Ground Unit Movement on Campaign
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- Commander-In-Chief
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Ground Unit Movement on Campaign
Here is something nice. Vietnam Campaign with AAA KS-19 unit moving ...
That movement is made by Falcon 4 campaign engine itself.
PMC TFW
Snake Man
That movement is made by Falcon 4 campaign engine itself.
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Snake Man
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- Recruit
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Re: Ground Unit Movement on Campaign
That's great!
Odd that they got re-directed to the river in that one spot. Must've been trying to hide!
Tex
Odd that they got re-directed to the river in that one spot. Must've been trying to hide!
Tex
Turn to Kill, Not to Engage
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Re: Ground Unit Movement on Campaign
That map image is somewhat wrong, the roads and rivers arent excatly like in the (.THR) terrain file. But indeed the unit makes a nice turn left there.quote:Originally posted by Tex:
Odd that they got re-directed to the river in that one spot. Must've been trying to hide!
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- Lt. General
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Re: Ground Unit Movement on Campaign
Great work Snakeman
keep us posted (is this on 128 map?)
Widowmaker
keep us posted (is this on 128 map?)
Widowmaker
Widmak
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Re: Ground Unit Movement on Campaign
No thats on 64 segment map. The larger campaign wont schedule flights, dunno if my save0.cam is broken or it just wont work until some fix.quote:Originally posted by Widowmaker:
Great work Snakeman
keep us posted (is this on 128 map?)
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"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
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"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
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- LeadPursuit
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Re: Ground Unit Movement on Campaign
Hehe.. ground unit.. have you looked at the .thr file in campaign tool if you have access to it ?
If so, then you know why the planning of the route is so distracted. Of course the ground unit movement does work - in each new theater - but it is not planned correctly because of a false .thr file.
Fred already solved this problem and is in making a new tool that creates a correct .thr file from the actual tiling, not the terrain feature data files.
Later,
Manfred
If so, then you know why the planning of the route is so distracted. Of course the ground unit movement does work - in each new theater - but it is not planned correctly because of a false .thr file.
Fred already solved this problem and is in making a new tool that creates a correct .thr file from the actual tiling, not the terrain feature data files.
Later,
Manfred
Manfred "Schumi" Nelles
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- Lt Colonel
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Re: Ground Unit Movement on Campaign
i'm crying man.
[This message has been edited by Death_119 (edited January 16, 2001).]
[This message has been edited by Death_119 (edited January 16, 2001).]
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- Lt Colonel
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Re: Ground Unit Movement on Campaign
cool stuff,
ground units are on the move
[This message has been edited by brewskie (edited January 17, 2001).]
ground units are on the move
[This message has been edited by brewskie (edited January 17, 2001).]
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- Chief of Staff
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Re: Ground Unit Movement on Campaign
COOL!!
We are getting there!!
We are getting there!!
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- Lt Colonel
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Re: Ground Unit Movement on Campaign
Yeah,
but Snakeman's been holding out on us
We'll need napalm and cbu's.
but Snakeman's been holding out on us
We'll need napalm and cbu's.
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