Release Candidate bug list

VTE - The most detailed and comprehensive Vietnam modification for ArmA

Moderators: Lone Wolf, Snake Man

Post Reply
User avatar
The-Architect
1st Lt
Posts: 121
Joined: 2003-10-30 23:08:11

Release Candidate bug list

Post by The-Architect » 2008-10-02 01:52:00

Come on people, list 'em.

SF Soldier M45 reports no ammo, ammo slots are empty in inventory but the weapon fires.

VC clothing is still without any depth of texture. Currently just matt black.

Ithaca can fire loads of shells before you need to reload.

Grenadelauncher underslung on the rifles can fire semi automatic.

Mosin scope isn't see through.

Nothing in the VTE Artillery (West) works. May be the same for East etc.

Damage radius for the Sheridan is Way too wide. Way way way too wide.

When moving to main gun in the M113 with all the guns, you can't move back. Also you can't zoom with it's main gun.

This next one is important. Not all the guns have the same sound! There are different sounds for different M60s.

Still no jeeps. Also, many vehicle don't have 'Nam textures.

Muzzle flash on LSSC and PBR are bright white and obscure iron sights.

Iron sights are totally messed up on PBR.

PRU leader unit has a modern camo hat.

Rotor mast turn on huey during start up but rotors themselves do not.
Doesn't happen with Dustoff or huey gunship.

Strange lines spinning around huey rotors during flight.

Muzzle flash on starboard door gun allows you to see through the huey model. Port seems fine.

Again, different sounds for the M60s.

Huey Gunship and ARA, I can see through the instrument panel. Sight doesn't align with ArmA's little aim dot.

Huey Gunship and ARA need a gunner, or you need to stop me having to enable manual fire. Gunner preferable.

Can't see through the window on the Sikorsky.

You can play as gunner on the OH6 right and left gunner choppers, even though there is no gunner in the seat. Also when playing as gunner the view is obscured.

Chinook open doors action reads "Open Bomb Doors." Should be Ramp.

Door on CH 34 is opaque.

AH1J window is all messed up. Also, you can't lock onto anything with the TOW. Rotors have the same lines coming from them as the Hueys. Gunner optics are bad from gunner seat and don't line up with ArmA's aim dot in the pilot seat.

Other AH1, same rotor lines problem, and same non line up of optics. The Grenades on this chopper make no sound on detonation.

No ArmA aim dot for the Guns-a-Go Go. Weapons seem to fire from above the cockpit. No sound for grenade detonation.

Odd lines coming from spinning prop on the O1. O1's markings are wrong.

Scrap the Hercules, scrap it now, it is terrible.

All aircraft seem to only respond to the helicopter throttle up key.

Can't drop bombs in the Stratofortress.

Can't drop bombs in the A6. Arrestor Hook and Main gear doors are in the lowered position all the time.

All of the Skyraider variants are now the same grey one. All have 10 Napalm, no guns. The pilot position is incorrect. The window is not see through. The prop looks terrible when engine is running. The speed brakes commands are the wrong way around. The aircraft stalls in any kind of climb.

All aircraft that should have a gunner and a pilot, only have a pilot.

That's it. For now.

Snake Man
Commander-In-Chief
Posts: 9338
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC
Contact:

Post by Snake Man » 2008-10-02 06:14:40

Thanks for the feedback, appreciated.
PMC Tactical Forum New User Registration please read new info here.

PMC since 1984

Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel

PMC Tactical forum Advanced Search is power.

"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."

anzacsas
Major
Posts: 241
Joined: 2007-09-28 11:38:55
Location: Down Under

Post by anzacsas » 2008-10-02 07:22:09

Very good obsevations m8.

Good work.I feel we are getting closer and closer to Alpha state.
Obviuosly there is still tonnes to do/learn,but we ARE making ground.

Steve.

Popa
Recruit
Posts: 17
Joined: 2006-12-18 20:23:06

Post by Popa » 2008-10-04 19:26:48

These are some bugs members of the -{GOL}- clan have found, these were not all found by me.

Soldiers
-> VTE Infantry Viet Minh - is a West soldier carring a thompson
-> VC AT AK47/RPG - RPG round sometimes doesnt appear on the end of the launcher
-> AT (90mmRR)- Only has a m16 the 90mmRR is missing.
-> Officer (M16/Flare) - Doesnt have flares.
-> Riflemen (M14/Mortar) - Mortar is missing, M14 doesnt accept the rounds givein to the unit.
-> Sniper (M21) - Cannot load texture vte_wpn\t\qs_ak2.paa.
->VTE Infantry Air Cav-
-> Officer (M16/Flare) - Doesnt have flares.
-> VTE Infantry ARVN-
-> Grenadier (CAR15/XM148) - Doesnt have a grenadelaunching devise.
-> MG (BAR) - Doesnt have a BAR but a Thompson.
-> The riflemen (CAR15/XM148) and the riflemen (CAR15) seem to have the same gun.
-> Riflemen (M14) - has no ammo that fits the gun and it also has a radio.
-> Riflemen2 (M14) - has no ammo that fits the gun
-> RTO (M14) - has no ammo that fits the gun
-> US Army AT 90mmRR - Only has a m16

Statics
-> The round fighting position circled with dirt and sandbags, once you get in you cant get out.
-> The square bunker with wooden walls and square wooden fighting holes with the tin roof, you can crawl or crouch walk into it but half way in it pops you onto the roof. Doesnt happen all the time.
->Grass and Vietnamese houses in Meekong are floating 3-5 feet off the ground.

