Taiwan Theater v0.4 MODs for FF/RV by derStef

Taiwan theater

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ccc
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Post by ccc » 2008-02-05 05:06:56

as i posted in this thread..about obj parent ID

viewtopic.php?t=21433

it appears each objective should have a parentID( directed to a higher priority or neighboring obj ), to form a obj network.

i dunno if the network help campaign progressing.. but, i do such edits in Taipei, Taichung, and Kaohsung areas.

the noticable thing - or subtle change, i found blue defence looks more fluent and effective in kaohsung.. invasino force neutralized, easily.

the movement in Taichung area is slightly more active.. less retreating.

those in taipei is fair.. few more mechanized units moving.. tho many infantry units remain static.

PS- i've not added all obj parent ID yet..

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Post by derStef » 2008-02-09 12:29:21

Sorry guys, i wasn't around for a week!
but i'll have some new screens for you!

Image
Image
Image
Image
special thanks to horus.
cheers!

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Post by derStef » 2008-03-16 16:20:55

Edit 8-)
Last edited by derStef on 2008-04-18 12:48:21, edited 2 times in total.

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Post by derStef » 2008-03-17 12:59:58

CCC, have you did tests or tweaks since your last post here?
how should i/we move on? what do you suggest?

cheers

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Post by derStef » 2008-04-18 12:47:39

derstef's PMC Taiwan theater mod v0.3 is aviable now!


LINK: http://www.mediafire.com/?zmmwqxtwnjz


Includes:
----------
- 1 new campaign with near real life order of battle by derstef
- new kneemap by Mapi
- Patch for the PAK Map display in the PMC Taiwan theater by Closter
- Taiwan specific weapons loads/configuragtions by derstef
- modified skins by horus & derstef:



ROCAF (Taiwan Airforce) skins:

F-5E by horus
F-16AM-D by horus & derstef
F-16AM-B modified by derstef
AMX modified by derstef (should resemble the F-CK-1A which is not in database :(......)
Mirage 2000-5 modified by derstef
AH-1 modified by derstef
CH-47 modified by derstef
OH-58 modified by derstef
UH-1 modified by derstef

JASDF (Japanese Self Defense Force) skins:

Jaguar Gr.3 (should resemble the F-1 which is not in database :(......)


Skins:
F-16AM-D:
Image
Image
Image
Image

F-16B:
Image
Image

F-16AM-B:
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Image
Image

F-5E:
Image
Image

Mirage 2000-5:
Image

AMX: (should resemble the F-CK-1A/C....)
Image

AH-1:
Image

Jaguar Gr1: (should resemble the Mitsubishi F-1....)
Image


sorry for my bad skinning skills, i hope you like it though........

any critics, solutions or ideas are welcome......


CHEEEERS!



Stef
Last edited by derStef on 2009-02-18 13:01:03, edited 1 time in total.

ccc
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Post by ccc » 2008-04-18 13:48:39

good job 8-)

will be back on track once new RV out.

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Post by derStef » 2008-04-18 14:39:20

ccc wrote:good job 8-)

will be back on track once new RV out.

Thanks ccc!

:)

....yeah, me too! 8-)

Cheers

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Post by Snake Man » 2008-04-18 15:11:30

Nice to see you guys got the campaign rolling, I'm happy to see theater work being done.

So if all goes well, will we include this campaign in the official PMC release in the future? If so, is this going to replace the existing campaign or just be provided as additional campaign?

Anyways, thanks for your effort, its great.
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Post by ccc » 2008-04-18 15:25:59

IIRC the campaign is not rolling yet. just at primitive stage.

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Post by derStef » 2008-04-18 16:01:37

Thanks SM, as ccc said:
ccc wrote:IIRC the campaign is not rolling yet. just at primitive stage.
BUT very enjoyable to fly! there are still a lot of things to do, but it would be a good idea to pack it later into the PMC taiwan oneclickinstaller...


cheers

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Post by arabianjules » 2008-07-12 12:17:37

http://www.megaupload.com/

how do i know when its downloading? seems to be `loading download` for ages......... :?


wanna try this as it looks a good TH
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Post by derStef » 2008-07-13 11:17:17

arabianjules wrote:http://www.megaupload.com/

how do i know when its downloading? seems to be `loading download` for ages......... :?


wanna try this as it looks a good TH


hello jules, here is another dl link:

http://www.mediafire.com/?uktidm2xyvo


greets
Stef

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Post by arabianjules » 2008-07-13 12:19:06

derstef wrote:
arabianjules wrote:http://www.megaupload.com/

how do i know when its downloading? seems to be `loading download` for ages......... :?


wanna try this as it looks a good TH


hello jules, here is another dl link:

http://www.mediafire.com/?uktidm2xyvo


greets
Stef

OOoooo god bless ya brother :D :D
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Post by derStef » 2008-07-13 20:44:21

hey, no prob man! :)

would be nice, if you could give me some feedback about my mod.
because i have planned to go in the next dev circle in some days and need some suggestions from other users.

