quote:Originally posted by Widowmaker:
maybe some handouts could be given towards the diagonal transitions used by the tiles.
Hmm what did you have in mind?
quote:these are the old ones or the new ones with lighter desert tiles and such
from T-bone edited pack.
There are pretty lame, roads are the old good ones which you can even make out from distance. But the coastline is the new green one, so they lookg really bad together. I'm planning on fixing those later when the first release is due.
quote:BTW using an spehrical map means DS and ME cant lateron be inetergrated to one map too bad, yet I uderstand your decision.
Most likely I wouldn't have used F4ME tilings afterall, its lat is like 26.625 or something, it will slightly misalign the map and objects.
And of course the spherical conversion did a nice job so I went for that.
quote:in how far is your texture.bin compatible with ME one....?
The current one is pretty much same as F4ME, except that I nuked all the tiles that I felt is never going to be used.
quote:Is there going to be a good terrain primer
like:
were to put dunes
were to put clean sand
were to put sand with distotion etc.....
Yes like here
http://www.pmctactical.org/f4/screenshots/iraq_land.jpg
quote:and furtermore I noticed that there are alot of rivers in the terrain
I wondered if we should use them all
in Vietnam they are done all an not a problem
yet I can imagine that most of those rivers in DS dry ones or am i wrong????
I dont know, simply. I think the theater would be just fine if we only model the large rivers in Iraq...
quote:could you post the tiling setup
on your server on PMC that is I cannot recieve those packages through mail
Does your email work (I dont mean sending files, but normal email), if so please email me.
PMC TFW
Snake Man