Sorry for not posting here in, heh well, years
VTE editing continues
Just placed VTE files into armawork directory and started to binarize the whole set of addons (at time of writing this its been binarizing several hours and probably continue several more hehe).
It was back in June 2014 when last round of VTE editing was done, this was for the upcoming v1.6 release. Unfortunately development was cut short due my overwhelming burnout for editing and also
Elite Dangerous was released which took most of my time.
The changelog for v1.6 is 140 lines long so lot of fixes and tweaks coming.
Also I ran into very odd bug, one of the terrains caused plain and simple CTD in certain coordinates, could not figure out what caused it after several tests. Such CTD bug of course is a showstopper for any release.
Today I'm looking forward to get back into VTE editing and release the long overdue v1.6 finally. I have no idea how long this will take, I'm quite out of touch with VTE as I haven't even played it since summer of 2015 (actively played back in 2014), got to get my bearings and get back to work. Right now I only moved the dev dir into armawork dir, checked rapify/binarize batch files and started to binarize.
Found some notes in dev dir, I'm quoting these as I honestly don't remember much of them so, heh:
VTE v1.6 Highlights
- Proper names for two terrains
- Terrains reworked, optimized, bugs fixed, lot of under the hood stuff improved.
- Terrains some satellite textures improved and couple of brand new ones added.
- Aircombat terrain added low / high canopy jungles, great improvement on the old empty terrain.
- PACV hovercraft get-in bug fixed.
- A7 Corsair get-in bug fixed.
Two new campaigns are also planned to be released at the same time, but we cannot promise if these will be ready in time.
My development and release plan is to make first development version available with torrent download, sort of like "nightly build" type of thing with regular updates but not every day of course, only when there are some good fixes/tweaks put in. Torrent download would be very easy for me because I don't need to upload anything, just create .torrent file and put that to VTE dev page, if people download it great and if not... no harm done to anyone.
Frequent Delta Patching Upgrades is also in my mind but I don't think there are anyone to test actively so its just extra work for me for nothing, so torrent is the easiest and quickest release method.
Make no mistake the torrent dev version would mean large downloads every time there is an update, as it would be all the files included. But torrents are fast (if there are people to seed heh) and honestly I don't expect many if any(?) people to download it so heh.
My ArmA 2 development install is beta v1.62.103718 which is the "last good non steam" version. If you don't have or cannot install this version then too bad. You can read more details about this in
PMC finishing ArmA 2 projects, read TODO here topic. However I don't see why VTE would not run in v1.63 too, but I just cannot guarantee it and wont support bug reports made with it. If the v1.63 situation improves I'll re-visit this decision.
Anyways so there you go, VTE is back in action since June 2014 and v1.6 release coming when its ready!
I will post updates into this topic so stay tuned.