jets have dedicated pits in FF5.5
I've figured out how to edit the campaigns by changing the extension to .tac. This eliminates that objective error for the most part.
I'll keep you updated.