Sorry for the lack of updates recently, been working hard to get the first private test version together and it came increasingly harder as I again got somewhat serious editing burnout, that's what you get when you edit months at the time 24/7
Now the
VTE v1.3.1 FULL ArmA 2 version has been packed and uploaded. It is ready for private testing. This version will not be released publicly. How the testing and development goes, dictates when the public release is will become ready. Our dedicated server will be updated with this version, I and the testers will be playing some MP there.
If you are
serious Vietnam mod fan and would like to
contribute by testing, send me a private message here asking to
become part of the testing team.
Few words about the v1.3.1 well, most problematic areas now are that: Soldiers have no shadows. Terrain bridges (and other special objects) are all floating in air. Napalm bombs aren't detonating. Few vehicles cannot be boarded like M113/ACAV, you cant get in as driver but can for gunner, just don't ask my what causes it, I tried to fix it one evening and got nowhere. Vehicle pilot proxys are again wrongly aligned and some may not be proper proxys at all. Huge config mess for Update Base Class errors in RPT (I just couldn't be bothered to fix these yet). Artillery is not working, much like in ArmA version too. Mines aren't even included yet.
Nice things about this version is that all the stuff is in-game, don't know if anything is missing at this point besides the mines (which were already non-working in ArmA heh). No errors in-game when launching VTE, that goes without saying but so many idiots release such broken shit to the community that its worth to mention. All terrains have high res 12800 x 12800 satellite texture true to the OFP texturing (excluding of course the small terrains like RIJ, Intro and Tet68).
Overall it is a good start to kickoff testing. I'm sure going to spend some time on our MP server with this version making few missions etc. What better way to get motivated for further developing than to get frustrated in MP with error x and issue y heh
Don't hesitate to join the beta team if you are at all interested of testing.