This is the Vietnam: The Experience pre Alpha 11-23-07 release, it is our third release for ArmA. This release has been done after heavy multiplayer testing and several suggestions and requests from the players.
Pre alpha means that this is very early version and work in progress. Usually the release cycles go from alpha to beta to release candidate into the final release. This release is still incomplete but the earlier versions have been proven on MP to be very enjoyable, this release should enhance the MP even more. We just want to warn anyone who is interested to not get their hopes up, VTE team is not in the business to overhyping their work. This version includes several 3d models that are placeholders; ie they do not work, they are meant to be just placed in missions so when we eventually fix them they are already in.
- - There are no normal or specular maps.
- Only three new soldier models.
- No missions or campaigns (except on our dedicated server).
- No shadows on ported objects.
- A "few" errors on arma.RPT file...
DO NOT DOWNLOAD THIS UNLESS YOU ACCEPT THAT THIS IS WORK IN PROGRESS.
This release contains the following: A1 Skyraider, ACH-47A Gunship, AH1 Cobra, A4 Skyhawk, A6 Intruder, B52 Stratofortress, C130 Hercules, CH-34, CH-47 Chinook, F5 (camo and grey), F4E Phantom (camo and grey), F105 Thunderchief, MC130 Combat Talon, MiG-17 (two camos), MiG-19, UH-1 Huey (slick, dustoff and gunships), O1 Birddog, OH-6, S56 Sikorsky, LSSC, PBR, two sampans, M48 Patton, M113 ACAV (3 machine guns), M551 Sheridan, PT76, SA-2 SAM, T55 and ZU23. For personal weapons we have: AK47, AR-15 (Colt Commando), Bren2, Browning, DP27, Enfield, Garand, Ithaca, Kar 98K, M1 Carbine, M3A1/SD, M14, M16A1, M21, M39 Hush Puppy, M45 Swedish K, M60/shorty, M72 LAW, M79, M1911, Mas36, Mosin 38, Mosin Nagant, MP40, PPD40, PPS43, PPSh, PRC25, RPD, RPG2, RPG7, SKS, Sten/SD, Stoner, SVT, Thompson, Type63, Type 56, Type 68, Uzi and XM177e.
The retextured BIS soldiers for US Army, NVA and Vietcong as well as config for all the VTE v0.4 soldiers, there is now new models for USMC, AirCav and SFs (one model for many of the SpecOp types). And of course the VTE objects/terrains, including two new prototype terrains for us to try out in MP environment.
Disclaimer: If you create missions with this release, be prepared to overhaul them completely in the future when we release next version, we guarantee you that classnames and stuff will change to break your missions. However the soldier classnames are now set, I would not think they will get changed, but nothing can be promised at this moment. Be prepared to expect bugs and broken things in this release.
Screenshots: I run ArmA with all details set to low/very low and disabled, but I did take some shots from our MP sessions with the first release, check them out in VTE ArmA screenshots topic. However here is the earlier screenshots by granQ:
A4
O1 Birddog
M79 grenade launcher
VietCong face
CH-34
GI Joe
NVA
M113
Weapons 21st June 2007.
Huey's
Future plans: We have alot of work to do, all of the models need to be reworked, textures done, terrains... configs... oh boy, dont get me started, anyone care to help? Hehe. I'm looking forward to working for the NAM stuff, it will be great.
Please join to PMC Tactical (VTE) dedicated server to test MP with this release, the more testing and bug reports we have, the better we can develop this further. Read details of the addons etc in PMC Tactical (VTE) dedicated server ADDONS topic. Hope to see you all on the server.
Changelog:
Code: Select all
--- fixes: full 11-23-07
- fixed ach-47a turret rotations.
- added zodiac boat.
- added PBR boat.
- added cutscenes for all the terrains.
- MIG19 flaps, gear, wheels, rudder, ailerons, elevators were not working, fixed.
- napalm drop for few aircrafts were not working, fixed.
- napalm cannister after drop is a mk82 bomb, fixed.
- added individual models for most of the aircraft dropped ordnance.
- f4 phantoms had pilot proxys aligned too low, fixed.
- added edited BIsoldier model with Vilas tigerstripe camo for SF unit types.
