PMC Command Campaign v1.0b rev 6 has been released.
This includes bunch of quite nice fixes to the missions, some requested new features and few things removed too. Main change is the new addon requirement of CoC Cruise Missiles, these tomahawks are used in almost every mission now.
I'll be tweaking and changing this campaign a lot in the upcoming days/weeks ahead, with the fabulous help of few dedicated forum guys here. If I can bring even a few things in what they have suggested, it will greatly improve the look and feel of this campaign.
But until that, check out these fixes for the version currently available for download.
changelog
Jun 18th, 2004. v1.0b rev 6
- changed "armor" to reflect M1A1 or M2A2 vehicles on cmp02-06, 09-12 missions.
- cmp07-15 and 22-30 helo LZ markers were visible, made them hidden.
- tweaked some of the helo LZ scripts for cmp15-19 and 21-30 missions.
- added ranger snipers to cmp08-12 missions.
- troop loading made check for unit<>helo to cmp01, 02-06 missions.
- changed the helicopter names for cmp01-11, 13-19, 21-30 missions.
- JAM LAW guys are poor anti-personell, changed to ALL versions.
- added empty OH58 observation helo to cmp01, 02-06, 08-12, 14-19 and 22-30 missions.
- cmp01, 02-30, removed satellite view. not very realistic etc.
- cmp03-06, 09-12, 15-19 and 23-30 added M113 ambulance + medic crew.
- cmp02, 03 and 05 field hospital tents were top of paved road, fixed.
- added new mission 01a Malden. Its defend mission.
- added 50% chance of random posit shilka to 02-06, 08-12, 14-19 and 22-30 missions.
- added CoC Cruise Missiles to 01-12, 14-19 and 21-30 missions.
- cmp15 moved flag pole a bit.
- Added ending overview cutscene to cmp07-19 missions.
- removed unused arty truck from cmp11 and 27 missions.
- Added repair truck for cmp02-6, 15-19 and 24-30 missions.
- cmp02, moved HQ to the captured airbase.
- Added standalone opening intro cutscene.
- Added standalone ending cutscene.
- Updated BAS Rangers and Delta units to new v1.50
- cmp22 ending trigger too fast, fixed.
- cmp01 added Russian flag and ammo boxes to fuel depot.
- cmp01 wont end, empty vehicles caused it, fixed.
- cmp01 lock the airbase vehicles, fixed.
- cmp02 ST.Louis flag is on top of bush/light pole, fixed.
- cmp04 no enemy ammo boxes at la passagne objective. Added.
- cmp09 no jeep/hummer vehicle for HQ. Added.
- added more created AI units for cmp09-12, 15-19, 22-30.
Download v1.0b rev 6
here - 402kb.
Feedback is very welcome. Enjoy the new version.