WIP thread

PMC Somalia (ArmA), covering the somalia crisis

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hueycat6
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WIP thread

Post by hueycat6 » 2009-01-07 10:53:35

Post all WIP models ect. your making for PMC Somalia here so that the mod fans can see whats going on behind the scenes.
(Sticky thread maybe?)

I've started on a Somali boat which banana has also put alot of work into. The boat should seat 6, 2 in driver area, 3 in the middle, and 1 gunner. And thats including supplies put into the boat. And a small project the M224 60mm Mortar, pics will come soon.

Here's some pics:
Boat:
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Last edited by hueycat6 on 2009-02-01 21:16:29, edited 25 times in total.
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Re: WIP thread

Post by Snake Man » 2009-01-07 17:36:45

For the technicals I have no screenshots as I'm just starting to configure them and setting the model.cfg files. Models itself are mostly prepared and ready.

Terrain has got some improvements, yes, its still random placement stuff but its highly improved to the initial release version.

Robert Hammer's AK47 is also setup to a weapons pbo and initial config done, no ingame testing same as technicals.
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hueycat6
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Re: WIP thread

Post by hueycat6 » 2009-01-08 12:13:35

For people who don't know, I update my original post as i progress so keep checking back.
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banana
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Re: WIP thread

Post by banana » 2009-01-10 02:44:06

Going to show some more work later.

Could you update us with your Mac10 Screens.

HH43 helicopter. Used in Nam as well as in BH Time.

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@ Snakeman
Do we have got a todo list?

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Re: WIP thread

Post by Snake Man » 2009-01-10 11:07:06

banana wrote:Do we have got a todo list?
PMC Somalia don't have TODO list yet.

Some destroyed buildings or at least destroyed textures for BIS buildings would be one thing. Then small historic modifications for the BIS models, at least UH60 needs some tweaks, dunno about hummers and trucks as I'm no expert. Of course we should investigate about UN forces, I think we shouldn't try to do them as someone else has done those already(?), Hmm dunno really.

In a nutshell we have quite good basic mod skeleton right now, better than anyone has ever done since OFP. Sure we have much tweaking to do, but we aren't really missing anything that makes this unplayable/worthless.
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Re: WIP thread

Post by hueycat6 » 2009-01-22 13:39:52

Updated MAC-10 progress. Also i'm working on a somali boat with a shallow water outboard much like a mud flat motor, It will probably have 3 variations Cargo, Supplies, and 2 seat gunboat with one driver and one gunner at the bow(If they can mount Guns on trucks why not boats?).
I'll probably give you pictures of the boat in the next 2 weeks since its very early WIP and im making it from scratch.

I'm also thinking about a G3 after the boat depending on if anybody has made a good one for arma yet.
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Re: WIP thread

Post by Snake Man » 2009-01-22 17:52:35

I can't remember who's done G3, somebody must have like Vilas etc. Will have to search for it. Good work with the modeling.
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Re: WIP thread

Post by banana » 2009-01-23 04:18:04

Yes,I say good work in modelling as well.
The G3 thingy brought me to an idea, a Galil. The south african version R5 was exported to a lot of african countries, somalia as well.
The modeling is not done yet (Missing some details) and the stock was just for fun, more placeholder nature, it will be changed because the R5 has a telescop stock.

http://www.abload.de/img/durchsichtig9my7.jpg

http://www.abload.de/img/undurchsichtigqpcu.jpg

texturing is not even touched in a big scale yet.

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(Click to entlarge the pictures)

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But I think I'll get it ready soon, (Finishing modeling, adding the real telescop stock, after this I touch texturing on)

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Re: WIP thread

Post by banana » 2009-01-23 15:23:57

I had 30 minutes to spare and made the stock

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Edit: I had the time to make the AR version.
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hueycat6
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Re: WIP thread

Post by hueycat6 » 2009-01-24 23:09:11

Thanks to banana for showing off his R5 i now see how fast and how high detail you can model in 3ds max. So i've started over my boat and am now making it in 3ds max from scratch, as my first 3ds max model. I'm still learning the ropes but i have most of the major parts done and after i completely shape it i'll give you a few pics. Lol it still took me an hour to get the bulk of the base done and probably will take an hour to shape it. i only have like 150 poly's right now :( but its still faster than what i was modeling in before.
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Re: WIP thread

