wiper wrote:took me almost 2 hours after you replied in the BIS thread for my 'Cipher' mission to realize that its you who posted over there
Yeah I was figuring out that there is "Wiper" who helped me on VTE earlier
Cant say how impressed I am about the immersion that comes up at this very point most likely due to the holo'ing, but for the mission concepts too, i bet!
Its all about the engine, its amazing to drop down from 10,000 meter altitude. Too bad the viewdistance limits that we cant really see anything beyond short range though. When I use 5km viewdistance, the ground becomes visible in about 2500m altitude.
Now someone might ask whats the point of dropping from 10km if you only get to see ground from close up (depending on viewdistance), well... 10km HALO is realistic, I did quick check on wikipedia and usual military research sites and this altitude is the best compromise for ArmA 2 mission like this.
Naturally, after I started moving towards the primary with my AI grunts, just in a manner of habit that I possibly adopted during all the test runs of my own random mission concepts I constantly am on awareness if there isnt any baddy or one of those freaking civis full of vodka riding his trabbi ( ehrm Lada lol) into a barn
Sorry you lost me little bit here... you mean that you approached the target area far away and the cities were empty, no civilians etc?
"do our ways cross again maybe scripting some decent mission stuff this time ?"
(you once let me participate on your Arma VTE SVN stuff as I wanted to fix the huts, sigh lol, maybe you remember...)
Yes I remember and if you are interested of some joint scripting helping/projects then absolutely I am interested.
In fact in my own learning of sqf I'm trying to move as much as possible to the "function usage", meaning that I dont do anymore 1000 line piece of script, instead I do like ten or more smaller scripts where the stuff is cleverly spread around. There is so many things in my missions that are repeated over and over again, those are ideal for to be written as functions.
So perhaps we can do some joint functions which then can be used in your Cipher and my campaign missions, that would be great.
Well maybe it does, and I'd be glad to discuss about that and other mission related stuff here or in the BIS thread with you.
Naturally I'm more "open" here at PMC Tactical, so if you don't mind, go ahead and open any scripting editing topic on the editing area or discuss mission design here for my campaign etc. Feel free to post
BTW, do you plan, or actually have started already, to continue/port the VTE content into Arma2 ?
Yes I plan and yes I have started. If you dig into the ArmA 2 VTE area you already find even quite old discussions about "VTE ArmA 2" plans, feel free to post you suggestions there btw. I have made "VTE Lite" now with only Ilo and one SEAL soldier, but so far I have not found a way to make the soldier model.cfg work properly so any more public stuff is out of the question.
Also I'm finishing up my ArmA (meaning ArmA 1) projects now before finally moving into ArmA 2 and not looking back to ArmA anymore, so any ArmA 2 work is on halt at the moment.
So I'd be really glad to hear VTE is(or will be) going on for Arma2.
Rest assured, VTE will be for ArmA 2, definitely.