This is the Vietnam: The Experience pre Alpha 10-05-07 release, it is our second release for ArmA. This release has been done after heavy multiplayer testing and several suggestions and requests from the players.
Pre alpha means that this is very early version and work in progress. Usually the release cycles go from alpha to beta to release candidate into the final release. This second release is still incomplete but its been proven on MP to be very enjoyable, this release should enhance the MP even more. We just want to warn anyone who is interested to not get their hopes up, VTE team is not in the business to overhyping their work.
- - There are no normal or specular maps.
- All soldier models are re-textures and now even placeholders.
- No new "ArmA models".
- No missions or campaigns (except on our dedicated server).
- No shadows on ported objects.
- A "few" errors on arma.RPT file...
This release contains the following: A1 Skyraider, AH1 Cobra, A4 Skyhawk, B52 Stratofortress, C130 Hercules, CH-34, CH-47 Chinook, F4E Phantom (grey and camo), UH-1 Huey (slick, dustoff and gunships), O1 Birddog, OH-6, M113 ACAV (3 machine guns) and MC130 Combat Talon. For personal weapons we have: AK47, AR-15 (Colt Commando), DP27, M72 LAW, M14, M16A1, M21, M60, M79, M1911, Mosin 38, Mosin Nagant, PPS43, PPSh, RPD, RPG2, RPG7, SKS, Sten, Stoner, Svt, Type 56, Type 68, Uzi and XM177e.
The retextued BIS soldiers for US Army, NVA and Vietcong as well as config for all the VTE v0.4 soldiers, but using these just mentioned as placeholders until new models can be made. And of course the VTE objects/islands (terrains).
One area which we almost totally lack is the ground vehicles, besides the M113/ACAV, we have no ground vehicles at the moment. We'll see in future MP sessions if there are serious need for them.
Disclaimer: If you create missions with this release, be prepared to overhaul them completely in the future when we release next version, we guarantee you that classnames and stuff will change to break your missions. However the soldier classnames are now set, I would not think they will get changed, but nothing can be promised at this moment.
Screenshots: I run ArmA with all details set to low/very low and disabled, but I did take some shots from our MP sessions, check them out in VTE ArmA screenshots topic. However here is the earlier screenshots by granQ:
A4
O1 Birddog
M79 grenade launcher
VietCong face
CH-34
GI Joe
NVA
M113
Weapons 21st June 2007.
Huey's
Future plans: We have alot of work to do, all of the models need to be reworked, textures done, islands... configs... oh boy, dont get me started, anyone care to help? Hehe. I'm looking forward to working for the NAM stuff, it will be great.
Please join to PMC Tactical (VTE) dedicated server to test MP with this release, the more testing and bug reports we have, the better we can develop this further. Read details of the addons etc in PMC Tactical (VTE) dedicated server ADDONS topic. Hope to see you all on the server.
Changelog:
Code: Select all
--- fixes: hotfix 4
- huey controls are way too sensitive, difficult to fly. twkead a bit.
- most of the weapon sounds updated.
- more specific weapon recoils added.
- changed to more realistic running and sprinting speeds.
- high dispersion weapon configuration added.
- ah1g had broken turret/gunner view, fixed.
- No get in gunner point in ah1j, fixed.
- ah1j had broken turret/gunner view, fixed.
- In Vehicle: ah1j.p3d missing driver get in direction point, fixed.
- No get in gunner point in ah1g, fixed.
- added infantry categories to mission editor.
- added respawn weapons / gear, same as default weapons / gear.
- muzzle flashes were visible all the time on many vehicles, fixed.
- clan signs (default bis) were visible all the time, fixed.
- adjust smoke shells to last longer. now its about 50-55 sec, fixed to 150secs.
- added white, red, green, violet and yellow VTE smokeshells.
- m60 door gun sound is "global", meaning can be heard far far away, fixed.
- changed oh6 picture/icon images to the air.pbo ones.
- oh6 has uh1 engine sound now, fixed.
- lssc proxys aligned wrong, fixed.
- c130 and mc130 didn't have animated gear, fixed.
- f4 phantoms didn't have animated gear, fixed.
- c130 and mc130 didn't have animated ailerons, elevators or flaps, fixed.
- f4 phantoms didn't have animated ailerons, elevators or flaps, fixed.
- changed VTE_Mounted_M60 to load up 500 rnds magazines (huey doorgun box).
- changed huey/ch47 doorguns to be loaded with single 500rnd box.
- added ZSU-57 using shilka placeholder.
- added m163 vulcan for US Army.
- added m113 ambulance for US Army.
- added support trucks for US Army and NVA.
- added trucks for US Army, NVA and VC.
- oh6a right gunner, gunner view was locked, fixed.
- added Ithaca shotgun with configuration to the proper units.
- added k98k with configuration to the proper unit.
- added Sten SD with configuration to the proper units.
- added ppd40 with configuration to the proper units.
- added mp40 with configuration to the proper units.
- added Mas36 with configuration to the proper unit.
--- fixes: hotfix 3
- added thompson with configuration to the proper units.
- changed pps43 for the units that should be using it.
- added m45 swedish k.