Weapons
-> Thompson foresight and backsights are not ligned up right.
-> Red Smoke pops pink smoke
-> The pictures in the inventory of the 40 mm HE Bag are m24 bullets.
-> The pictures in the inventory of the 100Rnd. M60 are m24 bullets.
-> The pictures in the inventory of the 7Rnd. M1911 Mags are m24 bullets.
-> The pictures in the inventory of the 10Rnd. SVT40 Mag are m24 bullets.
-> The pictures in the inventory of the M72 Rocket are m24 bullets.
-> The pictures in the inventory of the 25Rnd. .45ACP are m24 bullets.
-> The pictures in the inventory of the 30Rnd. .45ACP are m24 bullets.
-> The pictures in the inventory of the 30Rnd. .AK 47 Mag are m24 bullets.
-> The pictures in the inventory of the M3A1 GreaseGun only shows a silhouet of the gun not the actually gun.
-> No scope vission for the m21 and missing textures on the gun its self.
-> The sights of the M1granand arent lined up, the clip also has 10 rounds in it instead of 8.
-> The sights of the M1carbine arent lined up.
-> The M60 Machinegun seems to be missing its rear gunsight, I am not sure if this is suppose to be like this but in OFP the m60 did have this rear sight part on it.
-> Car15 Grenade Launcher - Fires rapidly as fast as you can pull the trigger
-> Mosim M1891 - Unable to see inside scope when attempting to aim
-> HI powered 9mm - gives a strange texture glitch every time fired
-> K 98 Kar - When aiming you can only see back of weapon
-> Some bolt action rifles can be fired as fast as you can pull the trigger with no reloading.
-> Recoils are the same strength for all hand held weapons no matter what stance you are in (prone, crouch or standing)



Vehicles
-> Mig-17 (Jungle) sights are not ligned up and first person view is not in correct position.
-> Cannot see gunner in OH-6 Littlebird when he is in the chopper but appears when he dismounts.
-> When sitting in cargo of UH-1C gunship you sit half way though the seat
-> windows of cotpit of sikorsky S-56 is completly greyed out so its impossible to see outside
-> UH-1C gunship when you get into the gunner seat you get a placed in the middle of the aircraft instead of in the gunner seat
-> B-52 Stratofortress - Still able to drop bombs despite bomb doors closed
-> MC-130 Bomb spawns when dropped above the plane and knocks it
-> ACH-47A Gunship bomb doors wont open
-> ACH-47A Gunship Rear gunner sight not lined up
-> OPFOR Aircraft Mig17 NVAF - landing Gear or flaps do not function
-> OPFOR Aircraft Mig17 NVAF - Pilot sitting too high in cotpit parts of the body are poking out
-> OPFOR Aircraft Mig17 Jungle - landing Gear or flaps do not function
-> OPFOR Aircraft Mig17 Jungle - Pilot sitting too high in cotpit parts of the body are poking out
-> USA Army jeep is a UAZ
-> BLUFOR C-130 Hucules - When near the plane inside a chopper or other vehicle you get an action to open the ramp
-> BLUFOR MC-130 Combat Talon - When near the plane inside a chopper or other vehicle you get an action to open the ramp
-> UH-1C dustoff - When you get into the backseat you get transported on top of the aircraft in the boarding animation.
-> UH-1C gunship - When you get into the gunner seat you get a placed in the middle of the aircraft instead of in the gunner seat.
-> ACH-47A - The rear gunner is merged with the aircraft its self and the middle gunners are floating in the air.
-> CH-34 - No engine sounds when you are in the cockpit, you can also walk trough the aircraft.
-> UH1-C Slick - You can walk trough the cargo bay.
-> UH1-C Slick - You can walk trough the cargo bay.
-> UH1-C Dustoff - You can walk trough the cargo bay.
-> CH-34 - You can walk trough the cargo bay.
-> CH-34 USMC - You can walk trough the cargo bay.
-> Sikorsky S-56 - You can walk trough the cargo bay. The windows make the solid panels in the chopper disapear.
-> M113 ACAV - No interior for the driver.
-> M113 ACAV - HMG sights dont line up and the metal bar in the middle of the circle is missing.
-> M113 VULCAN - When you keep fireing you dont get a constant fireing sound.
-> M48 - The Drivers feet are sticking out of the tank.
-> M48 - When the commander is turned out he seems to be in a strange body position.
-> M551 - When turned out the driver is sitting on top of the tank.
-> M551 - Commanders sights not alinged with the gun, you also cant rotate with the commander.
-> PT-76 - When turned out the driver is sitting on top of the tank.
-> T-55 - When turned out as the driver the hatch wont open you do get moved out.
-> ZSU-57 - Only the left gun has tracers.
-> All F5 aircraft - when look to your rear in the cotpit the canapy is missing and rest of aircraft
-> A-6 Intruder (MK-82) and A-6 Intruder 12 x MK-82 - When flying and looking to rear on the right and you see a detached wing
-> A-6 Intruder (MK-82) and A-6 Intruder 12 x MK-82 - unable to man the gunner seat
-> All UH-1C Gunship - You are able to fire from pilot seat despite the manual fire isnt switched on (tested without gunner too)
-> Both F5 Jets - When outside of jet and look inside air intakes and you are able to see right though them
-> MK74 napalm bomb - does not explode on impact and only leaves a creater and still does damage
-> US Army All M113s - Only able to get into cargo going though the gunner seat
-> US Army All M113s - When dismounting from cargo of m113 you spawn high above m113 and drop and get hurt
-> F4 USAF close air support CAS - You cannot get into gunner seat
-> F4 USAF close air support CAS - Two bombs on lowest Pylon are sunk in ground alittle bit


Sea vehicles
-> USS Kitty - You are able to run though the control tower
-> PBR when in gunner seat theres no ammo counter and the right barrel is not firing
-> Gunner sights on LSSC are not ligned up and are very ugly.
-> Sampan - standing up on seats when in cargo

Islands
-> AI doesnt shoot you despite you being in front of them and pointing the gun at you island: khe sanh grid ref: De26
-> Mee Kong - Grass floating above the ground Grid ref: FB54 and FB55
-> VTE 7 Mountains Gridcode DC36 grass is sticking into the sky instead of into the ground.
Last edited by Popa on 2008-10-07 18:55:37, edited 5 times in total.

