Giants Editor saving not responding with a map.i3d_temp0 file name

Farming Simulator 22 editing discussion

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phillywonka
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Giants Editor saving not responding with a map.i3d_temp0 file name

Post by phillywonka » 2023-12-30 05:51:15

So I'm having an issue with Giants. So I'm working on creating a map. I have added my dem and its coming in right. Well anytime I add a primitive object or transform group and go to save the file it causes GE to not respond. I have noticed that it creates a new file in my folder called map.i3d_temp0 and the number goes up from there. I've checked my editor log and nothing showing there. I've tried creating my own blank map and tried on different sizes. Has anyone seen this issue or know what is causing it?

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Re: Giants Editor saving not responding with a map.i3d_temp0 file name

Post by Snake Man » 2023-12-30 12:53:58

Nope, nothing like that never happened to me.

When you say you tried different sizes, have you started from the bare basics, have you tried doing 2km x 2km size terrain using the same image resolutions and XML configs as giants elmcreek for example?

You said nothing shows up in the log, well just in case maybe you could copy-paste the log here, add it to the CODE tags (you can find the icon in "post a reply" menu header).
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Re: Giants Editor saving not responding with a map.i3d_temp0 file name

Post by phillywonka » 2023-12-30 15:51:14

here's what the console reads

Code: Select all

GIANTS Engine Runtime 9.0.0 (32481) 64bit (Build Date: Nov  9 2023)
Copyright (c) 2008-2021, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2021, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 9.0.6
Main System
  CPU: 12th Gen Intel(R) Core(TM) i5-12500H
  Memory: 7896 MB
  OS: Windows NT 10.0 64-bit
Physics System
  Version: 5.9.5
  Thread(s): 2
Audio System
  Driver: SoftMixer WASAPI Stereo
  Version: 2018.11
  Frequency: 48000
  Max. active sources: 256
Render System
  Driver: OpenGL
  Card Vendor: NVIDIA Corporation
  Renderer: NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2
  Version: 4.5.0 NVIDIA 531.41
  Shader Version: 4.50 NVIDIA
  Max. Texture Layers: 1
  GL_AMD_depth_clamp_separate not supported
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
  Level: Very High (forced)
  View Distance Factor: 1.300000
  Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16
  Shadow Focus Box: true
  Foliage Shadows: true
  Shader Quality: 3
  Skip Mipmaps: 0
  LOD Distance Factor: 1.300000
  Terrain LOD Distance Factor: 2.000000
  Terrain Quality: 3
  Foliage View Distance Factor: 1.600000
  Volume Mesh Tessellation Factor: 0.750000
  Tyre Tracks Segments Factor: 4.000000
  Max. Number of Shadow Lights: 5
  Max. Number of Lights: 256
  Max. Number of Dir Lights: 4
  Max. Number of Lights Per Cluster: 32
  MSAA: 1
  Post Process AA: TAA
  DLSS Quality: Off
  AMD FidelityFx SR Quality: Off
  AMD FidelityFx SR 3.0 Quality: Off
  Intel XeSS Quality: Off
  Sharpness: 1.00
  Recommended Window Size: 1920 x 1080px
  Bloom Quality: 5
  SSAO Quality: 19
  SSAO Resolution Scaling: 0.500000
  DOF: Enabled
  Half Resolution DOF: Disabled
  Cloud Quality: 4
  Texture Streaming: Enabled
  EnvMap Blending: Enabled
  Dynamic Specular EnvMap: Disabled
  Shading Rate Quality: 2
Started 1 threads for threadpool 'TerrainPatchOccluderManager unique worker'
Check for updates (https://gdn.giants-software.com)
Warning: Shape BG_riversideHills2 with id 84 not found. Replace with empty transform group.
Warning: Shape BG_riversideHills2 with id 84 not found. Replace with empty transform group.
Warning: Shape BG_riversideHills2 with id 84 not found. Replace with empty transform group.
Warning: Shape BG_riversideHills2 with id 84 not found. Replace with empty transform group.
Warning: Shape BG_riversideHills2 with id 84 not found. Replace with empty transform group.
Warning: Shape BG_riversideHills2 with id 84 not found. Replace with empty transform group.
Warning: Shape distanceHills with id 85 not found. Replace with empty transform group.
Warning: Shape distanceHills with id 85 not found. Replace with empty transform group.
Warning: Shape bgMountainUS with id 86 not found. Replace with empty transform group.
Warning: Shape bgMountainUS with id 86 not found. Replace with empty transform group.
