Texture editing tutorial wanted
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- Commander-In-Chief
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Texture editing tutorial wanted
This is topic for (non ArmA related) texture tutorial...
Keywords: hard surface texture painting
I don't really know how to use PhotoShop to edit a texture which has been made on top of "UV map", I mean I can use clone brush, but how one uses such feature when the painted texture is oriented sideways or even upside down etc?
How do texture artists create those fancy textures for UV mapping style, is there some online tutorials which could help?
Tutorials:
Guide to modding volume 1
Guide to modding volume 2: retexturing
Guide to modding volume 3: photoshop
Hard Surface Texture Painting
The top ten tips of texturing
cgtextures.com tutorials for Photoshop.
PMC Editing Wiki: aircraft texture skinning.
Keywords: hard surface texture painting
I don't really know how to use PhotoShop to edit a texture which has been made on top of "UV map", I mean I can use clone brush, but how one uses such feature when the painted texture is oriented sideways or even upside down etc?
How do texture artists create those fancy textures for UV mapping style, is there some online tutorials which could help?
Tutorials:
Guide to modding volume 1
Guide to modding volume 2: retexturing
Guide to modding volume 3: photoshop
Hard Surface Texture Painting
The top ten tips of texturing
cgtextures.com tutorials for Photoshop.
PMC Editing Wiki: aircraft texture skinning.
Last edited by Snake Man on 2010-07-31 00:37:44, edited 5 times in total.
Reason: added cgtextures.com tutorials link.
Reason: added cgtextures.com tutorials link.
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In photoshop when you copy paste a image into another image, you choose the umm no idea what its name, the icon is topmost in the vertical bar, then when you click the edges, you get a new menu header in the top of the screen. In that menu header there is one slot which can rotate your image, if you hold down LMB and move mouse you can rotate the pasted/selected image freely.
Yeah I know... sucky information, I should take a few screenshots to illustrate but hopefully someone gets some idea.
This way you can rotate the image bit sideways so it will fit more better the ArmA default BIS UV soldier jacket setup.
I still cant texture worth of shit but at least I can rotate the image now
Still looking texturing tutorials, please post any information you have.
Yeah I know... sucky information, I should take a few screenshots to illustrate but hopefully someone gets some idea.
This way you can rotate the image bit sideways so it will fit more better the ArmA default BIS UV soldier jacket setup.
I still cant texture worth of shit but at least I can rotate the image now
Still looking texturing tutorials, please post any information you have.
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- FreeFalcon
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I haven't figured out how to create a "wireframe" of a UV map in O2. I'm familiar with other things (like F4) where you can export just a black and white texture with the polys as they are mapped onto the texture. That makes it easy to skin.
Is that the kind of thing you mean?
Or actually how to do the art?
Is that the kind of thing you mean?
Or actually how to do the art?
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use the .emf export function in O2PE UV Editor. Make sure you output an image the same dimensions as the texture. ie. 1024x1024 for hhl_34_co.paa.
goto the folder you saved the .emf in and open the file using 'Windows Picture & Fax Viewer'. click the 'save' icon at the bottom, save as .png (the emftopng.exe that comes with Visitor3 doesn't seem to work).
open the .png in Photoshop and resize the Canvas to 1024x1024 - not the image but the canvas. Select All (Ctrl-A) and Copy (Ctrl-C) this image over to hhl_34_co.tga that you also have open and paste it into another Layer.
Use the Move Tool to position the 'wireframe' layer correctly...
Personally, I try to use the paint features in 3D applications that open models as opposed to exporting a 2d 'wireframe' images of uv's outta O2PE.
goto the folder you saved the .emf in and open the file using 'Windows Picture & Fax Viewer'. click the 'save' icon at the bottom, save as .png (the emftopng.exe that comes with Visitor3 doesn't seem to work).
open the .png in Photoshop and resize the Canvas to 1024x1024 - not the image but the canvas. Select All (Ctrl-A) and Copy (Ctrl-C) this image over to hhl_34_co.tga that you also have open and paste it into another Layer.
Use the Move Tool to position the 'wireframe' layer correctly...
Personally, I try to use the paint features in 3D applications that open models as opposed to exporting a 2d 'wireframe' images of uv's outta O2PE.
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No, what I'm talking about is just image editing in paint program like photoshop.T_Rex wrote:I haven't figured out how to create a "wireframe" of a UV map in O2. I'm familiar with other things (like F4) where you can export just a black and white texture with the polys as they are mapped onto the texture. That makes it easy to skin.
Is that the kind of thing you mean?
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- FreeFalcon
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I've spent years around guys like Ron "Red1" Nair and the only thing I can figure out is that it is just art.
Instead of looking for "skinning" tutorials, maybe broaden your search - even on youtube - for tutorials on working with layers (Ron has been known to use literally hundreds of layers for skins - each color and each effect for each part on a different layer), and stuff on photo-editing, since we're basically trying to achieve photo-real skins.
I'll keep an eye out. :thumbs:
Instead of looking for "skinning" tutorials, maybe broaden your search - even on youtube - for tutorials on working with layers (Ron has been known to use literally hundreds of layers for skins - each color and each effect for each part on a different layer), and stuff on photo-editing, since we're basically trying to achieve photo-real skins.
I'll keep an eye out. :thumbs:
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- FreeFalcon
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Found these posted elsewhere, a three part Photoshop tutorial:
http://files.filefront.com/Guide+To+Mod ... einfo.html
http://files.filefront.com/Guide+To+Mod ... einfo.html
http://files.filefront.com/Guide+To+Mod ... einfo.html
Haven't checked them out myself, but someone I trust directed them to me.
http://files.filefront.com/Guide+To+Mod ... einfo.html
http://files.filefront.com/Guide+To+Mod ... einfo.html
http://files.filefront.com/Guide+To+Mod ... einfo.html
Haven't checked them out myself, but someone I trust directed them to me.
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Found another item; The top ten tips of texturing. Added to the first post also.
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Re: Texture editing tutorial wanted
Found a site called cgtextures.com which has some tutorials for Photoshop. Might be worth to check it out.
First post updated.
First post updated.
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Re: Texture editing tutorial wanted
I just updated our wiki with one nice hard surface texture painting tutorial on vimeo. Its quite long but there is good stuff in it.
The guy goes with great speed through the photoshop features, so maybe there is need to slow down the video to actually see all the features he used and values etc.
If you got more tutorial links or just tips of your own, please post here.
The guy goes with great speed through the photoshop features, so maybe there is need to slow down the video to actually see all the features he used and values etc.
If you got more tutorial links or just tips of your own, please post here.
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Re: Texture editing tutorial wanted
First post updated with
PMC Editing Wiki: aircraft texture skinning.
Very nice texture painting tutorial for aircraft skins.
PMC Editing Wiki: aircraft texture skinning.
Very nice texture painting tutorial for aircraft skins.
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Re: Texture editing tutorial wanted
Process of making terrain tiles requires one of the most important painting skills - making tiles seamless. There are many many webpages hinting and tutoring how to make them, however not all of them make it easy and clear. Here are 3 links with IMHO some best of them.
A.
http://www.gamasutra.com/view/feature/3 ... hp?print=1
B.
http://tutorialblog.org/make-repeating- ... photoshop/
C.
http://www.pixelpoke.com/Tutorial%20One ... orial.html
A.
http://www.gamasutra.com/view/feature/3 ... hp?print=1
B.
http://tutorialblog.org/make-repeating- ... photoshop/
C.
http://www.pixelpoke.com/Tutorial%20One ... orial.html
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