- added m39hp with configuration to the proper units.
- added m3a1 with configuration to the proper units.
- added m3sd with configuration to the proper units.
- added m1 carbine with configuration to the proper units.
- added m1 garand with configuration to the proper units.
- added enfieldn4 with configuration to the proper units.
- added browning hi-power 9mm handgun with configuration to the proper units.
- added Bren MkII machine gun with configuration to the proper unit.
- added M60 shorty machine gun with configuration to the proper units.
- added VTE_prc25 radio with configuration to the proper units.
- added VTE_typ63 radio with configuration to the proper units.
- oh6a left gunner had broken doorgun, fixed.
- oh6a right gunner had broken doorgun, semi-fixed. still gunner looks wrong.
- ch34 cargo proxys are in wrong position, fixed.
- ch34 cargo manactcargo cpp setting missing/wrong, fixed.
- added CAData and CABuildings addon dependency.
- ah1g and ah1j cobras turrets were not working, fixed.
- changed O-1 Birddog engine sounds.
- added second doorgun to ch47.
- ch47 doorgun was not working, fixed.
- ch47 cargo proxys are too low, fixed.
- vc sapper ak47/rpg7 cfgmagazine error, fixed.
--- fixes: hotfix 2
- a1 skyraider gets cas_init.SQF error at mission start, "fixed".
- hunter killer group, ah1 becomes a ch34, fixed.
- vte_wpn\models\veh\vte_atoll_mesh.p3d was missing, added.
- nva recon guy vte_typ56 missing, fixed.
- removed faulty shadowvolume from vte_m79.
- au sas patrol missing from config includes, fixed.
- jam sound used in aircraft weapons, fixed.
- old jam magazines in: au rifle, mike, sog recon and us army units, fixed.
- changed vte_tree07 to vte_tree06 in vietnam 12km and vietnam 25km terrains.
- B52 cockpit/pilot view missing, fixed.
- b52 pilot proxy aligned wrong, fixed.
- b52 does the shark fin LOD number 3, fixed.
- c130 pilot/gunner proxys aligned wrong, fixed.
- mc130 pilot/gunner proxys aligned wrong, fixed.
- infantry weapons rate of fire changed. (infantry_weapons.hpp).
- new sound update from tpM.
- error: cannot load mipmap vte_wpn\t\mk63.pac, fixed I hope.
- several units turned into RACS models when player used them, fixed.
- added weapons for ah1g and ah1j gunships.
- weapons\automatic_cannon.wss not found, fixed.
- changed M60 doorgun sound to tpM's sound, finally (heh).
- added t_select.paa, optika_heli_tl.paa and optika_heli_bl.paa into air\data\.
- added optikahelistred.paa into air\m\.
- ah1g and ah1j proxys were off, fixed (well mostly).
- cfgGroups had missing ;, fixed.
- ah1j config class reloadanimations had missing ;, fixed.
- napalm script was not launching on A1 and F4, fixed.
- tweaked napalm script for MP (createVehicleLocal instead of camcreate).
--- fixes: pre alpha 10-05-07
- added all VTE v0.4 groups (F2 in mission editor).
- added all VTE v0.4 soldier units, of course models are still placeholders.
- tweaked napalm bombing script.
- uh1 huey dustoff and gunships added.
- original VTE ambient sounds and voices added.
- original VTE music tracks added.
- added lssc boat as well as sampans.
- all personal weapon sounds updated, again.
- added F4E Phantoms.
- VTE_warehouse2.p3d had missing texture, fixed. (many islands effected).
- map labels missing from islands, fixed.
- ILS coordinates missing on all the islands, fixed.
- added environmental effects, weather, insects and birds into all islands, hehe.
- Vietnam 12km and 25km islands converted to VTE objects and added.
- added C-130 and MC-130 planes.
- added OH6 helo.
- ch47 muzzle flash was blackened, fixed.
- trails and roads did not show up on map, fixed.
- airstrip marsden mat wont show up as road, fixed.
- missing texture vte_air\data\uh60_cargo_oper_d.pac, added.
- tweaked B52 wheelSteeringSensitivity config so it turns on airbases.
- changed unique engine sound for B52.
- added AH1 Cobra.
- added A1 Skyraider, CAS, SEA and SAR versions.
- added A1 Skyraider wreck static object (for example SAR missions).
Mirror 1: megaupload
Mirror 2: bigupload
Mirror 3: sendspace
Mirror 4: gamingsa.com thanks to Aussie Dave
Any mirrors would be welcome.
Download VTE_pre_alpha_10-05-07_hotfix-2.rar - 14.1mb.
Download VTE_pre_alpha_10-05-07_hotfix-3.rar - 5.6mb.
Download VTE_pre_alpha_10-05-07_hotfix-4.rar - 8.6mb.
Be sure to download hotfix 2, hotfix 3 AND hotfix 4, install them one by one, first hotfix 2 then hotfix 3 and finally hotfix 4. Of course if you already installed hotfix 2, then you dont need to install it again. Install as before, unpack to your VTE root directory and execute the runme.bat file. If you have any problems installing, feel free to ask for help.