Taiwan PAK Map fixed

Taiwan theater

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Closter
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Taiwan PAK Map fixed

Post by Closter » 2008-01-15 10:44:23

I have fixed the PAK_OUTLINE_OVERLAY.tga and PAK_REGION_OVERLAY.tga for the Taiwan theater. Here it is the result:

Image

The patch is here:

PAKTaiwan.zip

[Edit]Right button over the link and Save as... Rename as PAKTaiwan.zip

It is a zip file that contains the two intel.* files that you need to put into (Falcondir)\Theaters\Taiwan\art\art\resource. You'd better backup the two intel.* files first!
Last edited by Closter on 2008-01-15 17:29:04, edited 1 time in total.
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Post by derStef » 2008-01-15 11:31:02

Well done Closter!

Cheers, i will check it out soon!
Thanks Man!

Stef

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Post by ccc » 2008-01-15 12:04:03

great job!!

btw here is the reallife "combat zones" for Taiwan.. maybe the PAK can be changed in this way?
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ccc
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Post by ccc » 2008-01-15 12:04:44

the light green box area is Blue-owned Chinmen, not involving Red land.

the light blue box area is blue-owned Ma Tsu islands, no red land.

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Post by RifleFighter » 2008-01-15 15:35:35

Good job mate!

can you please recheck the link? I can't download from there..

Closter
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Post by Closter » 2008-01-15 17:32:53

Recheck now. Damn anti-hotlinking!
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Post by RifleFighter » 2008-01-15 19:26:03

thank you very much testing

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Post by derStef » 2008-01-15 19:28:52

Closter wrote:Recheck now. Damn anti-hotlinking!
HI Closter, would be very great, if you can edit it as CCC said! is that possibel for you? good work, man!

cheers
Stef

Closter
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Post by Closter » 2008-01-15 20:23:18

Thank you all.

I am willing to help you but it is not posible for me right now, cause my work is based on the Taiwan.pak, as I've written elsewhere.

I need someone to make the changes over the .cam and generate the .pak again, and then I am able to use it.
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Post by derStef » 2008-01-15 21:21:27

Closter wrote: I need someone to make the changes over the .cam and generate the .pak again, and then I am able to use it.
how can this be done? can anybody do this?
thanks closter
cheers

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Post by Closter » 2008-01-15 23:03:53

derstef wrote:how can this be done? can anybody do this?
Read PAK Tutorial. I am simply not following that path for the PAK bitmaps: the Saving PAK bitmap paragraph is not working for me. The Show PAK map View option simply gives me white screen. So I am creating the bitmaps from the .pak file.
But this file depends on the selected primary and secondary cities, so it involves extensive editing of the three campaign files, that I am not doing on my own. The .pak itself only needs editing one .cam to be made, but must be consistent with others, there is only one .pak for the three .cam's .

So my edit is consistent with the present iteration of the theater, if there are changes, then I will remake it.
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Post by Parislord » 2008-01-16 04:56:26

Downloads a corrupt file, per winzip. Extracts w/ no contents!

...And, yes, I also tried right-clicking/Save As/Rename as instructed...

:oops:

...Nevermind, Winzip's being a dick.
"The terrain has a higher Pk than any missile you may currently be evading..."

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Post by Closter » 2008-01-16 08:08:04

If someone has any problems with the file, send me your email address on a PM and I will send it to you.

My 2 cents on .cam editing:

In order to achieve the PAK structure you want, you must reassign priorities. Remember primary cities are those with priority 81 or bigger. I see problems: there are no cities nor towns at all in eastern Taiwan. And there are no primary cities in central Taiwan. So obviously you have to promote Tai Chung to primary city giving it priority 81 or bigger, and promote a village like Shi Ti Ping or Hua Lien or whereever. Really I have found that DCW data sometimes misses between towns and villages, and in Korea data there are many promoted places, so you know much better than me what to change.

Making Peng Hu a PAK means creating a primary city named like that.

And Kinmen/Chinmen a PAK, means the same.

At this point, it will be good to rethink the PAKs on the continent, a mere four is very simple to me and leaves theater useless for continental ground war sceneries.