- added edited BIsoldier model for aircav and usmc.
- added temple, big city building and buddha statue objects.
- added s56 sikorsky transport helo.
- added zu23 anti aircraft gun.
- added m48, m551, pt76 and t55 tanks.
- added few missing aircraft sounds from v0.4, like gear/canopy etc.
- added mist logics and scripts from v0.4 vte_objects.
- added specific VTE wep/mag/ammo for dshkm and M2.
- added remaining v0.4 bombs.
- added VTE user interface pictures.
- vte_ch47c.p3d missing driver get in direction point, fixed.
- vte_ch47c.p3d missing cargo get in direction point, fixed.
- vte_ch47c.p3d missing gunner get in direction point, fixed.
- vte_uh1dustoff.p3d missing driver get in direction point, fixed.
- vte_uh1dustoff.p3d missing cargo get in direction point, fixed.
- vte_uh1guns.p3d missing driver get in direction point, fixed.
- vte_uh1guns.p3d missing cargo get in direction point, fixed.
- vte_uh1guns.p3d missing gunner get in direction point, fixed.
- vte_uh1gs.p3d missing gunner get in direction point, fixed.
- vte_uh1gs.p3d missing driver get in direction point, fixed.
- vte_uh1gs.p3d missing cargo get in direction point, fixed.
- vte_a4_r.p3d missing driver get in direction point, fixed.
- vte_a4.p3d missing driver get in direction point, fixed.
- vte_oh6arg.p3d missing driver get in direction point, fixed.
- vte_oh6arg.p3d missing cargo get in direction point, fixed.
- vte_oh6arg.p3d missing gunner get in direction point, fixed.
- vte_oh6a.p3d missing driver get in direction point, fixed.
- vte_oh6a.p3d missing cargo get in direction point, fixed.
- vte_oh6a.p3d missing gunner get in direction point, fixed.
- vte_f4_grey_ag.p3d missing driver get in direction point, fixed.
- vte_f4_grey_ag.p3d missing cargo get in direction point, fixed.
- vte_f4_tan_ag.p3d missing driver get in direction point, fixed.
- vte_f4_tan_ag.p3d missing cargo get in direction point, fixed.
- vte_b52.p3d missing cargo get in direction point, fixed.
- vte_b52.p3d missing driver get in direction point, fixed.
- vte_uh101.p3d missing config for right door gunner get in point, fixed.
- vte_uh101.p3d missing driver get in direction point, fixed.
- vte_uh101.p3d missing cargo get in direction point, fixed.
- vte_birddog.p3d missing driver get in direction point, fixed.
- vte_birddog.p3d missing cargo get in direction point, fixed.
- vte_mc130.p3d - Not all levels have On Surface set, fixed.
- vte_mc130.p3d missing driver get in direction point, fixed.
- vte_mc130.p3d missing cargo get in direction point, fixed.
- vte_c130.p3d missing driver get in direction point, fixed.
- vte_c130.p3d missing cargo get in direction point, fixed.
- vte_m113acav.p3d missing gunner get in direction point, fixed.
- vte_m113acav.p3d missing driver get in direction point, fixed.
- vte_m113acav.p3d missing cargo get in direction point, fixed.
- vte_lssc.p3d was missing gunner pos and get in direction points, fixed.
- vte_lssc.p3d missing driver get in direction point, fixed.
- vte_lssc.p3d missing cargo get in direction point, fixed.
- vte_ch34.p3d missing driver get in direction point, fixed.
- vte_ch34.p3d missing cargo get in direction point, fixed.
- changed water depths from -3m into -50m on nam_12, ilo, KheSanh, LongSon, MDSZ, MeeKong.
- changed water depths from -3m into -50m on PoleiKleng, QuanBinhSon, RIJ, RSSZ, VinhThanh.
- added runway to nam_12, nam_25, 7M, AustralianAO, IaDrang, MeeKong.
- vte_air\models\vte_b52.p3d - Not all levels have On Surface set, fixed.
- added UI pictures and icons for medics, RTOs, MGs, ATs, snipers and squad leaders.
- added old v0.4 group names, colors and HQ callsigns.
- added A6 intruder, F-105 thunderchief, F5 and MIG-17.
