Custom Roads

WrpTool island creator utility

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Sgt_Anderson
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Custom Roads

Post by Sgt_Anderson » 2006-03-21 00:31:34

Hey guys, I want to put some custom roads on my Bahadur map via WrpTools but have a question.

Do I just build the road p3ds in O2, then put them in a custom objects/textures folder and direct the Road builder tool in WrpTools to the location of the road p3ds?

Cause I got a message that came up in the Road Builder tool when I tried doing this which read "Invalid Class Index"?
Last edited by Sgt_Anderson on 1970-01-01 00:00:00, edited 1 time in total.

Snake_Man

Re: Custom Roads

Post by Snake_Man » 2006-03-21 01:26:33

Do I just build the road p3ds in O2, then put them in a custom objects/textures folder and direct the Road builder tool in WrpTools to the location of the road p3ds?
Build them, binarize them and place into the WrpTool data directory. Then configure the Road Tool with these new road objects.
Cause I got a message that came up in the Road Builder tool when I tried doing this which read "Invalid Class Index"?
I dont know what that error means, except that the Road Tool works fine for BIS and other "normal" road objects. Perhaps there is something you forgot to do, like binarize or similar. I just dont know.

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