Snake Man
Commander-In-Chief
Posts: 9338
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC
Contact:

Post by Snake Man » 2008-10-06 10:31:16

Popa, some of the bug reports on your list are outdated. Can you please make sure the guys are using Alpha RC1 and not 06-24-08 release, thank you.
PMC Tactical Forum New User Registration please read new info here.

PMC since 1984

Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel

PMC Tactical forum Advanced Search is power.

"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."

Popa
Recruit
Posts: 17
Joined: 2006-12-18 20:23:06

Post by Popa » 2008-10-06 14:18:04

Yes we are running the RC1 which is the one you sent to me in the e-mail.

The guys are reporting every bug they see even if these are old ones because this is the first version we have tried. If there are bugs left over from older versions, the guys will report them.

Snake Man
Commander-In-Chief
Posts: 9338
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC
Contact:

Post by Snake Man » 2008-10-06 14:30:38

Popa wrote:Yes we are running the RC1 which is the one you sent to me in the e-mail.
Okay that's just what I wanted to hear, thanks.

You guys are doing great work, keep the bug reports coming in. Thanks for everyone.
PMC Tactical Forum New User Registration please read new info here.

PMC since 1984

Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel

PMC Tactical forum Advanced Search is power.

"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."

Popa
Recruit
Posts: 17
Joined: 2006-12-18 20:23:06

Post by Popa » 2008-10-06 15:59:16

06-10-2008

Bug list updated.

(Thats 10-06-2008 for you Americans)

bigstone
1st Lt
Posts: 101
Joined: 2005-07-24 22:01:01
Location: San Diego

Post by bigstone » 2008-10-10 02:34:28

Some vc soldiers seem to float off the ground about 1ft when they are deceased.
AI can't walk across rice patty dikes.

Snake Man
Commander-In-Chief
Posts: 9338
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC
Contact:

Re: Release Candidate bug list

Post by Snake Man » 2009-01-12 12:28:13

As requested the latest changelog:

