Mines, traps and stuff

VTE - The most detailed and comprehensive Vietnam modification for ArmA

Moderators: Lone Wolf, Snake Man

User avatar
Frantz
Recruit
Posts: 53
Joined: 2008-04-25 12:41:51
Location: Reims, France
Contact:

Post by Frantz » 2008-08-19 22:08:03

Awesome job Day tripper, at first glance i thought it was another photograph of an actual one !
:D
Image

anzacsas
Major
Posts: 241
Joined: 2007-09-28 11:38:55
Location: Down Under

Post by anzacsas » 2008-08-20 02:13:31

Heya's,

I had a go at getting the bouncing betty ingame.

Well to be honest i did'nt have alot of luck.

Problem 1 -

I have never tried to cfg up a mine before. :?

Problem2 -

when i try to "put" it on the ground ingame nothing appears :?

Problem 3 -

It says it's missing texture bouncingbetty.paa but it is inthe pbo in the same folder.I have tried putting the texture in a folder called textures but to no avail.


Do i need to be making a folder inside the pbo called models or textures?
Once i have put the bbetyy on the ground (though invisible it seems) it wont say in my gear that i have 1 less on my inventory :?
So i did give it a go but it may take someone with more experiance with mines to get this ingame.

I dont give up that easy but if left up to me alone it may take awhile...too long prolly, i wanna see it and use it ingame too goddamnit!. lol

I think its a job for Snake man.

Snake man, do have any experiance with mines m8?

Snake Man
Commander-In-Chief
Posts: 9338
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC
Contact:

Post by Snake Man » 2008-08-20 06:46:03

To get it working like it should, is difficult... meaning that it spreads the shrapnel and such and most importantly explodes when soldier steps on it.

I think its time to take a sneak peak to the already released claymores and even the old legendary CoC Mines pack.

What about other mines, I think we need to have 1 good mine for US and NVA forces, are NeF/Daytripper be able to model one more mine?
PMC Tactical Forum New User Registration please read new info here.

PMC since 1984

Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel

PMC Tactical forum Advanced Search is power.

"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."

Daytripper
Recruit
Posts: 27
Joined: 2008-08-08 12:48:28
Location: Italy

Post by Daytripper » 2008-08-20 06:51:54

No problem for other mines I can work on it!

In my BBetty there is no lod maybe that's the problem ?
The smell, you know that gasoline smell, the whole hill. Smelled like … victory.

Snake Man
Commander-In-Chief
Posts: 9338
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC
Contact:

Post by Snake Man » 2008-08-20 08:24:46

If I get time around today before tonights MP sessions, I'll try to add few touches to the betty, config and bring it ingame.

Have you edited it since the download was made available?

So guys how about modeling the claymore and then some stuff for the NVA too: POMZ which I think NeF already has covered?
PMC Tactical Forum New User Registration please read new info here.

PMC since 1984

Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel

PMC Tactical forum Advanced Search is power.

"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."

Daytripper
Recruit
Posts: 27
Joined: 2008-08-08 12:48:28
Location: Italy

Post by Daytripper » 2008-08-20 08:37:39

Snake Man wrote:
Have you edited it since the download was made available?
NO
The smell, you know that gasoline smell, the whole hill. Smelled like … victory.

Daytripper
Recruit
Posts: 27
Joined: 2008-08-08 12:48:28
Location: Italy

Claymore

Post by Daytripper » 2008-08-20 08:43:25

Claymore model is done I'll texture it

Image
The smell, you know that gasoline smell, the whole hill. Smelled like … victory.

NeF
Captain
Posts: 196
Joined: 2006-04-02 20:42:57
Location: Belgium

Post by NeF » 2008-08-20 16:15:18

New pics, almost finished now, what ya think ?
Image
Image
They train young men to drop fire on people. But their commanders won't allow them to write "Fuck" on their airplanes because it's obscene!

NeF
Captain
Posts: 196
Joined: 2006-04-02 20:42:57
Location: Belgium

Post by NeF » 2008-08-20 18:02:12

Same stuff but with 5m of wire on each side
Image
They train young men to drop fire on people. But their commanders won't allow them to write "Fuck" on their airplanes because it's obscene!

User avatar
Frantz
Recruit
Posts: 53
Joined: 2008-04-25 12:41:51
Location: Reims, France
Contact:

Post by Frantz » 2008-08-20 18:06:39

Lol you're a tricky VC NeF !!