So these are not simply graphic problems, it is necessary to redo many things...

I have looked at the links, original save0 have real problems in north Taiwan area, there are changes on derstef's save2 but still two crossing links. Perhaps some of the weird ground troops movement is caused by this.
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Pak Map

Post by Epic » 2008-01-22 23:21:15

Closter
Read PAK Tutorial. I am simply not following that path for the PAK bitmaps: the Saving PAK bitmap paragraph is not working for me. The Show PAK map View option simply gives me white screen. So I am creating the bitmaps from the .pak file.
How are you creating the bitmaps from the .pak file?

Thanks,

Epic

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Post by Closter » 2008-01-23 10:21:58

Here it is the detailed procedure for the creation of the PAK bitmaps:

viewtopic.php?t=21291&highlight=pak

Note: the translation of Umbral is Threshold.
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Post by derStef » 2008-01-23 14:27:54

Closter wrote:Thank you all.

I am willing to help you but it is not posible for me right now, cause my work is based on the Taiwan.pak, as I've written elsewhere.

I need someone to make the changes over the .cam and generate the .pak again, and then I am able to use it.

HEY closter! can you describe me that way? or should i send you my latest taiwan campaign mod?

would be VERY great, if we can get it in that way as CCC showed...

cheers
Stef

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Post by Closter » 2008-01-23 16:23:26

Send it to me, I will try to build taiwan.pak and intel.* but there are no warranties it's gonna work well, even with your install...

You can send it to the mail address in my profile.
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Post by derStef » 2008-01-23 18:29:12

Closter wrote:Send it to me, I will try to build taiwan.pak and intel.* but there are no warranties it's gonna work well, even with your install...

You can send it to the mail address in my profile.

CLOSTER, EMAIL INBOUND!
cheers!
B I G thanks for the support!
Stef

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Pak Map

Post by Epic » 2008-01-24 03:24:28

Thanks, I missed your final post when I was following that thread.

Epic

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Post by derStef » 2008-09-01 13:55:10

can somebody edit the PAKmap to look like in ccc's post??

ccc wrote: here is the reallife "combat zones" for Taiwan.. maybe the PAK can be changed in this way?
http://i112.photobucket.com/albums/n192 ... Taiwan.jpg[/img]
Closter? Couby?


cheers
Stef

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Post by Couby » 2008-09-01 20:30:19

Sorry, I won't have time for that at the moment. :?
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Post by derStef » 2008-09-05 18:46:13

Couby wrote:Sorry, I won't have time for that at the moment. :?
hmm, sad to hear.
anyway, maybe Snake Man will help us out!
Snake Man?


cheers
Stef

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Post by Snake Man » 2008-09-05 21:11:25

Making the PAK cities is quite easy, but the image is bitch to make if I recall correctly. I cant promise anything, but keep reminding me with PM's and maybe I'll give it a shot.
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Post by derStef » 2008-09-06 08:59:27

Ok, understand, Snake Man!
We'll bombard you with PM's!!!! :wink:

cheers
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Re: Taiwan PAK Map fixed

Post by derStef » 2008-11-27 14:05:45

Hey SnakeMan, i just want to remind you on that one... :)

it would be cool if you could make the PAK map as ccc mentioned, but please give the japanese islands also an own PAK..
maybe you have time....

thanks for all the developments!

cheers
Stef

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Re: Taiwan PAK Map fixed

Post by Snake Man » 2008-11-27 14:35:25

What cities should be the PAK cities? Also what are the capital cities for each team?
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Re: Taiwan PAK Map fixed

Post by Sherlock » 2008-11-27 16:06:59

Snake Man wrote:What cities should be the PAK cities? Also what are the capital cities for each team?
Taipei is the capitol of Taiwan and Beijing is the capitol of the PRC.
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Re: Taiwan PAK Map fixed

Post by derStef » 2008-11-28 13:14:06

yes, bejing, but it' not covered on the map...

we have to wait for ccc, he might know best, which the PAK CITIES should be!

cheers
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Re: Taiwan PAK Map fixed

Post by ccc » 2008-11-28 14:00:03

if you mean the pak setting in this picture, your can see i already listed the main city name ( in taiwan PAKs).

http://i112.photobucket.com/albums/n192 ... Taiwan.jpg

for china pak..well.. i do not have taiwan mod installed ATM..