Code: Select all

--- fixes: ?
- added unarmed oh-6a helicopter.
- created more low res LODs for vte_bridge6. its now <100 polys.
- created more low res LODs for vte_bridge5. its now <100 polys.
- created more low res LODs for vte_bridge4. its now <100 polys.
- created more low res LODs for vte_bridge3b. its now <100 polys.
- created more low res LODs for vte_bridge3. its now <100 polys.
- created more low res LODs for vte_bridge2. its now <100 polys.
- created more low res LODs for vte_bridge1b. its now <100 polys.
- created more low res LODs for vte_bridge1. its now <100 polys.
- created more low res LODs for vte_wharf2. its now <100 polys.
- created more low res LODs for vte_warehouse2. its now <100 polys.
- created more low res LODs for vte_vilhut04. its now <100 polys.
- created more low res LODs for vte_watchtower2. its now <100 polys.
- created more low res LODs for vte_watchtower. its now <100 polys.
- created more low res LODs for vte_vilhut03. its now <100 polys.
- created more low res LODs for vte_vcshelter4. its now <100 polys.
- created more low res LODs for vte_vcshelter3. its now <100 polys.
- created more low res LODs for vte_ustent_sb2. its now <100 polys.
- created more low res LODs for vte_ustent_hooch. its now <100 polys.
- created more low res LODs for vte_trenchbunker. its now <100 polys.
- created more low res LODs for vte_trench2tower. its now <100 polys.
- created more low res LODs for vte_trench2ob. its now <100 polys.
- created more low res LODs for vte_trench12tri90. its now <100 polys.
- created more low res LODs for vte_tree09. its now <100 polys.
- created more low res LODs for vte_townshanty1. its now <100 polys.
- created more low res LODs for vte_townhouse5. its now <100 polys.
- created more low res LODs for vte_townhouse4. its now <100 polys.
- created more low res LODs for vte_tigercage. its now <100 polys.
- created more low res LODs for vte_temple_ruin09. its now <100 polys.
- created more low res LODs for vte_temple_ruin08. its now <100 polys.
- created more low res LODs for vte_temple_ruin06. its now <100 polys.
- created more low res LODs for vte_temple_ruin04. its now <100 polys.
- created more low res LODs for vte_temple_ruin02. its now <100 polys.
- created more low res LODs for vte_temple_ruin01. its now <100 polys.
- created more low res LODs for vte_swamproadx3. its now <100 polys.
- created more low res LODs for vte_swamproadx2. its now <100 polys.
- created more low res LODs for vte_swamproadt. its now <100 polys.
- created more low res LODs for vte_swamproadl. its now <100 polys.
- created more low res LODs for vte_swamproad25. its now <100 polys.
- created more low res LODs for vte_watertower2. its now <100 polys.
- created more low res LODs for vte_watertower. its now <100 polys.
- created more low res LODs for vte_vcwatchtower. its now <100 polys.
- created more low res LODs for vte_trench2radiostation. its now <100 polys.
- created more low res LODs for vte_temple_ruin11. its now <100 polys.
- created more low res LODs for vte_temple03. its now <100 polys.
- created more low res LODs for vte_temple02. its now <100 polys.
- created more low res LODs for vte_sbridge_middle. its now <100 polys.
- created more low res LODs for vte_sbridge_e2. its now <100 polys.
- created more low res LODs for vte_rwallv. its now <100 polys.
- created more low res LODs for vte_rwallu. its now <100 polys.
- created more low res LODs for vte_rwalll. its now <100 polys.
- created more low res LODs for vte_ropeladderl. its now <100 polys.
- created more low res LODs for vte_ropeladder. its now <100 polys.
- created more low res LODs for vte_roadbridgedestrright. its now <100 polys.
- created more low res LODs for vte_roadbridgedestrleft. its now <100 polys.
- created more low res LODs for vte_roadbridgedestrcenter. its now <100 polys.
- created more low res LODs for vte_roadbridgecenter. its now <100 polys.
- created more low res LODs for vte_rhelopad. its now <100 polys.
- created more low res LODs for vte_powerliner10 100. its now <100 polys.
- created more low res LODs for vte_powerlinel10 100. its now <100 polys.
- created more low res LODs for vte_powerline25. its now <100 polys.
- created more low res LODs for vte_pier6konec. its now <100 polys.
- created more low res LODs for vte_nightlight. its now <100 polys.
- created more low res LODs for vte_motorpool. its now <100 polys.
- created more low res LODs for vte_lumbershed. its now <100 polys.
- created more low res LODs for vte_ladderl. its now <100 polys.
- created more low res LODs for vte_imangrove4. its now <100 polys.
- created more low res LODs for vte_imangrove3. its now <100 polys.
- created more low res LODs for vte_imangrove2. its now <100 polys.
- created more low res LODs for vte_imangrove. its now <100 polys.
- created more low res LODs for vte_ihut3. its now <100 polys.
- created more low res LODs for vte_ihut2. its now <100 polys.
- created more low res LODs for vte_hut5. its now <100 polys.
- created more low res LODs for vte_hut4. its now <100 polys.
- created more low res LODs for vte_hut3. its now <100 polys.
- created more low res LODs for vte_hut2. its now <100 polys.
- created more low res LODs for vte_hut1. its now <100 polys.
- created more low res LODs for vte_hoochfort. its now <100 polys.
- created more low res LODs for vte_hooch5. its now <100 polys.
- created more low res LODs for vte_hooch3. its now <100 polys.
- created more low res LODs for vte_hooch2. its now <100 polys.
- created more low res LODs for vte_hooch1. its now <100 polys.
- created more low res LODs for vte_fuelbladder. its now <100 polys.
- created more low res LODs for vte_frenchhousel. its now <100 polys.
- created more low res LODs for vte_fortress3. its now <100 polys.
- created more low res LODs for vte_fortress2. its now <100 polys.
- created more low res LODs for vte_flathouse8. its now <100 polys.
