With tacedit you just edit the name field, you should "browse" it through with TAB key so it updates the name properly. You'll see when you try it.i need help, hope you can point me to the right direction..
1. how to change the obj name? edit which file? with what tool?
If you just add one single object, like I did the NPPx nuke plants for Taiwan, I just add them manually with tacedit. No need to write a script for something you only do once.2. for adding new obj, do you use TacEdit, or other script?
Well dunno what might cause that...i use tacEdit to add a new bridge and do the linking, but the ground units don't like it and won't move!
Codec longtime ago said (we almost had an argument with Widow, Codec and me) that yes ground units do not need roads to move... thats the understanding I'm having.3. i link two obj - if no road tiles connecting the two obj, or broken road between the two, can ground units move between the them?
Yes.4. does the taiwan terrain tiled/created with CATE, according to the taiwan-features.bmp?
Not really. You CAN draw a roads but its a big mess what gets tiled, unless you really color affiliate EACH road tile and place those pixel by pixel... and it would be most likely easier to do directly in Terrainview by manually then.if yes, can i draw more road lines on bmp, and re-tile the terrain automatically?
However there is the Seifers TDF ... feature editor, I suppose this could be used but I never tried it yet. Perhaps you could and report back then?
The graphics dont mean nothing, its whats written in the .bin file with PathMaker, of course naturally water should not be passed and so on, but yeah it depends how the paths are made in bin file.5. bridge, if a bridge obj is not precisely placed on river, will it make ground units unable to pass the river?