C:\Users\phill\OneDrive\Desktop\Morgan County\map.i3d (20318.82 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/decoFoliage/decoFoliageUS.i3d (675.47 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/groundFoliage/groundFoliage.i3d (623.74 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/decoBush/decoBush.i3d (233.47 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/meadow/meadowDLC.i3d (403.44 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/grass/grass.i3d (91.50 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/wheat/wheat.i3d (389.31 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/canola/canola.i3d (251.36 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/barley/barley.i3d (364.75 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/maize/maize.i3d (285.20 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/potato/potato.i3d (281.40 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/potato/potatoHaulm.i3d (29.97 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/sugarbeet/sugarbeet.i3d (230.23 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/sugarbeet/sugarbeetHaulm.i3d (25.09 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/sunflower/sunflower.i3d (197.20 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/soybean/soybean.i3d (250.32 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/oilseedRadish/oilseedRadish.i3d (53.76 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/poplar/poplar.i3d (113.12 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/oat/oat.i3d (83.53 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/sugarcane/sugarcane.i3d (131.69 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/sugarcane/sugarCaneHaulm.i3d (21.82 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/cotton/cotton.i3d (120.80 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/sorghum/sorghum.i3d (241.85 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/olive/olive.i3d (11.71 ms)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/grape/grape.i3d (20.15 ms)
C:/Users/phill/OneDrive/Desktop/Morgan County/foliage/rye/rye.i3d (14.72 ms)
C:/Users/phill/OneDrive/Desktop/Morgan County/foliage/spelt/spelt.i3d (11.45 ms)
C:/Users/phill/OneDrive/Desktop/Morgan County/foliage/triticale/triticale.i3d (10.40 ms)
C:/Users/phill/OneDrive/Desktop/Morgan County/foliage/millet/millet.i3d (13.10 ms)
C:/Users/phill/OneDrive/Desktop/Morgan County/foliage/carrot/carrot.i3d (140.83 ms)
C:/Users/phill/OneDrive/Desktop/Morgan County/foliage/carrot/carrotHaulm.i3d (21.40 ms)
C:/Users/phill/OneDrive/Desktop/Morgan County/foliage/hops/hops.i3d (115.84 ms)
C:/Users/phill/OneDrive/Desktop/Morgan County/foliage/lavender/lavender.i3d (118.26 ms)
C:/Users/phill/OneDrive/Desktop/Morgan County/foliage/onion/onion.i3d (89.66 ms)
C:/Users/phill/OneDrive/Desktop/Morgan County/foliage/onion/onionHaulm.i3d (17.46 ms)
C:/Users/phill/OneDrive/Desktop/Morgan County/foliage/poppy/poppy.i3d (103.52 ms)
C:/Users/phill/OneDrive/Desktop/Morgan County/foliage/alfalfa/alfalfa.i3d (105.39 ms)
Info: transform group 'C:/Users/phill/OneDrive/Desktop/Morgan County/data/densityMap_fruits.gdm' has elements very far out from the cell edge (59.65% expansion)
FoliageTransformGroup 'C:/Users/phill/OneDrive/Desktop/Morgan County/data/densityMap_fruits.gdm' may need space for up to 4418336 instances (1634 per cell x 2704 cells)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/weed/weed.i3d (224.85 ms)
FoliageTransformGroup 'C:/Users/phill/OneDrive/Desktop/Morgan County/data/densityMap_weed.gdm' may need space for up to 663552 instances (512 per cell x 1296 cells)
C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/stone/stone.i3d (47.46 ms)
FoliageTransformGroup 'C:/Users/phill/OneDrive/Desktop/Morgan County/data/densityMap_stones.gdm' may need space for up to 663552 instances (512 per cell x 1296 cells)
Started 3 threads for threadpool 'TerrainPatchOccluderManager threadpool'
phillywonka wrote:
2023-12-30 05:51:15
So I'm having an issue with Giants. So I'm working on creating a map. I have added my dem and its coming in right. Well anytime I add a primitive object or transform group and go to save the file it causes GE to not respond. I have noticed that it creates a new file in my folder called map.i3d_temp0 and the number goes up from there. I've checked my editor log and nothing showing there. I've tried creating my own blank map and tried on different sizes. Has anyone seen this issue or know what is causing it?