I think that the explosive texture should be a little more darker maybe.
Image

NeF
Captain
Posts: 196
Joined: 2006-04-02 20:42:57
Location: Belgium

Post by NeF » 2008-08-20 18:15:07

+1 frantz, but it's a brand new mine :oops: :lol:
I think they are issued with more light colors (like on this yugoslav variant) that when we see then in picture taken mostly by demining teams, when the thing has rusted in jungle for years
btw, If I'm a tricky vc, look at the nade with pin off just waiting for someone to take out the mine, lever will be relased.. unsound methods..
big pic:
http://upload.wikimedia.org/wikipedia/c ... MR-2A.JPEG
They train young men to drop fire on people. But their commanders won't allow them to write "Fuck" on their airplanes because it's obscene!

Daytripper
Recruit
Posts: 27
Joined: 2008-08-08 12:48:28
Location: Italy

Post by Daytripper » 2008-08-20 18:30:47

Good stuff m8, it's becoming hard living in Vietnam !!
The smell, you know that gasoline smell, the whole hill. Smelled like … victory.

NeF
Captain
Posts: 196
Joined: 2006-04-02 20:42:57
Location: Belgium

Post by NeF » 2008-08-20 20:16:55

Image
They train young men to drop fire on people. But their commanders won't allow them to write "Fuck" on their airplanes because it's obscene!

anzacsas
Major
Posts: 241
Joined: 2007-09-28 11:38:55
Location: Down Under

Post by anzacsas » 2008-08-20 21:42:31

These all look great.Excellent work dudes.

There are so many little things that could be made over time that would increase game immersion.

It makes me very happy to see that there are a few ppl learning about this side of modding and are Vietnam Era enthusiasts.

:D :D :D

Snake Man
Commander-In-Chief
Posts: 9338
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC
Contact:

Post by Snake Man » 2008-08-21 06:26:15

Excellent work Day Tripper and NeF. Its very refreshing to see someone actually get off their asses and do something, instead posting that we want this we want that, its truly great to see this initiative from you guys. I'm also sure its great learning experience and let me tell you... when you first play a mission online with your friends and come across mine made by you and someone comments "hey cool mine!" or otherwise gets excited about it... all the work pays off right at that moment.

Anyways guys, please keep nagging to me about making the config and bringing them ingame ASAP, we definitely want to have these mines to the next release.
PMC Tactical Forum New User Registration please read new info here.

PMC since 1984

Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel

PMC Tactical forum Advanced Search is power.

"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."

Daytripper
Recruit
Posts: 27
Joined: 2008-08-08 12:48:28
Location: Italy

Post by Daytripper » 2008-08-21 06:51:25

anzacsas and Snake Man thanks for your word :D

next time I will make something more difficult to improve myself. The hardest part is texturing, I had some troubles with that. I need to follow some tutorials about photoshop or gimp.
I'd like learning about config but I really don't know where to start
The smell, you know that gasoline smell, the whole hill. Smelled like … victory.

Snake Man
Commander-In-Chief
Posts: 9338
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC
Contact:

Post by Snake Man » 2008-08-21 07:40:06

Daytripper wrote:I need to follow some tutorials about photoshop or gimp.
Please post those helpful texturing tutorials here too.
I'd like learning about config but I really don't know where to start
Yeah config stuff is indeed indepth. Maybe if you join to VTE irc channel I can help you step by step there.
PMC Tactical Forum New User Registration please read new info here.

PMC since 1984

Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel

PMC Tactical forum Advanced Search is power.

"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."

NeF
Captain
Posts: 196
Joined: 2006-04-02 20:42:57
Location: Belgium

Post by NeF » 2008-08-21 13:02:42

thanks for encouraging us :)
They train young men to drop fire on people. But their commanders won't allow them to write "Fuck" on their airplanes because it's obscene!

Daytripper
Recruit
Posts: 27
Joined: 2008-08-08 12:48:28
Location: Italy

Post by Daytripper » 2008-08-21 19:06:54

anzacsas wrote:Heya's,

I had a go at getting the bouncing betty ingame.

Well to be honest i did'nt have alot of luck.

Problem 1 -

I have never tried to cfg up a mine before. :?

Problem2 -

when i try to "put" it on the ground ingame nothing appears :?

Problem 3 -

It says it's missing texture bouncingbetty.paa but it is inthe pbo in the same folder.I have tried putting the texture in a folder called textures but to no avail.