:!: would be cool if somebody of you outthere could check out my tiny mod and give me some feedback! :!:

just contact me here on PMC tac forums or on Freefalcon.com


thanks in advance


greetings

Stef

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Post by derStef » 2008-07-14 09:32:14

@ ccc: i've figured out, that i have added too much PRC ships in the taiwan Strait! i'll remove 1/3 of them..

other problem: ATC doesn't create Interdiction/CAS/BAI missions against the red forces ON taiwan isle. is it because they are on the "blue" land?


regards
Stef

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Post by arabianjules » 2008-07-14 18:16:49

ok all loaded up as per instructions and these are screenies from day 1, first mission, `sweep` totally uneventful;

Image

Image

Image

Image

8-)
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Post by derStef » 2008-07-14 18:26:51

nice shots, jules!
if you fly over the taiwan strait, it will not be uneventful!! 8-)

could you please check out the weaponloadouts on Mirage 2000-5, Jaguar gr3 & F-4EJ. can you load fueltanks on Mirages? can u load ASM-1 on F-4EJ?

thanks again!


cheers
Stef

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Post by ccc » 2008-07-15 01:35:28

@ ccc: i've figured out, that i have added too much PRC ships in the taiwan Strait! i'll remove 1/3 of them..
well..you can find PRC warship list on FAS, Globalsecurity, or Sinodefence websites.. the total warship quantity is limited but - PRC tends to recruit thousands of civil tankers, cargos, and fishing boats for a massive amphibous landings. it's quite reasonable to find tens or hundereds of "innocent" PRC fishing boats gathering near the shore.
other problem: ATC doesn't create Interdiction/CAS/BAI missions against the red forces ON taiwan isle. is it because they are on the "blue" land?
in TacEdit, make sure your ac squadron is specialized for AG mission - check Squadron speciality page.
in F4browse, make sure the ac role score weighs more on CAS/BAI or strike. their flight or sqadron role score should be adjusted accordingly.
this knee map looks sweet - but i found the ocean at right hand side is labelled as Phillipine seae? isn't it Pacific ocean?

BTW- latest news show PRC has forward-deployed S300PMU2 to coastline facing taiwan. this one has over 200+km coverage and totally block the airspace over taiwan strait.

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Post by arabianjules » 2008-07-15 14:32:37

think i`ve done something wrong :( day 2 and frag orders have stopped and nearly all me AC have disappeared, looks like chineese food for me! :?
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Post by Mapi » 2008-07-16 05:39:46

THX :-)
this knee map looks sweet - but i found the ocean at right hand side is labelled as Phillipine seae? isn't it Pacific ocean?
Yeahh , Pacific ocean is all over there.. in the south are the Philliopines, bigger than Taiwan.. http://www.geographicguide.net/asia/maps/taiwan.jpg
http://en.wikipedia.org/wiki/Philippine_Sea

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Post by derStef » 2008-07-19 15:48:58

@ ccc:
i meant, i'll remove some grishas (with sams) and so on, beacause there are too many of them in my campaign, so the strait is nearly imposible to fly throu!
but i'll add some more cargo/tanker ships there. what do you think?
- would be great if you may can help me with the ground war again?
- what do you think about "google earth tiles" for that theater? at first just for Taiwan isle...
-what do you think about adding some of your amazing 3dmodels in that theater? :wink:

Cheers CCC!


@ Mapi,
Hi mann!

i think also that you are right, no edit is needed! good work again!

Cheers

@ Jules:

was the "war" over, i mean stopped the clock? what was the last message on "war info report map"? have you edited the priority sliders, or set by HQ? what blue airbases have been destroyed?

Cheers and thanks for testing! if you find more, please post it again!

_____________________



- are is there somebody out there who is interested to help to get this theater to a better version? we really need experienced guys and dudes for testing! please join in.

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Post by ccc » 2008-07-20 12:47:53

Mapi wrote:THX :-)
this knee map looks sweet - but i found the ocean at right hand side is labelled as Phillipine seae? isn't it Pacific ocean?
Yeahh , Pacific ocean is all over there.. in the south are the Philliopines, bigger than Taiwan.. http://www.geographicguide.net/asia/maps/taiwan.jpg
http://en.wikipedia.org/wiki/Philippine_Sea
hmm.. alright i find the definition..

http://en.wikipedia.org/wiki/Philippine_Sea

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Post by ccc » 2008-07-20 12:53:08

i meant, i'll remove some grishas (with sams) and so on, beacause there are too many of them in my campaign, so the strait is nearly imposible to fly throu!
but i'll add some more cargo/tanker ships there. what do you think?
- would be great if you may can help me with the ground war again?
- what do you think about "google earth tiles" for that theater? at first just for Taiwan isle...
-what do you think about adding some of your amazing 3dmodels in that theater? :wink:

wait till FF5 out.

