VTE Editing Goals
This is the list of goals we try to reach when editing, I believe that when we reach these items on the list on our models and whatnot, there will be little or no problems in gameplay or ArmA engine running smoothly, ie we can have great looking visuals and absolutely NO degrade on performance.
- Minimum of arma.RPT errors.
- Proper resolution LODs to all models; 1,2,3,4 etc and last LOD is below 100 polys.
- Last resolution LOD always contains only one (1) texture / section.
- 1 texture per 1 model is the ultimate goal, not always possible though.
- Normal / Specular maps to all models.
- ShadowVolume LOD for all models.
- damageHide / destruct setup for all vehicle models.
- All vehicle etc scripts in SQF format.
- Library entries to each and every VTE entity (unit, vehicle, weapon, magazine).
VTE Editing Goals
Moderators: Lone Wolf, Snake Man
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- Commander-In-Chief
- Posts: 9354
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
VTE Editing Goals
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PMC since 1984
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
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