Do i need to be making a folder inside the pbo called models or textures?
Once i have put the bbetyy on the ground (though invisible it seems) it wont say in my gear that i have 1 less on my inventory :?
So i did give it a go but it may take someone with more experiance with mines to get this ingame.

I dont give up that easy but if left up to me alone it may take awhile...too long prolly, i wanna see it and use it ingame too goddamnit!. lol

I think its a job for Snake man.

Snake man, do have any experiance with mines m8?
Some of the problem you have was generated because there is no LandContact LOD on model. About texture missing I don't know maybe a texture path error
The smell, you know that gasoline smell, the whole hill. Smelled like … victory.

anzacsas
Major
Posts: 241
Joined: 2007-09-28 11:38:55
Location: Down Under

Post by anzacsas » 2008-08-21 23:41:02

Heya's,

I'll post the mine's cfg setup (or what i've done so far anyway) so that it others can take a look and have a crack at it. And to try it for your self aswell.

NeF
Captain
Posts: 196
Joined: 2006-04-02 20:42:57
Location: Belgium

Post by NeF » 2008-08-22 14:44:15

8-) We are getting close guys.. Snake managed to bring it ingame but atm it has only a basic BIS ATmine config so we cant choose the angle of the wire and it works only against tanks but I hope somebody will fix it soon. Anyway I'm glad to show you the ingame result :}
Image
Image
They train young men to drop fire on people. But their commanders won't allow them to write "Fuck" on their airplanes because it's obscene!

Snake Man
Commander-In-Chief
Posts: 9338
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC
Contact:

Post by Snake Man » 2008-08-22 15:05:09

Thats just evil :twisted:

Excellent work NeF, amazing to see that work of yours ingame, respect and appreciation!
PMC Tactical Forum New User Registration please read new info here.

PMC since 1984

Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel

PMC Tactical forum Advanced Search is power.

"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."

User avatar
Frantz
Recruit
Posts: 53
Joined: 2008-04-25 12:41:51
Location: Reims, France
Contact:

Post by Frantz » 2008-08-22 15:22:34

Same for me, but Snake wrote it better than I could ! lol
Image

Daytripper
Recruit
Posts: 27
Joined: 2008-08-08 12:48:28
Location: Italy

Post by Daytripper » 2008-08-22 16:48:23

Good job nef :D
The smell, you know that gasoline smell, the whole hill. Smelled like … victory.

Daytripper
Recruit
Posts: 27
Joined: 2008-08-08 12:48:28
Location: Italy

Post by Daytripper » 2008-08-22 16:56:17

My new version of Bouncing Betty is done.
Download http://www.webalice.it/brazofora/BouncingBetty.rar

I had 4 different resolution lods, geometry and geometryFire lods, HitContact lods and texture. If someone wants test it or explain me how to do I'm happy to learn.
The smell, you know that gasoline smell, the whole hill. Smelled like … victory.

anzacsas
Major
Posts: 241
Joined: 2007-09-28 11:38:55
Location: Down Under

Post by anzacsas » 2008-08-22 21:30:21

Great work all round again dudes. :D

Daytripper i downloaded the bbetty again and i'll give it another go m8.


:D

Daytripper
Recruit
Posts: 27
Joined: 2008-08-08 12:48:28
Location: Italy

Post by Daytripper » 2008-08-22 21:38:40

Thanks m8 hope this time all goes well
The smell, you know that gasoline smell, the whole hill. Smelled like … victory.

Snake Man
Commander-In-Chief
Posts: 9338
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC
Contact:

Post by Snake Man » 2008-08-23 06:21:15

I'll add the bouncing betty to the new VTE mine config and binarize it so you guys can fiddle with it ingame. Perhaps we can setup a trigger so it works as anti personnel mine so some real mission testing can be done.

Keep bugging me about this if no PBO shows up :)
PMC Tactical Forum New User Registration please read new info here.

PMC since 1984

Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel

PMC Tactical forum Advanced Search is power.

"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."

Snake Man
Commander-In-Chief
Posts: 9338
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC
Contact:

Post by Snake Man » 2008-08-23 20:41:18

I did.

Image
PMC Tactical Forum New User Registration please read new info here.

PMC since 1984

Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel

PMC Tactical forum Advanced Search is power.

"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."

anzacsas
Major
Posts: 241
Joined: 2007-09-28 11:38:55
Location: Down Under

Post by anzacsas » 2008-08-23 23:47:27

lol, beat me to it .

Daytripper, this bbetty.pbo is setup outside of VTE and is ready to go aslong as can sort the texture problem m8.


http://www.savefile.com/files/1747159

The one i cfg'ed stll dont have any textures on it... :?

