F4Browse, CATE, Tacedit, Terrainview & TheaterMaker etc utility related
Moderators: Lone Wolf, Snake Man
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dandixie
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by dandixie » 2010-09-27 09:34:58
Hi at all .. i follow the guide of PMC Tactical Ultimate Theater Tutorial
and all ok until i creta a map file.. dem2terrain ask me a palette file but
i try to create whit photoshop but his don't accept.. an report "bad palette" ...
need helpppp !
My theater poject is "Norway " theater for FF5.5
![Image](http://img835.imageshack.us/img835/1063/norvegia2.jpg)
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Snake Man
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Post
by Snake Man » 2010-09-27 11:56:21
In Dem2Terrain you can just skip the palette part. If I recall correctly the palette can be only made in paintshop pro as its the JASC whatever format, but I'm not sure.
For Norwegian theater you can just use default Korea palette file.
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Luk
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by Luk » 2010-09-27 14:39:13
I think, you can use already created pal file from another theater. Then you can change your map file palette, using some of Monsters utils - MAPeditor or the one included in terrainEditor package.
But you should apply X1 values to your new terrain to make sense(or you can leave it - make all colours white).
Luk
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Snake Man
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by Snake Man » 2010-09-27 15:33:22
What I meant was that you can create theater.map file with Dem2Terrain, but you can skip the .PAL file thing.
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dandixie
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by dandixie » 2010-09-28 12:38:07
Thanks for the replies I strongly hope that can help me with regard to the technical and software implementation of the theater ...
Thanks Snake I can count on your great built-in support technician?
1)I follow your instruction and this image is contents of theater.l2 after convert 2-byte offsets to 4-byte offsets generate a greate
mistake ... how? i don't use convert???
2) For the spinstall ok ... and lxnormalfix ok
but i not use seasonswitcher is change korea default ... texture ..
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Snake Man
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by Snake Man » 2010-09-28 13:51:20
Yes I am happy to help you out.
When you have specific questions, please do extensive search using
forum search and in our
PMC Editing Wiki. After that if you did not find an answer, then please open a new topic for your specific issues.
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Malc
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by Malc » 2010-09-28 17:04:17
Dandixie, are you opening the 4-byte terrain in terrainviewlg.exe ?
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dandixie
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by dandixie » 2010-09-28 17:34:26
No terrainview normal but in lg is ugual ..
if i not convert in 4 byte? Is ok however ?
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Sherlock
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by Sherlock » 2010-09-28 19:41:34
dandixie wrote:No terrainview normal but in lg is ugual ..
if i not convert in 4 byte? Is ok however ?
terrainviewlg is for 4-byte Lx/Ox
terrainviewsm is for 2-byte Lx/Ox.
Sherlock
Victurous te Saluto
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dandixie
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by dandixie » 2010-09-29 09:56:00
Thanks guys i leave the theater in 2 byte and ... 128 segments... !
![Very Happy :D](./images/smilies/icon_biggrin.gif)
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Sherlock
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by Sherlock » 2010-09-29 21:41:48
dandixie wrote:Thanks guys i leave the theater in 2 byte and ... 128 segments... !
![Very Happy :D](./images/smilies/icon_biggrin.gif)
That's fine for editing but remember the Falcon .exe will only load it when it is in 4-byte version.
Sherlock
Victurous te Saluto
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dandixie
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by dandixie » 2010-09-29 22:27:44
Ok if falcon work on 4 bit i try to convert... this result...
Befor convert in 4 bit whit view by.. terrainview
I convert with lodfixer ... voew by terrainviewLG
is not a good image... why ? i must use CATE software before convert in 4 byte?
![Idea :idea:](./images/smilies/icon_idea.gif)
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Snake Man
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by Snake Man » 2010-09-29 23:17:08
Read my previous post how to proceed with further questions
here.
This topic has ran its course, closed.
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