- added silenced radio voices config.
- added v0.4 soldier armor/skill values where appropriate.
- added individual VTE (non BIS) ammos for all magazines.
- added basic library text for all infantry types.
- added all magazines into library stringtable.
- added last air vehicles displaynames into stringtable.csv
- added zsu57 and ch34 helos to mission editor groups.
- added sound obstruct config entries for air vehicles.
- added vte_config\WeaponModes.hpp for base single, burst and automatic fire modes.
- added individual recoil for m1911, m39hp, m45, thompson, mas36, mp40, bren2,
- added individual recoil for m1carbine, m3a1/sd, ithaca, rpg2/7, ppd40, k98k.
- added individual fire modes for m1911, browning, m39hp, sten's, m45, thompson,
- added individual fire modes for enfieldn4, mas36, bren2, sks, type68.
- added individual fire modes for m16, mp40, ar15, m14, m21, m79, stoner ar/mg.
- added individual fire modes for enfieldn4, m1carbine, m3a1/sd, ithaca, ak47.
- added individual fire modes for mosin38, svt40, ppsh41, pps43, dp27, rpd.
- added individual fire modes for k98k, rpg2/7, ppd40.
- bren2, k98k, m72, rpg2/7 was missing firing and reloading sound, fixed.
- missing sounds mic_out and loop, fixed.
- VTE_objects config is not working, fixed (I hope).
- remove mig21flare as we dont even have the plane yet.
- added anzac m129 grenade launcher sound.
- added anzac m79 sound for m75 40mm grenade launcher.
- added anzac 20mm cannon sound.
- added anzac zuni sound for HVAR/UV1657/LAU10 and other rockets.
- anzac ROF/burst/etc setting for m129, m134, M60 vehicle weapons.
- created some crude lower res LODs for m113acav model.
- added proper rvmat file for m113acav model.
- cannot find a sound file vte_sounds\weapons\20mm_cannon.wss, fixed.
- added cfgmaterials brown water config to misc\terrain.hpp file.
- unified vehicle sounds under vte_sounds\vehicle\ dir.
- added library entry for many many items on the list.
- added library entry for hushpuppy and prc25, typ63 radios.
- in VTE_RaiderSUUPod and VTE_SUU30POD used m134 4000 rounds per min settings.
- birddog changed aileronSensitivity=0.55 and elevatorSensitivity=0.2.
- a4 added audible=10 and changed insideSoundCoef=0.00001.
- b52 added audible=30 and changed armor=120.
- b52 changed aileron and elevator Sensitivity to 1.4.
- ah1g, ah1j, ch34 and ch47/ach47 added audible=40.
- f4's added audible=12, and insideSoundCoef=0.00001;
- added soundDammage[], soundGetIn[] and soundGetOut[] for all air vehicles.
- changed VTE_4x20Gun reload time to 0.04 and burst to 1.
- changed VTE_ah1_gl_m129 reloadtime to 0.17 and multiplier to 1.
- changed VTE_uh1_gl_m75 burst to 1.
- changed VTE_20mmCannon reloadTime to 0.07.
- changed all sound VTE_WPN\sounds\bomb.wss values to 0.0005.
- changed all soundFly VTE_Sounds\Weapons\bombfall.wss values to db-65.
- d30/dshkm both have now nva and vc crew.
- mike m14, m14mortar soldiers no ammo, fixed.
- RSSZ crashes at The North terrain AirBase, fixed.
- added VTE_6Rnd_MK74 magazine for F4 Phantom use.
- removed VTE_MK77Rail and its magazines.
- removed COC napalm.
- added opening ramp door for CH47.
- added C130/MC130 opening ramp config.
- removed dhc4 cfgModels as it was not used at all.
- changed aircav pilot gear to m1911 + smoke grendes only. same for downed pilot.
- added ammo and weapon boxes for US and NVA.
- added searchlight for US and NVA forces.
- moved a1\scr, a4\scr, b52\scr, bd\scr, ch34\scr and f4\scr into vte_config\scripts\ dir.
- .50cal 750rnds m129 added bit more dispersion.
- nam25, one bulding (dulni_bs) sunken halfway to the ground, fixed.
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