- created more low res LODs for vte_flathouse7. its now <100 polys.
- created more low res LODs for vte_fishtrap3. its now <100 polys.
- created more low res LODs for vte_fishtrap2. its now <100 polys.
- created more low res LODs for vte_fishtrap1. its now <100 polys.
- created more low res LODs for vte_fbshower2. its now <100 polys.
- created more low res LODs for vte_factory1. its now <100 polys.
- created more low res LODs for vte_dockhouse3. its now <100 polys.
- created more low res LODs for vte_dockhouse2. its now <100 polys.
- created more low res LODs for vte_dockhouse1. its now <100 polys.
- created more low res LODs for vte_cmdpost. its now <100 polys.
- created more low res LODs for vte_city_building23. its now <100 polys.
- created more low res LODs for vte_city_building22. its now <100 polys.
- created more low res LODs for vte_city_building21. its now <100 polys.
- created more low res LODs for vte_city_building20. its now <100 polys.
- created more low res LODs for vte_city_building11. its now <100 polys.
- created more low res LODs for vte_city_building10. its now <100 polys.
- created more low res LODs for vte_city_building09. its now <100 polys.
- created more low res LODs for vte_city_building07. its now <100 polys.
- created more low res LODs for vte_city_building04. its now <100 polys.
- created more low res LODs for vte_city_building02. its now <100 polys.
- created more low res LODs for vte_city_building01. its now <100 polys.
- created more low res LODs for vte_bzedcl. its now <100 polys.
- created more low res LODs for vte_bstodola. its now <100 polys.
- created more low res LODs for vte_bruiny_obvod_3. its now <100 polys.
- created more low res LODs for vte_bamboofence. its now <100 polys.
- created more low res LODs for vte_afbshelter2. its now <100 polys.
- created more low res LODs for vte_barracks4. its now <100 polys.
- created more low res LODs for vte_barracks3. its now <100 polys.
- created more low res LODs for vte_barracks1. its now <100 polys.
- created more low res LODs for vte_temple_ruin05b. its now <100 polys.
- created more low res LODs for vte_swamproadx. its now <100 polys.
- created more low res LODs for vte_sbridge_e1. its now <100 polys.
- created more low res LODs for vte_sbridge. its now <100 polys.
- created more low res LODs for vte_ironbridge. its now <100 polys.
- created more low res LODs for vte_sbridge_rotten. its now <100 polys.
- created more low res LODs for vte_temple_ruin05. its now <100 polys.
- created more low res LODs for vte_imperial_palace. its now <100 polys.
- created more low res LODs for vte_fortress1. its now <100 polys.
- created more low res LODs for vte_temple01. its now <100 polys.
- created more low res LODs for vte_pagoda. its now <100 polys.
- created more low res LODs for vte_city_building05. its now <100 polys.
- created more low res LODs for vte_canopy1. its now <100 polys.
- created more low res LODs for vte_canopy2. its now <100 polys.
- created more low res LODs for vte_canopy3. its now <100 polys.
- created more low res LODs for vte_canopy4. its now <100 polys.
- added m67v 90mm recoilless rifle.
- added walther mpk and mpl submachine guns.
- ah1g grenades on this chopper make no sound on detonation, fixed.
- uh1dustoff rotorblade alpha channel texture artifacts fixed.
- uh1guns rotorblade alpha channel texture artifacts fixed.
- s56mg rotorblade alpha channel texture artifacts fixed.
- ch34_sog rotorblade alpha channel texture artifacts fixed.
- ch34 rotorblade alpha channel texture artifacts fixed.
- b52 model edges were not smooth, fixed.
- birddog rotorblade alpha channel texture artifacts fixed.
- ach47a rotorblade alpha channel texture artifacts fixed.
- ah1j rotorblade alpha channel texture artifacts fixed.
- ah1g rotorblade alpha channel texture artifacts fixed.
- ch47 rotorblade alpha channel texture artifacts fixed.
- oh6arg rotorblade alpha channel texture artifacts fixed.
- oh6a rotorblade alpha channel texture artifacts fixed.
- uh1gs rotorblade alpha channel texture artifacts fixed.
- uh101 rotorblade alpha channel texture artifacts fixed.
- added 70mm rockets ammo model into vte_wpn.
- added m136 ammo model into vte_wpn.
- added pg7 ammo model into vte_wpn.
- added shell ammo model into vte_wpn.
- viet minh is a west soldier, fixed.
- arvn rifleman m14 had no ammo and had radio, fixed.
- mosin scope isn't see through, fixed.
- m45 mag is configured as pistol ammo, fixed.
- canopy editing, more villages and tweaks for 25km prototype terrain.
- major overhaul for ia drang terrain, dirt roads fixed, plei me base, etc.
- added vte_outhouse, outhouse object + textures (used in ia drang terrain).
- replaced outdated loading images with brand new ones from Sgt.Elias.
- ch47 has open bomb bay doors action menu, changed to back ramp.
- ach47 has open bomb bay doors action menu, removed.
- added aircav medic model (sort of).
- created one more low res LOD for aircav_rto. its now below 100 polys.
- created new aircaf_rfl2 model without the machete.
- created one more low res LOD for aircav_rfl. its now below 100 polys.
- created two new USMC soldiers just for the helmet decor differences.
- added new updated gear for USMC soldier.
- tweaked USMC soldier helmet no to include the inner frame.
- created new lower resolution LODs for USMC soldier, ending to <100 polys.
- created one more low res LOD for aircav_pilot. its now below 100 polys.
- created 2 more low res LOD for f5_camo plane. its now below 100 polys.
- created 2 more low res LOD for f5_grey plane. its now below 100 polys.
- created 2 more low res LOD for b52 plane. its now below 100 polys.
- created 2 more low res LOD for birddog plane. its now below 100 polys.
- created 2 more low res LOD for f105 plane. its now below 100 polys.
- created 2 more low res LOD for mig19 plane. its now below 100 polys.
