Taiwan theater

Taiwan theater

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ccc
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Post by ccc »

where can i get feature TDF files, so i can start hand-tiling some area with terranview?
Last edited by ccc on 2007-03-01 10:55:15, edited 1 time in total.
ccc
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Post by ccc »

Fafa wrote: The CIS Carrier group/SU33 is also put on the campaign but not visible because neutral.

VARYAG (Kutznetsov brother) is in Dalian and not operationnal yet. Rumors say it wil be converted in hotel and not carrier. I must also add Minsk/Kiev (China) and LPD DOKO and LPH OSUMI (Taiwan) but I must request what are you interested in ?

Varyag is planned for first training carrier.. soon to be operational.
Minsk/Kiev is a pure amusement park, no more operatoinal.
LPD Doko belongs to south korea.
LPH Osumi belongs to Japan.


@CCC, FC-1 is in DB but not 3DDB (OF and RV) A 3D model/lod could be interesting. I Saw on FF lots of Taiwan fighters screenshots, are they available or is there a black project ?

the model is ready- need database edit to make it fully intergrated and operational.
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Post by molnibalage »

This theater is flyable now? Where can I download if it is?
ccc
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Post by ccc »

molnibalage wrote:This theater is flyable now? Where can I download if it is?
check page 1.

http://www.pmctactical.org/f4/downloads ... r_v0.3.rar
returning from a f14 sweep flight, down 6 ac..

6 pheonix got 3 kill, two winder got 1 kill, and gun damage two, maneuovring force both diving into sea.. damn the j6 is too powerful, it can catch me in vertical plain..

returning to carrier, landed..found some bugs- RV related..

f14 landed, hovered few ft above carrier deck. btw nice deck texture.
ship radars not turning.. i remember the radars are DOFed.
and last.. it seems the carrier group NOT moving. in campaign menu, the carrier unit/base has no name.. just a white airbase icon.
Last edited by ccc on 2007-03-02 04:53:30, edited 1 time in total.
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Post by Snake Man »

ccc wrote:where can i get feature TDF files, so i can start hand-tiling some area with terranview?
We should first finalize all the airbases, then perhaps the CATE bitmap for terrain types. Then its ready for final touch on terrainview.

Any idea about terrain types?
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Post by ccc »

Snake Man wrote:
ccc wrote:where can i get feature TDF files, so i can start hand-tiling some area with terranview?
We should first finalize all the airbases, then perhaps the CATE bitmap for terrain types. Then its ready for final touch on terrainview.

Any idea about terrain types?
ok i'll wait you finalizing airbases.

as for terrain type.. no idea. acutally i plan to open Google Earth, checking satellite map, then hand tile some areas. my first comparsion shows.. more landmass on taiwan should be covered with city tiles.
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Post by Fafa »

Ok after seeing Pratas Island, I realize it is too much little for those squadron input in my modified campaign. I'll fix it in another release.

- I wil move also the carriers far from tawain and put the Kutz on the China Side.
-In the coalition campaign Some Occidental squadron will dissapear too (too much and not realistic in this conflict).
-Anything else ?
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Post by Volk01 »

Snake Man wrote:
Volk01 wrote:I have been installing Falcon OF 4.2 and RV 1.0 and I use MultiFalcon to access them without problems. However after installing the Taiwan and Iran theaters, when I am in OF of CTD when I try to change the theaters (any one) or when I am in the active theater and I carry the mission.
Can you tell me more about this multifalcon?

Use regedit (win start -> run and type regedit) then find HKEY_LOCAL_MACHINE\SOFTWARE\Microprose\Falcon\4.0\ and curTheater value. Maybe this is whats bugging in your multifalcon system?
On MultiFalcon you can have more information below in the links:

http://www.thegamerstools.com/index.php ... einfo&id=4

http://www.checksix-fr.com/bibliotheque ... il&ID=5020


According to yours instructions, I looked in the regedit and the curTheater is Korea

Cheers
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Post by ccc »

ccc wrote: and last.. it seems the carrier group NOT moving. in campaign menu, the carrier unit/base has no name.. just a white airbase icon.
another f14 flight, down 7 ac.. almost no red ac in the air.

this time i found carrier/ships is moving! the wake trails are visible..

as for carrier group name, it can be seen in flight 2d map.
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Post by ccc »

no CTD, the dev package works nicely apart from missing occuptaion map.

