ArmA 2 editing; configs, modeling, missions, textures, terrain etc.
Moderators: Lone Wolf, Snake Man
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Snake Man
- Commander-In-Chief
- Posts: 9354
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
Post
by Snake Man » 2009-12-08 13:56:28
Here is ACE 2 minimalHit example tank config by Q1184
Code: Select all
class T90: Tank
{
armor = 900;
damageResistance = 0.00278;
class HitPoints: HitPoints
{
class HitEngine {armor = 0.8; material = -1; name = "motor"; passThrough = 1; minimalhit = 300};
class HitHull {armor = 0.96; material = -1; name = "telo"; passThrough = 0; minimalhit = 300};
class HitLTrack {armor = 0.24; material = -1; name = "pas_L"; passThrough = 1; minimalhit = 300};
class HitRTrack {armor = 0.24; material = -1; name = "pas_P"; passThrough = 1; minimalhit = 300};
};
class Turrets: Turrets
{
class HitPoints
{
class HitTurret {armor = 1; material = -1; name = "vez"; passThrough = 1; minimalhit = 300};
class HitGun {armor = 2; material = -1; name = "zbran"; passThrough = 0; minimalhit = 300};
What minimalHit config means, is that you can now shoot as many small arms magazines into side of a tank and the tank will NOT explode or get damaged, just as in real life.
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Uglyboy
- 2nd Lt
- Posts: 81
- Joined: 2009-10-29 22:42:43
- Gaming Interests: ArmA, ArmA 2 and OFP.
- Editing Interests: Modeling
Post
by Uglyboy » 2009-12-09 19:50:37
That's very interesting, finally now different type of armor can be simulated. For example a high caliber munition can deal damage to a lightly armored APC but not on a MBT etc.. very interesting and looking at the config seems like different part can have different "minimal hit" too
mobility kill anyone?
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