- created one more low res LOD for ah1g helo. its now below 100 polys.
- created one more low res LOD for ah1j helo. its now below 100 polys.
- created one more low res LOD for ch47c helo. its now below 100 polys.
- created one more low res LOD for ch34 helo. its now below 100 polys.
- created one more low res LOD for ch34_sog helo. its now below 100 polys.
- created one more low res LOD for s56_mg helo. its now below 100 polys.
- created one more low res LOD for ach47a helo. its now below 100 polys.
- created one more low res LOD for mig17_camo plane. its now below 100 polys.
- created one more low res LOD for mig17_grey plane. its now below 100 polys.
- created one more low res LOD for a1_wreck1 object. its now below 100 polys.
- created one more low res LOD for a1_wreck2 object. its now below 100 polys.
- created one more low res LOD for f4_tan_aa plane. its now below 100 polys.
- created one more low res LOD for f4_grey_aa plane. its now below 100 polys.
- created one more low res LOD for f4_tan_ag plane. its now below 100 polys.
- created one more low res LOD for f4_grey_ag plane. its now below 100 polys.
- created one more low res LOD for a6_napalm plane. its now below 100 polys.
- created one more low res LOD for a6_bomb plane. its now below 100 polys.
- created one more low res LOD for uh1guns helo. its now below 100 polys.
- created one more low res LOD for uh1gs helo. its now below 100 polys.
- created one more low res LOD for uh1dustoff helo. its now below 100 polys.
- created 2 more low res LOD for a4_r plane. its now below 100 polys.
- created 2 more low res LOD for a4 plane. its now below 100 polys.
- created 2 more low res LOD for oh6arg helo. its now below 100 polys.
- created 2 more low res LOD for oh6a helo. its now below 100 polys.
- forest square map value/symbol for 50m jungle block objects.
- slopeLandContact align to ground fix for 50m jungle block objects.
- created 2 more low res LOD for ac130 plane. its now below 100 polys.
- new config tweaks mainly for sounds from Anzac SAS Steve.
- added new jet aircraft sounds from Anzac SAS Steve.
- created 5 more low res LOD for a1h skyraider. its now below 100 polys.
- created one more low res LOD for uh101 helo. its now below 100 polys.
- created 2 more low res LOD for zu23 gun. its now below 100 polys.
- created one more low res LOD for t55 tank. its now below 100 polys.
- created one more low res LOD for pt76 tank. its now below 100 polys.
- created one more low res LOD for m48 tank. its now below 100 polys.
- created one more low res LOD for m29 mortar. its now below 100 polys.
- created one more low res LOD for m113. its now below 100 polys.
- created one more low res LOD for pbr boat. its now below 100 polys.
- created 2 more low res LODs for lssc boat. its now below 100 polys.
- created one more low res LOD for uzi smg. weapon now below 100 polys.
- created one more low res LOD for stensd smg. weapon now below 100 polys.
- created one more low res LOD for rpg7loaded. weapon now below 100 polys.
- created 2 more low res LODs for mosin rifle. weapon now below 100 polys.
- created one more low res LOD for mas38 smg. weapon now below 100 polys.
- created one more low res LOD for mas36 rifle. weapon now below 100 polys.
- created one more low res LOD for m79 gl. weapon now below 100 polys.
- created one more low res LOD for m3a1 smg. weapon now below 100 polys.
- created one more low res LOD for m21 rifle. weapon now below 100 polys.
- created one more low res LOD for m14 rifle. weapon now below 100 polys.
- created 2 more low res LODs for dp27. weapon now below 100 polys.
- created 2 more low res LODs for browning. weapon now below 100 polys.
- created 2 more low res LODs for bren2. weapon now below 100 polys.
- created 2 more low res LODs for l1a1. weapon now below 100 polys.
- created 2 more low res LODs for m1911. weapon now below 100 polys.
- created 2 more low res LODs for mosina. weapon now below 100 polys.
- created 2 more low res LODs for sten. weapon now below 100 polys.
- created 3 more low res LODs for m60 mg. weapon now below 100 polys.
- created one more low res LOD for stoner ar rifle. weapon now below 100 polys.
- created 3 more low res LODs for xm177 rifle. weapon now below 100 polys.
- huey rotor did not animate at engine start, fixed.
- mig19 had muzzle flash texture missing, removed muzzle flash.
- several new sound files with config values from Anzac SAS Steve/Ron.
- missing lodnoshadow value from vte_tree01 and vte_tree02, added.
- created two low res LODs for vte_ak47 (less than 100 polys now).
- created two low res LODs for vte_m16a1 (less than 100 polys now).
- added new cannon sounds (for two cannons).
- added new t55 tread sounds.
- added new pbr, sampan and lssc engine sounds.
- updated nam25km demo prototype terrain, much nicer & more populated now.
- changed birddog to use new xm157 rocket pods.
- changed sebsampan driver proxy to more suitable.
- changed sampanbig cargo/driver proxys to more suitable.
- created less than 100 poly low res LOD for sampanbig.
- added new xm157 rocket launcher pod.
- added VTE_Sounds vehicle class.
- added 90 new animal sounds (birds mostly), to be used from a trigger.
- merged textures for vte_m21.
- added muzzle flash proxys for s56 doorgun.
- added muzzle flash proxys for uh1 huey doorguns.
- added muzzle flash proxys for ch47c doorguns.
- restored ch47c doorguns both to high resolution models.
- added muzzle flash proxy to ah1g.
- added muzzle flash proxy to ah1j.
- used civilian model for hoichan as placeholder.
- removed unused vte_wpn textures.
- moved aircraft weapon textures into vte_wpn\tex\ dir.
- removed unused vte_sea textures.
- merged last alpha textures for kittyhawk.
- removed muzzle flash from t55 and replaced with proxy muzzle flash.
- removed muzzle flash from zu23 and replaced with proxy muzzle flash.
- removed unused vte_chara textures.