i hardly encounter long range SAMs.. once hit by SA13.

http://www.fas.org/nuke/guide/china/facility/airdef.htm

Image

and this one.. a pic shows latest SA10 coverage reaching taiwan.

http://www.chinabalancesheet.org/Docume ... t_2006.pdf

the SA10 sites can be placed at .. ( as pic shown) .. GuanZhou, Putian, Xiamen, Fuzhou, Mawei.
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Post by ccc »

Image

the three circles around Taipei are Patriot sam sites. the rest are domestic Skybow I/II. Hawk Sam sits are not shown.
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Post by T_Rex »

I didn't realize Taiwan controlled those islands right off the coast of China. I guess any offensive manuever would start there, eh?
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ccc
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Post by ccc »

T_Rex wrote:I didn't realize Taiwan controlled those islands right off the coast of China. I guess any offensive manuever would start there, eh?
Mao and Communists captured the whole china mainland in 1947, president Chian Kai-shek and nationalists retreated to Taiwan..Chian kept planing to recover what he lost, so hold tight on the two small island, Kimen and Ma Tsu..tens thousands of troops were stationed there for a "recover the mainland" operation. During korea war, Gen MacArthur planed to fight into china territories thru korea pennisula and asked Chian to launch another blow from communist china's flank- thru Kimen. as communists got strong control over chinese people, and US refused to help Chian's plan, the two islands become sentry of Taiwan in the following decades.
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Post by Fafa »

Update for OF
Update for RV/FF

@ccc => First campaign only modified. Most of occidental aircraft dissapeared except carrier group and Sunchan Airbase (F16C, F15C, F15E, F117, F22, KC 10 and KC 135).

In OF version, French carrier group (Charles de Gaulle, Rafale M and Super Etendard, E2C) is replaced bu a US carrier group (F18E, F18F, F18C, E2C, EA6B).

Need to have more advice before starting up AF version.
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Post by Sherlock »

Fafa wrote:Need to have more advice before starting up AF version.
What do you need Fafa? I may be able to help...
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Post by Snake Man »

Good research stuff, thanks. I have alot of summary stuff to scan from this topic when I put together a new version.

Keep it coming.
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Post by Fafa »

Sherlock wrote:
Fafa wrote:Need to have more advice before starting up AF version.
What do you need Fafa? I may be able to help...
When editing Taiwan campaign for AF in order to modify it as same as OF and RV versions I got à problem. Units are all shown as unknown (maybe because some files are crypted).

What files may I have to replace ?
Falcon.ct ? etc....
Thanks for help.

Now I could make a third campaign, but the question is may I have to make it or, as Israeli theater, there will only be 2 theaters (If a third Theater is necessary I would make an Eurowar campaign as korea, what do you think about it ?)

Nobody else working on edited campaign for Taiwan ?
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Post by ccc »

Nobody else working on edited campaign for Taiwan ?
i think SM will update his campaigns. he's busy with so many new theater at the same time!!
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Post by Sherlock »

Fafa wrote:
Sherlock wrote:
Fafa wrote:Need to have more advice before starting up AF version.
What do you need Fafa? I may be able to help...
When editing Taiwan campaign for AF in order to modify it as same as OF and RV versions I got à problem. Units are all shown as unknown (maybe because some files are crypted).

What files may I have to replace ?
Falcon.ct ? etc....
Thanks for help.

Now I could make a third campaign, but the question is may I have to make it or, as Israeli theater, there will only be 2 theaters (If a third Theater is necessary I would make an Eurowar campaign as korea, what do you think about it ?)

Nobody else working on edited campaign for Taiwan ?
As long as you are starting with an SP3 or SP4 CAM file things should go ok. Can you post a pic of what you are having problems with? I'm not sure where you are experiencing the trouble.
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Post by ccc »

@Fafa,

IIRC, the third campaign icon pionts to save0.cam. the first camapign icon points to save2.cam.

if it's the case, i encouter reproducable CTD when testing your save0.cam... the one with correct ac type and depoyment. i tried to fly mirage2k-5 and F16A, both resulted in cTD.. seems like texhandle type error.

i switched back to default korea, no problme flying both ac.

in contrast, the first campaign/SM, got no CTD so far.. tho the picture is quite clear after few hours' turkey shooting.
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Post by Fafa »

@ ccc >
Update for RV/FF

Update for OF

Could you test it and make me some feedback ? Thanks
:wink:

For the icons I think SM could give you an answer, in Fact Save0.cam is not necessary the first icon, save1. cam not necessary etc...you've got a good example in ODS, the savex.cam are not in icons orders. I think this is because, the ui/icon dev and the tac/cam dev didn't realize this fact.
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Post by ccc »

Image

sight-seeing flying over east coast of taiwan.. some tile bug..