I am thinking of a simple freindly way of seting up these mines.Snakeman do you know if a class soldier can bump into a extremely low armored building and blow it up?

I am thinking prolly not but if it could mayb we should be thinking of a class like that.I cannot finf in any BIS cfg where we may beable to set the mines to be activated by class Man and not class Tank etc.

Hmmm.... nothing a few days of testing and trying wouldn't sort out :roll: :roll:

Snake Man
Commander-In-Chief
Posts: 9338
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC
Contact:

Post by Snake Man » 2008-08-24 06:12:51

Triggers are the best solution, now with ArmA scripting capabilities as we can create the triggers and attach to an object, its no problem at all. We just place one mine with init line for the script, then copy paste it around as much we please.
PMC Tactical Forum New User Registration please read new info here.

PMC since 1984

Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel

PMC Tactical forum Advanced Search is power.

"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."

anzacsas
Major
Posts: 241
Joined: 2007-09-28 11:38:55
Location: Down Under

Post by anzacsas » 2008-08-24 17:50:29

That sounds very good.

Daytripper
Recruit
Posts: 27
Joined: 2008-08-08 12:48:28
Location: Italy

Post by Daytripper » 2008-08-24 21:20:33

I can't wait to use BBetty !! :D
The smell, you know that gasoline smell, the whole hill. Smelled like … victory.

NeF
Captain
Posts: 196
Joined: 2006-04-02 20:42:57
Location: Belgium

Post by NeF » 2008-08-25 14:48:06

New stuff for vc and for Gi too this time..
-pomz with 2 wires on each side:
Image
-brand new m49 trip flare
Image
Gonna retexture some little faces..
If anybody has an idea how to make the tripflare (and the 2 mines) work, feel free to try, I can send you all you need. It's making a very bright yellow/white light for 60 secs when triped.
WorkInProgress: whip trap :twisted:
They train young men to drop fire on people. But their commanders won't allow them to write "Fuck" on their airplanes because it's obscene!

NeF
Captain
Posts: 196
Joined: 2006-04-02 20:42:57
Location: Belgium

Post by NeF » 2008-08-27 22:07:13

Image
:?:
They train young men to drop fire on people. But their commanders won't allow them to write "Fuck" on their airplanes because it's obscene!

anzacsas
Major
Posts: 241
Joined: 2007-09-28 11:38:55
Location: Down Under

Post by anzacsas » 2008-08-27 23:36:37

More very cool mines and traps.Excellent work.
Send over everything m8.You know me m8, i'll have a crack at getting anything going aslong as it is cool as this stuff.

I can almost hear the swoosh sound.
The next step is to see if we can animate these things.

e.g.
getting the longarm of the trap to actually swing across the killzone.
And maybe to get the string to disapper once tripped.
I thin i can put a 1 sec delay on the fuse of the bbety or whatever so we have a split second to hear the trap then see the arm swing out /bbety to spring up at groin height and ten a split second later the fuse ends and its goodbye go-nads or whatever.

Does anybody have any experiance with animations?

NeF
Captain
Posts: 196
Joined: 2006-04-02 20:42:57
Location: Belgium

Post by NeF » 2008-08-28 17:20:50

anzacsas wrote:Send over everything m8.You know me m8
What can I expect you to say better then this 8-)
Stuff sent.
They train young men to drop fire on people. But their commanders won't allow them to write "Fuck" on their airplanes because it's obscene!

NeF
Captain
Posts: 196
Joined: 2006-04-02 20:42:57
Location: Belgium

Post by NeF » 2008-08-29 23:09:01

Received the e-mail m8 ?
They train young men to drop fire on people. But their commanders won't allow them to write "Fuck" on their airplanes because it's obscene!

anzacsas
Major
Posts: 241
Joined: 2007-09-28 11:38:55
Location: Down Under

Post by anzacsas » 2008-08-30 00:29:44

The email came thru but the .rar is coming up with an error.I can extract the p3d but the paa file wont come out of the rar.

Try again?

NeF
Captain
Posts: 196
Joined: 2006-04-02 20:42:57
Location: Belgium

Post by NeF » 2008-08-30 18:15:30

re-sent
They train young men to drop fire on people. But their commanders won't allow them to write "Fuck" on their airplanes because it's obscene!

Post Reply

Return to “Vietnam: The Experience (ArmA)”

Who is online

Users browsing this forum: No registered users and 15 guests