need help !!

WrpTool island creator utility

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selfk
Newbie
Posts: 2
Joined: 2004-02-23 13:44:36

need help !!

Post by selfk » 2004-02-23 10:09:33

first i want to say .. super work.
the wrp tool is a very fantastic tool !! keep at it !!

now my problem.
i have start to create a new isle with the wrp tool.
first i have create a simple land mass.
then i paint textures on it.
now there are 3 textures on that map.(ocean, sand and gras)
the sand and gras textures are in the same packet like the isle. (maybe it is wrong, i dont know)
at this first steps i have no objects on the isle.
and at the end. i pack this all with a little config.cpp in a pbo packet and copy to addons.

when i want to load the isle with opf ingame editor ofp crashs.
and i get this :

=======================================================
Date: 02/22/04 Time: 14:36:33
-------------------------------------------------------
Exception code: C0000005 ACCESS_VIOLATION at 0068BCE8
Version 1.95
Fault address: 0068BCE8 01:0028ACE8 H:OPERATIONFLASHPOINTFLASHPOINTBETA.EXE
file:
world: test
Prev. code bytes: 10 E8 2B 49 FF FF 84 C0 74 4F 8B 43 14 8B 4D 08
Fault code bytes: 8B 04 88 85 C0 7C 29 FF 75 28 8D 75 18 83 EC 10

Registers:
EAX:103AEC90 EBX:00A1F504
ECX:100EAC20 EDX:00000001
ESI:00A1F364 EDI:00A1F328
CS:EIP:0167:0068BCE8
SS:ESP:016F:00A1F2F0 EBP:00A1F300
DS:016F ES:016F FS:1237 GS:6FC6
Flags:00010202
=======================================================

the config.cpp file :

// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
class CfgPatches {
class WW2CTITESTMAP {
units[] = {};
weapons[] = {};
worlds[] = {WW2CTITESTMAP};
requiredVersion = 1.75;
};
};
class CfgWorldList
{
class WW2CTITESTMAP{};
};
class CfgSurfaces
{
};
class CfgEnvSounds {};
class CfgWorlds {
class DefaultWorld {
};
class Intro : DefaultWorld {
};
class WW2CTITESTMAP : Intro {
description = "WW2CTI MAP";
icon = "WW2CTImapWW2CTI.jpg";
worldName = "WW2CTImaptest.wrp";
plateFormat="ML$ - #####";
plateLetters="ABCDEGHIKLMNOPRSTVXZ";
centerPosition[]={3142,2511,20};
startTime="06:30";
startDate="01/10/42";
startWeather=0.400000;
startFog=0.600000;
forecastWeather=0.900000;
forecastFog=0.600000;
class WW2CTITESTMAPtitle
{
name="**WW2CTI MAP by selfkiller**";
position[]={5250,8720,300};
};
};
};
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in WWIIOnline !!
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lostronin

Re: need help !!

Post by lostronin » 2004-02-24 01:45:32

1) Does it crash ONLY when you add in this PBO?

2) I would strongly recommend that you use all lower case on the pbo and file names, even in the config.cpp, as linux dedicated servers are case-sensative.

3) At what point does it crash, only when you start up the map editor after having selected the map?

4) Have you tried using one of the included skeleton configs?

5) Is every cell textured and the textures and objects from loaded pbo's?

6) What PBO packer was used?

7) Is this an odd-sized map? Must be one of the following valid sizes:

(n2 x n2)

128x128
256x256
512x512
1024x1024
2048x2048

Please let us know how things go. Thanks for the feedback.

selfk
Newbie
Posts: 2
Joined: 2004-02-23 13:44:36

Re: need help !!

Post by selfk » 2004-02-24 11:13:30

1) Does it crash ONLY when you add in this PBO?
yes only my created isle crashs !
2) I would strongly recommend that you use all lower case on the pbo and file names, even in the config.cpp, as linux dedicated servers are case-sensative.
now i have try it with lower case .. no result .. the same error
3) At what point does it crash, only when you start up the map editor after having selected the map?
it crashs when i select my map and push the load button.a short time i see the load bar and then ctd !
4) Have you tried using one of the included skeleton configs?

no .. i took it from a other map that is ok and i chaged the entries.
5) Is every cell textured and the textures and objects from loaded pbo's?
yes i think so ..
ocean -> datamore_anim.01.pac
gras -> ww2ctimapgrass1.pac
sand -> ww2ctimappt.paa..pac (.. is 00 2E in hexeditor)
this entrie is from the wrp file(hexeditor) but there is only the pt.paa file in the ww2ctimap.pbo packet. maybe this entrie is wrong in the wrp file .. but the texture browser shows only the ww2ctimappt.paa file.(thats right)
the test.wrp file is also in the ww2ctimap.pbo packet
6) What PBO packer was used?
i use the PBOtool Version 1.01a to pack the pbo files.
later i want use binarize.
7) Is this an odd-sized map? Must be one of the following valid sizes:
my mapsize is 128x128


i use win98se as OS, but there are no problems to use wrptool.
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in WWIIOnline !!
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