- removed unused vte_vc_shorts.p3d model.
- added civilian model for cidg as placeholder.
- removed unused vte_air textures.
- moved VTE_art*.paa textures into vte_air\icon\ directory.
- removed unused vte_objects textures.
- light bulb object caused missing data3d\empty.p3d error, fixed.
- adjusted iron triangle terrains default starting time to be bit later.
- ch47c back ramp was not animated, fixed.
- ah1j turret was still broken (at least model wise), fixed.
- m551 sheridan viewpilot/cargo LODs added and turrets tweaked.
- added placeholder sounds for LSSC, PBR and sampans.
- added proper last resolution LOD for M48 tank.
- changed VTE_M60 tank classname to VTE_M60A1 because armoury conflict.
- added mines; apple, bouncing betty, m14, mon200, pomz, m49 tripflare, whiptrap.
- pt76 gunner view was broken (turret memory points), fixed.
- t55 gunner view was broken (turret), fixed.
- added VTE_debug variable check, true or false.
- tweaked PBR gunner proxy and maingun selection.
- added XEH extended eventhandlers compatibility / requirement.
- dp27 not aligned nicely to hands, fixed.
- ithaca fired too high, fixed.
- ithaca not aligned nicely to hands, fixed.
- k98k fired off target, fixed as much as possible with limits of this 3d model.
- k98k not aligned nicely to hands, fixed.
- m45 magazine not animated in pilot-view, fixed.
- m45 not aligned nicely to hands, fixed.
- mas36 fired too high, fixed.
- mas36 not aligned nicely to hands, fixed.
- mas38 not aligned nicely to hands, fixed.
- mp40 not aligned nicely to hands, fixed.
- mp40 fired too high, fixed.
- xm148 not aligned nicely to hands, fixed.
- xm148 was fired too high, fixed.
- m60 shorty shot bit too low, fixed.
- bren2 gunsight was blocked behind magazine, fixed.
- bren2 not aligned nicely to hands, fixed.
- enfieldn4 not aligned nicely to hands, fixed.
- enfieldn4 fired too low, fixed.
- garand fired too high, fixed.
- garand not aligned nicely to hands, fixed.
- mosin not aligned nicely to hands, fixed.
- mosina not aligned nicely to hands, fixed.
- ppsh41 not aligned nicely to hands, fixed.
- m1 carbine not aligned nicely to hands, fixed.
- m1 carbine fired too high, fixed.
- added mission compatibility vte_vchut1 through vte_vchut3 objects config.
- pt76 wheels/tracks was not working, fixed.
- pt76 turret was not working, fixed.
- m551 wheels/tracks was not working, fixed.
- m551 turret was not working, fixed.
- t55 missing picture image, fixed.
- pt76 missing picture image, fixed.
- moved all aircraft icons into separate directory.
- added old ofp m72 law.
- removed vilas m72 law because yaciek denied permissions to use.
- added BIS anm8 and M18 smoke shell models + textures.
- added new browning hp sound from tpM.
- uh1c gunship side doors not animated, fixed.
- uh1c ara grenade launcher not working, fixed.
- uh1c ara rockets not working, fixed.
- uh1c ara side doors not animated, fixed.
- uh1 dustoff side doors not animated, fixed.
- uh1 dustoff had weapon turrets, removed.
- added SA7 launcher for NVA AA soldier.
- added mine + pipebomb to the vietminh engineer.
- added tokarev t33 pistol to troops who needed it.
- added artillery and mines categories to mission editor.
- mk82 8rnds was configured 6rnds, fixed.
- removed unused mk74_mesh.p3d model.
- added two more mk74 bombs to A6 napalm.
- many bombs "shot" forward upon release, fixed.
- vte_a6_bombs drops now retarded (no pun intended) MK82 with opening fins.
- vte_a4_r memory points "pos cargo" to "pos_cargo" etc.
- splitted cfgnonaivehicles class from config to own hpp file.
- added aim7, aim9 and mk_74s as proxys to vte_f4_tan_ag.
- added fueltank3, aim7 and aim9 as proxys to vte_f4_tan_aa.
- added vulcan pod, aim7, aim9 and mk82s as proxys to vte_f4_grey_ag.
- added rocket pod as proxys to vte_birddog.
- added mas 38 soldiers who needed it.
- added mas 38 infantry weapon (few soldier classes needed it).
- added mosina soldiers who needed it.
- added xm148 to the soldiers who needed it.
- added VTE proxyweapons for the config.
- more ACE recoils added, should be smoother gameplay now (ie ACE?).
- added realistic caliber designations to all infantry weapons.
- vte_m113 memory points "pos cargo" to "pos_cargo" etc.
- vte_m48 memory points "pos cargo" to "pos_cargo" etc.
- vte_m551 memory points "pos cargo" to "pos_cargo" etc.
- vte_m113acav memory points "pos cargo" to "pos_cargo" etc.
- vte_pt76 memory points "pos cargo" to "pos_cargo" etc.
- vte_sa2fansong memory points "pos cargo" to "pos_cargo" etc.
- vte_sa2launcher memory points "pos cargo" to "pos_cargo" etc.
- vte_t55 memory points "pos cargo" to "pos_cargo" etc.
- vte_zu23 memory points "pos cargo" to "pos_cargo" etc.
- vte_lssc memory points "pos cargo" to "pos_cargo" etc.
- vte_pbr memory points "pos cargo" to "pos_cargo" etc.
- vte_sebsampan memory points "pos cargo" to "pos_cargo" etc.
- vte_a4 memory points "pos cargo" to "pos_cargo" etc.
- vte_a6_bomb memory points "pos cargo" to "pos_cargo" etc.
- vte_a6_napalm memory points "pos cargo" to "pos_cargo" etc.
- vte_ac130 memory points "pos cargo" to "pos_cargo" etc.
- vte_ach47a memory points "pos cargo" to "pos_cargo" etc.
- vte_b52 memory points "pos cargo" to "pos_cargo" etc.
- vte_birddog memory points "pos cargo" to "pos_cargo" etc.
- vte_c130 memory points "pos cargo" to "pos_cargo" etc.
- vte_ch34 memory points "pos cargo" to "pos_cargo" etc.
- vte_ch34_sog memory points "pos cargo" to "pos_cargo" etc.
- vte_ch47c memory points "pos cargo" to "pos_cargo" etc.
- vte_f4_grey_aa memory points "pos cargo" to "pos_cargo" etc.
- vte_f4_grey_ag memory points "pos cargo" to "pos_cargo" etc.
- vte_f4_tan_aa memory points "pos cargo" to "pos_cargo" etc.
- vte_f4_tan_ag memory points "pos cargo" to "pos_cargo" etc.
- vte_f5_camo memory points "pos cargo" to "pos_cargo" etc.
- vte_f5_grey memory points "pos cargo" to "pos_cargo" etc.