1. sea texture not matched between a coast tile and ocean tile.

2. due to the shart cliff at east coast of taiwan.. no transition tile for such moutain-oceason junction..
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Post by ccc »

Fafa wrote:@ ccc >
Update for RV/FF

Could you test it and make me some feedback ? Thanks
:wink:
i tested save0cam first - i think it's the third campaign.. it works! :D

take a ride in m2k-5.. heck, a very tough fight against J10! no CTD noted so far.

few suggestions -
-IL76 sq should be placed at inland airbase.
-USAF fighters like F22/F117 better stationed at an airbase outside T
aiwan,
-Sunsan airbase is for civil use.. no mili ac.
- PLAN warships will show up at NW area to intercept US fleet. and another group at SW of taiwan.
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Post by Zaggy »

That reminds me, i used to have a tool that would generate your transitions automatically, based on two sets of generic tiles and a series of photoshop PSD's with masks in them... Instead of a few days to create nice transitions, it took a few seconds...

Must find that code...
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Post by ccc »

Zaggy wrote:That reminds me, i used to have a tool that would generate your transitions automatically, based on two sets of generic tiles and a series of photoshop PSD's with masks in them... Instead of a few days to create nice transitions, it took a few seconds...

Must find that code...
what? incredible - just few seconds?? :o :o

can't wait to have those ugly transition areas fixed - and - a SRTM terrain!!
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Post by ccc »

@Fafa,

ok i've done some flights in save1.cam. it also works, no CTD.

the air war part is quite enjoyable.. especially flying F22, flankers are no match!

Be sure to add more SAMs - expensive SA10 and Patriot should be placed acorrdingly. as for medium range SAMs, like SA2, KS-1, HQ61, and Hawk, are mostly located near airbases, ports, or army bases.
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Post by 87th_striker »

If you kill the radar of a SAM-battery, is it a way to get a spare radar in after a certain amount of time after the first is destroyed, or to have two radars within same unit, alternating their scans ?
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Post by Snake Man »

ccc wrote:1. sea texture not matched between a coast tile and ocean tile.
Thats some texture.zip bug not theater bug, I didn't modify any tiles.
what? incredible - just few seconds??
can't wait to have those ugly transition areas fixed
His util has nothing to do with the forest transition being broken to ocean, I'll fix that with CATE for the next version.
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Post by Fafa »

ew suggestions -
-IL76 sq should be placed at inland airbase.
-USAF fighters like F22/F117 better stationed at an airbase outside T
aiwan,
-Sunsan airbase is for civil use.. no mili ac.
- PLAN warships will show up at NW area to intercept US fleet. and another group at SW of taiwan.
Ok, I will put USAF Fighters in the S/E Island ? (don't remember the name sorry) or in a Taiwan Southeast Airport ?
Be sure to add more SAMs - expensive SA10 and Patriot should be placed acorrdingly. as for medium range SAMs, like SA2, KS-1, HQ61, and Hawk, are mostly located near airbases, ports, or army bases.
Ok for the sams, but i need advice from SM, Sherlock or anybody else. When adding a SAM, the's a ctd when a plane fly in this sam range...what is the problem ?
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Post by ccc »

@Fafa - you may change all taiwanese F-16A to F-16C or CG.

reason is, all of them can fire AIM120 and AIM7F, maverick, LGB, and Harpoon! if you use F-16A, their AA weapons are aim9M and 9P.. no match in the face of flankers.
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Post by ccc »

SAT image from google earth, for reference.

