ACE Mod

VTE - The most detailed and comprehensive Vietnam modification for ArmA 2

Moderators: Lone Wolf, Snake Man

TrueApothecary
Recruit
Posts: 23
Joined: 2009-11-16 22:44:34
Gaming Interests: ArmA 2 (Armed Assault 2)
Editing Interests: Modeling + Texturing

ACE Mod

Post by TrueApothecary » 2009-12-10 02:57:21

Ace 2 is out, they have a working model of the SKS, M79 and M60 (with its own sound and correct rate of fire)

They also have working claymores, tripflares, and bouncing betties.

Besides the few Vietnam Era weaponry, Ace has a bunch of cool features to add to Arma2 like backpacks, backblast effects, windage/elevation for snipers, and a whole slew of effects that really enhance the game. It has probably become something of a permanent mod for my version of ARMA2:

(BI Wiki)
http://community.bistudio.com/wiki/Feat ... E_Features

Uglyboy
2nd Lt
Posts: 81
Joined: 2009-10-29 22:42:43
Gaming Interests: ArmA, ArmA 2 and OFP.
Editing Interests: Modeling

Re: ACE Mod

Post by Uglyboy » 2009-12-10 06:56:10

Yeah it has been discussed a bit, AFAIK we will try to make VTE compatible with all the core features of ACE2, all those can really improve the gameplay, the modders just need full documentation on " how to" make their own content 100% ace featured ( magazine sys, CSW, weight, etc.. )

TrueApothecary
Recruit
Posts: 23
Joined: 2009-11-16 22:44:34
Gaming Interests: ArmA 2 (Armed Assault 2)
Editing Interests: Modeling + Texturing

Re: ACE Mod

Post by TrueApothecary » 2009-12-10 08:51:06

I think the question comes to be how will we impliment it into VTE?

Should ACE 2 be a mandatory addition in order for VTE? Or should they be seporate?

This is mainly a question for mission editing, also future models/additions like rucksacks, ammo types to use, ect.

I'd vote for manditory, seporating a VTE mod with Ace and without would be a lot of extra work... and ACE is just plain awesome in my opinion.

Uglyboy
2nd Lt
Posts: 81
Joined: 2009-10-29 22:42:43
Gaming Interests: ArmA, ArmA 2 and OFP.
Editing Interests: Modeling

Re: ACE Mod

Post by Uglyboy » 2009-12-10 10:01:32

It's still a bit too soon to decide, will see how things evolve ;)

T_Rex
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Posts: 848
Joined: 2001-03-04 23:01:01
Location: here

Re: ACE Mod

Post by T_Rex » 2009-12-10 13:47:33

I've been following the compatibility issues, too, and I'm not sure it will be possible to make a significant addon that has one version that works with either ACE or stock. For instance, the BI First Aid modules (and Battlefield Clearance part) apparently conflict with the ACE ones. So, if you want FA, you either have to use ACE, or it will be incompatible with ACE.

I hope there is a way around these things, though.

It is only beta for now. :)
Sic Semper tyrannosauro.

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