- vte_f105 memory points "pos cargo" to "pos_cargo" etc.
- vte_mc130 memory points "pos cargo" to "pos_cargo" etc.
- vte_mig17_camo memory points "pos cargo" to "pos_cargo" etc.
- vte_mig17_grey memory points "pos cargo" to "pos_cargo" etc.
- vte_mig19 memory points "pos cargo" to "pos_cargo" etc.
- vte_oh6a memory points "pos cargo" to "pos_cargo" etc.
- vte_oh6arg memory points "pos cargo" to "pos_cargo" etc.
- vte_s56_mg memory points "pos cargo" to "pos_cargo" etc.
- vte_uh1dustoff memory points "pos cargo" to "pos_cargo" etc.
- vte_uh1gs memory points "pos cargo" to "pos_cargo" etc.
- vte_uh1guns memory points "pos cargo" to "pos_cargo" etc.
- vte_uh101 memory points "pos cargo" to "pos_cargo" etc.
- long lasting two errors in config.cpp binarization, fixed.
- added gun pod, aim9 and aim7 as proxys to vte_f4_grey_aa.
- removed aim9 and aim7 from vte_f4_grey_aa.
- removed gun pod from vte_f4_grey_aa.
- added vte_mk82, vte_fueltank2 and vte_aim9 as proxys to vte_f105.
- removed SEA camo fuel tanks, mk82s and sidewinders from f105.
- added vte_rocketpod, fueltank and vte_aim9 models as proxy for vte_f5_grey.
- added vte_mk74 and vte_aim9 models as proxy for vte_f5_camo.
- removed rocket pods and sidewinder models from vte_f5_grey.
- removed napalm cannister and sidewinder models from vte_f5_camo.
- landing gear was missing from one LOD in vte_a6_napalm, fixed.
- landing gear was missing from one LOD in vte_a6_bomb, fixed.
- added fuel drop tanks as proxys for vte_a6_napalm.
- added fuel drop tanks as proxys for vte_a6_bomb.
- ripped off fuel drop tanks from a6, made them standalone models.
- restored the gunsight view for pistols.
- added muzzle flash for vte_flaregun.
- added muzzle flash for vte_m1911.
- added muzzle flash for vte_browning.
- cleaned several unused textures from vte_chara.
- changed vte_mike_rfl and vte_seal_tl tga textures to paa.
- added bar rifle.
- added m19 mortar, for blufor and opfor.
- updated vte 25km prototype terrain a bit.
- added rice hat to vc rifleman's last LOD (better shape at long distance).
- added 2 civilian models.
- merged gear textures for vc rto.
- merged gear textures for vc machinegunner.
- merged gear textures for vc rifleman.
- added several mission compatibility config entries.
- added mosina nagant. different model I suppose.
- mosin nagant was named "mousin", fixed.
- added flaregun (pistol type).
- added ammo to weapon boxes and weapons for ammo boxes.
- added Anzac SAS Steve tweaked napalm.sqf script.
- added Anzac SAS Steve made ch47 engine sound.
- added Anzac SAS Steve made ch34 engine sound.
- added Anzac SAS Steve made uh1 engine sound.
- added Anzac SAS Steve made ah1 engine sound.
- added Anzac SAS Steve ambient insect tweaks.
- tweaked rocket_fly1 sound volumes.
- aifire rates tweaked for VTE_WPRocketPod.
- various burst values changed for VTE_RPodLauncher.
- various burst values changed for ah1 m134.
- new sound for ah1 m134.
- various burst values changed for raidersuupod.
- various burst values changed for m134.
- new sound for VTE_RaiderSUUPod.
- new sound for m134.
- added several burst changes to M60 doorgun AI fire rates.
- changed huey grenade launcher sound.
- changed m79 grenade launcher sound.
- changed mg.wss sound level to 14.
- tweaked alot of config values of vte_a4.
- added new sound for vte_a4.
- other shell/bomb/missile cores updated with shellimpact3 sound.
- VTE_BaseLaserBombCore added shellimpact3 sound.
- VTE_BaseLaserBombCore changed sideairFriction = 0.2.
- new cfgenvsounds class meadows sound volume value.
- added new napalm sound bit.
- added new napalm hit values.
- added transport magazines for VTE_m113.
- added transport magazines for VTE_m113acav.
- replaced vte_m113acav track sounds.
- added transport magazines for VTE_m48.
- replaced vte_m48 sounds with new engine and track sounds.
- replaced zuni sound volume with level 5.
- new values for vte_20mmcannon.
- added transport magazines for VTE_m551.
- changed tracks sounds for M113.
- created library info for M113.
- added m113 as placeholder m113 ammunition vehicle.
- added m113 as placeholder m113 maintenance vehicle.
- added transport magazines for VTE_uh1guns.
- added transport magazines for VTE_uh1gs.
- typicalcargo vte_oh6a fix.
- added transport magazines for vte_oh6a.
- added transport magazines for vte_ch47.
- new transportmagazines value 200 for vte_ch47.
- new supply radius for vte_ch47.
- new engine sound for ch34 from Anzac Steve.
- added transport magazines for vte_ch34.
- typicalcargo vte_ch34 fix.
- added transport magazines for vte_uh1.
- typicalcargo vte_uh1 fix.
- merged textures for vte_t55.
- created one additional lower res LOD for vte_pt76.
- merged textures for vte_pt76.
- 47rnd 762x51 magazine was missing a name (gear), fixed.
PMC Tactical Forum New User Registration please read new info here.

PMC since 1984

Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel

PMC Tactical forum Advanced Search is power.

"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."

NeF
Captain
Posts: 196
Joined: 2006-04-02 20:42:57
Location: Belgium

Re: Release Candidate bug list

Post by NeF » 2009-01-12 16:10:54

That's a lot of changes, thanks to all you who spend time for VTE :!:
They train young men to drop fire on people. But their commanders won't allow them to write "Fuck" on their airplanes because it's obscene!

GrunT
Recruit
Posts: 33
Joined: 2004-09-25 22:01:01
Gaming Interests: ArmA 2 (Armed Assault 2)
Editing Interests: None of the above, I don't edit...
Location: Canada

Re: Release Candidate bug list

Post by GrunT » 2009-04-08 15:55:40

-all players and AI shadows not showing head gear.
-when flying i hear jungle sounds,birds,wind.



question: is AI speech gonna be in final release.. :idea:

Post Reply

Return to “Vietnam: The Experience (ArmA)”

Who is online

Users browsing this forum: No registered users and 20 guests