VTE ArmA 2 TODO list

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VTE ArmA 2 TODO list

Post by Snake Man » 2009-01-05 11:32:23

This is small piece of text file I had laying around, wrote something there always when something came up during VTE ArmA development. These are the TODO things for VTE ArmA 2.

- reorganizing the config.cpp as its a big whole mess now. decide some practical method!
- change all model MEMORY LODs and selections use same “axis_<name>” and “LeftGun_Turret” etc.
- change model file names to TAG_lowercase.p3d style
- change model file names all english names.
- change model House_Filename.p3d and Tree_, Rock_, Bush_ etc category style naming.
- change filenames from VTE_filename.p3d to Filename.p3d upper case start. (discard; not a good idea).
- rename marketcounter.p3d with marketcounter2 and 3 to 1, 2, 3.
- rename modelA.p3d to model1.p3d because A is same as 10.

That's a start. I'm not sure about the model file names if we are to leave out VTE_ tag at start, dunno if they are any more easily to be recognized in the dir, at least if there is any other files then the tag puts them to the bottom of the file list.

More TODO stuff as I come around to it. Everyone is free to add suggestions.
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Snake Man
Commander-In-Chief
Posts: 9354
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Re: VTE ArmA 2 TODO list

Post by Snake Man » 2009-12-04 10:49:58

I have updated the list on first post.
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