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Re: Taiwan PAK Map fixed

Post by derStef » 2008-11-28 14:47:35

i also don't really know for China,...

but please give the Japanese islands an own PAK.
maybe also Ma-tsu island should have its own PAK.

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Re: Taiwan PAK Map fixed

Post by ccc » 2008-11-29 05:23:10

i instaled taiwan for a check..

say, the pak file Closter created is pretty good, see the pic at first post.

i dunno what new pak file we need.. for campaign purpose, i bet most ground war is on taiwan - so the pak setting in Closter's is ok. for PAK in China, that's ok too - check this pic..in RL out theater covers mainly Nanjing military region and part of Guangzhou MR.
Image

the meaning of pak in china is not that important, for no ground fighting. BUT - if you define new pak according to what airbase/stationed with what ac type, it could be of some significance. why? the airbases in costal area PAK is mostly short-leg fighters, light attackers. those long leg fighter, attack and bombers are inland pak.

in closter's pak setting, the uppermost pak could be set to Nangchang( not a RL option), the coastal pak set to Fuzhou, the lowerest set to Anbu or other large city at SW corner.. as for the west side pak.. err anything will do.

BTW, i agree ma-tsue and kinmen island could have its own pak, for making blue ATO sending some flights over there. same goes for japanese island.

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Re: Taiwan PAK Map fixed

Post by Closter » 2008-11-30 18:26:12

I thought last Taiwan beta included my PAK Map fix! (See picture in last CCC's post)

As I've said before, every fix to the PAK Map picture will not work with other cams, if they are not coherent. So it has to be changed in all three campaigns, with agreement of Snakeman. There is not a problem in it, but Snakeman (or other on behalf of him) must change priorities, and upgrade town and or villages where necessary to create the base for the fix.

I could make my job when that three cams fixing it is made
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Re: Taiwan PAK Map fixed

Post by Snake Man » 2008-11-30 20:53:59

Hi Closter. Yeah the v0.4 changelog still says that PAK map is missing the image and indeed I cannot find any TGA files for PAK, I guess I never downloaded that from you.

Could you please rar the TGA's up and email them to me (you'll find my email in my profile) and I'll then make sure the PAK will be added to v0.5. Thanks :)
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Re: Taiwan PAK Map fixed

Post by Closter » 2008-11-30 21:07:25

Could you please rar the TGA's up and email them to me (you'll find my email in my profile) and I'll then make sure the PAK will be added to v0.5. Thanks
For sure I'll do! But you'd better edit all three cams as per the ccc's et al suggestions, and I'd remake graphics. 8-)

(Sorry to all, I see links above are broken, damn free space provider...)
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Re: Taiwan PAK Map fixed

Post by Closter » 2008-11-30 23:10:27

I have sent to you my two edits on PAK Maps, based on your stock cams v0.4 and derstef's mod back in january'08.

But review your profile. I couldn't find your email address there (luckily I have exchanged emails with you before). :wink:
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Re: Taiwan PAK Map fixed

Post by Snake Man » 2008-12-01 09:27:25

Thanks I received the email. Btw in my profile, the email should be on the first page, is it not?
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Re: Taiwan PAK Map fixed

Post by derStef » 2008-12-04 13:52:42

thanks for looking in again!

any news?


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Re: Taiwan PAK Map fixed

Post by derStef » 2008-12-15 22:00:12

BTW Closters PAK map is included in my Taiwan mod.

would be very nice if somebody could tweak as ccc mentioned!

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Re: Taiwan PAK Map fixed

Post by derStef » 2009-01-05 19:29:02

would be cool if somebody can edit the PAK map like CCC mentioned.
additionaly give the japanese islands also own pack.
!!!PLEASE!!!
http://i112.photobucket.com/albums/n192 ... Taiwan.jpg

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