Post by banana » 2009-01-25 02:41:43

Its not about the quickness, its about the fun and the level of detail :)

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Re: WIP thread

Post by hueycat6 » 2009-01-26 15:50:38

Ok well after making various fixes i was getting a bit over worked. also i had a problem so i asked banana about it, and he offered to fix it, that was nice i said sure. And well i got this back lol i cant see too much of my base model in it but yeah alot of this is bananas work he sent me a 3,000 poly base model with a basic motor and a basic 50 caliber with mount. thanks alot banana, so ill post a screen shot of it in my original post.
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Re: WIP thread

Post by banana » 2009-01-30 23:08:10

Atm I'm texturing the weapon. I try to let it look dirty and much used (As in real and FarCry2)

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Theres still a long way to go but we're coming closer the end

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Re: WIP thread

Post by hueycat6 » 2009-01-31 14:16:16

Well i have taken some time off from the boat to work on this. It's an M224 60mm Light Mortar, Basically i have made a base model for everything except the base plate and the sight both of which i'll make at a later time. The base plate and sight you see are just place holders.

This is only 2,000 polys its 2 days work, i fully intend to add every small external detail up to the chain between the bipod. But for now im shaping it from the ground up until i get the model looking perfect. And here's some pics!

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I'll post new ones on my first post of the thread once i get a way better looking mortar.

Misc. Facts: http://www.inetres.com/gp/military/infa ... /M224.html
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Re: WIP thread

Post by banana » 2009-02-02 07:36:07

My PC turned off
Last edited by banana on 2009-02-02 20:44:11, edited 1 time in total.

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Re: WIP thread

Post by Snake Man » 2009-02-02 09:41:33

Keep up the good work guys, looking great.
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Re: WIP thread

Post by banana » 2009-02-02 21:19:20

I'm making an african Rooikat Tank.
It features high detail (Don't worry, I already recreated the wheels)

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Re: WIP thread

Post by banana » 2009-02-04 11:13:47

Atm my stats in a CJ6 jeep. Modeling it for 3 hours now, so not that long. Will add more details when I've got time

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Re: WIP thread

Post by banana » 2009-02-06 22:17:19

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texture still a bit off but i'm coming closer to the end

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Re: WIP thread

Post by banana » 2009-02-15 20:48:50


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Re: WIP thread

Post by Snake Man » 2009-02-18 22:24:45

Good looking jeep man, nice to see it ingame too. Do you have wheel and other animations running normally?
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Re: WIP thread

Post by banana » 2009-02-20 23:22:40

I got problems with the steering wheels and tyres, they do not rotate unfortunately.
The rest works

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Re: WIP thread

Post by banana » 2009-04-25 14:34:58

The guns are done in various versions.

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and the jeep as well. hit me up in case of DL link

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Re: WIP thread

Post by Snake Man » 2009-07-04 19:11:20

City of Mogadishu ingame, err in ArmA 2 but.. hum heh nevermind, first we develop it for ArmA and then to other versions :)

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Re: WIP thread

Post by banana » 2009-07-07 09:38:41

Looks even better with buildings going on!
But we work on that!

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Re: WIP thread

Post by granQ » 2009-07-08 16:55:44

hey banana, why you not let me do the animation of the vehicles? I am good with that, and you good with making models so..

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Re: WIP thread

Post by banana » 2009-11-23 17:52:40

Was working on a small building with interior

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Re: WIP thread

Post by Snake Man » 2009-11-23 18:00:51

Yep looks good. BTW hop to IRC, development is running red hot at my end :)
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Re: WIP thread

Post by Revlan » 2010-04-01 19:12:09

when, when, when?????

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Re: WIP thread

Post by Snake Man » 2010-04-01 20:45:01

It got released long time ago... Now I'm preparing a small update because the terrain causes save games to mess up.
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