Snake Man
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Posts: 9354
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Re: Giants Editor saving not responding with a map.i3d_temp0 file name

Post by Snake Man » 2023-12-30 16:45:32

You didn't answer my question about default file sizes / configs?
Main System
CPU: 12th Gen Intel(R) Core(TM) i5-12500H
Memory: 7896 MB
8gb RAM is very little for windows 10 with editing tools running system, I'd highly recommend getting more RAM. But guess it could still barely work if you close all the other software in the background, at least it would help a lot. Also this is rather large step, more like generic future task to accomplish, just wanted to point out that 8gb RAM is very little these days.

Warning: Shape BG_riversideHills2 with id 84 not found. Replace with empty transform group.
Warning: Shape distanceHills with id 85 not found. Replace with empty transform group.
Warning: Shape bgMountainUS with id 86 not found. Replace with empty transform group.
Once you inherit to zero tolerance policy for errors your editing life becomes so much more easier and relaxed.

C:\Users\phill\OneDrive\Desktop\Morgan County\map.i3d (20318.82 ms)
1) never ever use OneDrive.
2) never ever use special characters in addon / mod directory or file names.
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phillywonka
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Re: Giants Editor saving not responding with a map.i3d_temp0 file name

Post by phillywonka » 2023-12-30 19:13:22

So is it you need to know about default sizes? My map dem is scaled at 8192. When I add my dem I made plane and when I scale it to 16384 it fits perfect. I have not edited any thing else. Also, how do I get stuff out of my one drive?

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Re: Giants Editor saving not responding with a map.i3d_temp0 file name

Post by Snake Man » 2023-12-30 19:19:19

No I asked have you tried to make a 2km x 2km size terrain without editing any image resolutions or XML config files, using as much as the giants default stuff as possible, if that also freezes GE then there is something really weird going on in your operating system / hardware in general, but if not, then its clearly something you messed up on the current project which already has several errors in the log too.

No idea how to use onedrive, just in general don't use it in the first place, prevents any issues. But I mean how do you get files out of there, umm in windows file explorer select them, CTRL-C copy and then back to your hard disk and CTRL-V paste, dunno if onedrive crap works like any additional hard disk / device in windows but if it does, then yeah just copy paste (or cut paste).
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phillywonka
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Re: Giants Editor saving not responding with a map.i3d_temp0 file name

Post by phillywonka » 2023-12-30 19:31:49

So this would be me just scaling my dem down to 2048 correct?

Snake Man
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Re: Giants Editor saving not responding with a map.i3d_temp0 file name

Post by Snake Man » 2023-12-30 20:01:32

Create a new sample terrain and simply don't change anything. Test that version to see if you get same freezing or not.
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phillywonka
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Re: Giants Editor saving not responding with a map.i3d_temp0 file name

Post by phillywonka » 2023-12-30 20:21:04

I do not have any freezing issues. It is only on my map that I’m having an issue. I can open any other map and do anything to it without a problem.

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Re: Giants Editor saving not responding with a map.i3d_temp0 file name

Post by Snake Man » 2023-12-30 23:26:19

Okay good, so now you have narrowed down that it is one specific terrain project which is giving the issue, now its easier to start debugging what is wrong with that project.

As I said above, start by removing all the errors in the log, I've seen this happen with many other people over the years, they create brand new terrain and plug in some "k00l" building or object models never caring about any errors, with the attitude that as long as it looks great who cares what goes on under the hood. This is a grave mistake.

Once you removed all the error models / mods, then figure out replacements for those or if there are none... umm well try to figure out if there is any XML etc configs to change which would fix the issue (this can be problematic if those are not your addons so you don't have permissions to edit).
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