We are looking for modeler and texturer
Posted: 2007-10-08 11:34:51
Pretty much everyone who reads VTE forum already know our track record so I wont be posting screenshots or stuff.
Problem is this, I'm hammering the models (fixing, tweaking, not really adding more details) and fixing/tweaking the config as crazy but there is only 24hrs per day and I have to sleep too. I just don't have enough time to cover all the areas of editing this mod. NO, I'm not complaining, I'm just trying to convey that without anyone helping me, its taking long long time before we get stable beta/release candidate out and even then, the models are "as is" they are now, I can only fix and tweak not create new content.
So VTE is now looking for a modeler and texturer, meaning someone who can make supa dupe high poly model which have proper resolution LODs for high performance and texturer who can create textures from sources/etc and apply them to the existing models.
It doesn't really matter to me how elite skilled the persons willing to help are, we even have tutorials for new guys and such, maybe there is some expert Photoshop guy who have zero information about Texview2 usage and such, we can integrate your knowledge so the artwork gets into game easily. Of course it would be quite cool to have someone who knows hes way around O2 and making normal/specular maps without anyone telling him what to do.
So lets see how this turns out. Now I'm back to O2 and config.cpp trying to fix the CH-47 turrets and adding secondary doorgun to it
Problem is this, I'm hammering the models (fixing, tweaking, not really adding more details) and fixing/tweaking the config as crazy but there is only 24hrs per day and I have to sleep too. I just don't have enough time to cover all the areas of editing this mod. NO, I'm not complaining, I'm just trying to convey that without anyone helping me, its taking long long time before we get stable beta/release candidate out and even then, the models are "as is" they are now, I can only fix and tweak not create new content.
So VTE is now looking for a modeler and texturer, meaning someone who can make supa dupe high poly model which have proper resolution LODs for high performance and texturer who can create textures from sources/etc and apply them to the existing models.
It doesn't really matter to me how elite skilled the persons willing to help are, we even have tutorials for new guys and such, maybe there is some expert Photoshop guy who have zero information about Texview2 usage and such, we can integrate your knowledge so the artwork gets into game easily. Of course it would be quite cool to have someone who knows hes way around O2 and making normal/specular maps without anyone telling him what to do.
So lets see how this turns out. Now I'm back to O2 and config.cpp trying to fix the CH-47 turrets and adding secondary doorgun to it