Shunshan, civil
Image

Tainan, IDF
Image

taichung, civil
Image

Taitung, F5E, aggressor sq
Image

taoyan, S-2
Image

pingtung North and south, C130, E-2T
Image
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Post by ccc »

kanshang, AF school T34 AT3
Image

kaohsung intl, civil
Image

makung, IDF detach
Image

ma tsu, airstrip civil
Image

peng hu
Image
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Post by ccc »

chiayi, F16
Image


chin chun kan , IDF
Image

chinmen, center. old chinmen airstrip, right. all civil
Image

huaien, F16
Image

hsinchu mirage2000-5
Image

chian kai shek intl, civil
Image
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Post by ccc »

CHINA airbases..

jiangiao
Image

shantou
Image

nanchang xiangtang
Image

lianfeng
Image

yiwu
Image
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Post by Fafa »

@Fafa - you may change all taiwanese F-16A to F-16C or CG.
reason is, all of them can fire AIM120 and AIM7F, maverick, LGB, and Harpoon! if you use F-16A, their AA weapons are aim9M and 9P.. no match in the face of flankers.
Indeed but Taiwan seems not to have F16C...I thought it was better to match reality.

http://www.taiwanairpower.org/af/f16.html
For self protection, the Block 20 F-16A/B has ALR-56M advanced radar warning receivers and AN/ALE-47 chaff/flare dispensers. The cockpit is night vision goggle compatible. All ROCAF F-16A/B are powered by the F100-PW-220 turbofan engine. It is worth noting that ROCAF F-16 retain their inflight refueling capabilities, although there is no tanker aircraft in the ROCAF.

In May 1994, the ROCAF ordered 80 Raytheon AN/ALQ-184(V)7 ECM pods as F-16's jammers. In spite of the advanced avionics on board, ROCAF F-16 intially did not have the software required for firing the AIM-120 AMRAAM. Instead, the ROCAF ordered 600 AIM-7M Sparrow and 900 AIM-9M Sidewinder missiles. ROCAF F-16 initially also lacked ground attack capabilities.
Using F4BROWSE, I saw F16A didn't carry AIM7 in RV (In OF they have).
Another solution is to Add AIM7'S in F16A hardpoints.
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Post by ccc »

http://www.taipeitimes.com/News/taiwan/ ... 2003203973

check this, your info is outdated.

if you choose to edit database, you are making a customized DB. are you plan to enter this level of modding?
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Post by Fafa »

Looking for a DB Master to explain how adding an aircraft in the DB and the 3DDB, too. The only one I know is never available...is it a secret ?

For the F16C and D
http://www.f-16.net/units_airforce163.html
http://www.globalsecurity.org/wmd/libra ... -cna02.htm

So i'm confused. Is there really F16C in Taiwan ? Which Airbase and which squadron number? May I insert those 66 F16C refused by US administration ?
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Post by T_Rex »

I think the idea is that the -16C in the dbs more closely resembles the capabilities of the Taiwan F-16s. So, rather than create what is basically a new database for the theater, use something that's already there. :)

Adding 3d models to RV is not possible yet. Replacing them isn't very easy, either.

And changing object data could also create problems. We haven't tested that.
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Add Models to RV

Post by ranger822 »

Did I hear you correctly? Can't add models? OK so the only way is to convert an existing DB? OK, can you not take an updated DB and then use your old DXM's - i.e. RV was built on FF3 - - to become FF4 - . Israeli theater was built of FF3 the same way - - and a significant portion of the database is similar - can't you use some part of that RV and simply convert that which isn't already converted with the light tool? I guess we need to chat a bit off-line . . .

I thought the major hurdles were to get the parent records sorted out for the cockpit art folder and then get the simdata sorted out. . .

@FAFA - I am not exactly a DB expert but adding models is relatively easy. Did you try MadDog's tutorial? What part didn't you understand? What didn't work for you? Getting the new model to fly however, does involve a quite a few more steps . . . is that the part giving you trouble? After I get ITO2 out perhaps I can put together a detailed tutorial for folks that brings together various threads already published. However, if your goal is ultimately to get into RV - -well that is another ballgame - - Alex and T-rex are rewriting the book and hopefully some new tools to help accomplish that in the new format . . . it might be a waste of time to work on a new database if you have to convert the entire thing from scratch to get it to work in RV. . . maybe T-rex can provide some guidance for RV enthusiasts before I and other start working on another database/theater only the end up with a dead-end database.
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Re: Add Models to RV

Post by T_Rex »

ranger822 wrote:Did I hear you correctly? Can't add models?
Not yet.

Replace models, yes.

Add, not yet.
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