honestly, after the latest president election, the political status changed..the gov leans toward China, no more strongly allied with US-Japan.. and hold the budget for more US weapons. many defesne projects are also cancelled. the situation changed..<sigh>.. all thanks to red china's successfuly infiltration in all aspect- political, economical, media, and everything. :?

the campaign mod may trun out to be an US invasion or Liberating Taiwan scenerio. :shock:

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Post by derStef » 2008-07-20 18:06:55

wait till FF5 out.

honestly, after the latest president election, the political status changed..the gov leans toward China, no more strongly allied with US-Japan.. and hold the budget for more US weapons. many defesne projects are also cancelled. the situation changed..<sigh>.. all thanks to red china's successfuly infiltration in all aspect- political, economical, media, and everything.
hmm, so US and Japan would not help in the worst case?
should i set US and JAPAN as neutral? i think that i should work on my mod as we have it planned and one new campaign without US/Jap strong, Alliance
yeah, i'll wait for ff5....

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Post by derStef » 2008-07-23 16:01:39

did some obj linking edits today... want to stop the blue units moving into the mountains in the middle of Taiwan isle.. they should attack the red units on the east coast.... will check it today..

whish me good luck! ;)

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Post by ccc » 2008-07-24 01:21:43

derstef wrote:did some obj linking edits today... want to stop the blue units moving into the mountains in the middle of Taiwan isle.. they should attack the red units on the east coast.... will check it today..

whish me good luck! ;)
the tweak..you can choose to do..
1. break the obj link to moutain objs, force fleaing unit moving south.
2. rise the [move cost] value to moutain obj, like 255, make it hard or hesitate to move that way. sometimes ground units just stuck there.

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Post by derStef » 2008-07-24 11:02:37

choosed 1st option: broke the link form middle in the mountains to east coast front line:
result: the blue units stuck on the place wehre they are, NO movement to eastern frontline... sad.
:?

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Post by ccc » 2008-07-24 13:27:50

derstef wrote:choosed 1st option: broke the link form middle in the mountains to east coast front line:
result: the blue units stuck on the place wehre they are, NO movement to eastern frontline... sad.
:?
exactly the same as i observed.

so, at the end of that obj, i link it to southern obj, give the move cost lower value, to help them move south.

Say, after the RL political change here, the latest wargame simulation assumed Red side will only land at south/mid taiwan, no activities in northern taiwan.

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Post by derStef » 2008-07-25 05:52:01

Some ingame screenshots:
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here can you see the wonderful mountian terrain in Taiwan theater:
Image
Image
Image
Image
Image
Image
Image

Cheers

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Post by ccc » 2008-07-26 05:40:38

nice pics!

few comments..

- i saw a RA5C in pic 8-) and U-2.. both are all retired.

- F-5E, it never uses dual rack for bombs here. overloading will severely downgrade it's performance.

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Post by derStef » 2008-07-26 08:38:02

ccc wrote:nice pics!

few comments..

- i saw a RA5C in pic 8-) and U-2.. both are all retired.

- F-5E, it never uses dual rack for bombs here. overloading will severely downgrade it's performance.
thanks, ccc

RA-5 and U-2 are just in for testing, :wink:
about F-5E, thatnks for the info,i'll change it!

cheers

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Post by derStef » 2008-07-31 20:26:30

ccc, about red groundunits on taiwan isle: what do you think, should i remove the units in the positions (near taipai) as you mentioned? should i modify my camp to the latest political situation? also less US/Japan help?

cheers
Stef

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Post by ccc » 2008-08-01 01:32:47

err.. edit it as you wish..

the problem for placing troops in mid-south taiwan is, the road network is not completely open. got to check it first..i only confirm a small area near Kaohsung - Tainan is open.

The mid Taiwan with plain farm terrain, is best for massive ground maneuvor.. i don't know if all roads are open.

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Post by derStef » 2008-08-02 09:16:21

ccc wrote:err.. edit it as you wish..
The mid Taiwan with plain farm terrain, is best for massive ground maneuvor.. i don't know if all roads are open.
hey, ccc, you are my local infoman there, its YOUR theater, so i really appreciate your great input. :)

and yes, the mid Taiwan farm terrain area is the best for groundwar stuff, totally right! i'll look to get it hot there!

cheers ccc

Stef

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Post by derStef » 2008-08-06 12:00:09

has seombody tried my mod out?
if so, please give me some feedback, because i plan to go into the next dev circle....

thanks in advance


cheers
Stef

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Post by derStef » 2008-08-07 08:07:00

NO ONE?

:?

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Post by Snake Man » 2008-08-07 09:38:26

Welcome to my world. You cannot expect to get answers in a one day, you should in fact expect no feedback so if you get it, you'll be happy.

I've gotten months if not year(s) later some feedback on some of my projects. Be patient. If you expect feedback or answers in 24hrs, you need to change your hobby/modding.
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Post by ccc » 2008-08-07 09:54:21

heheh..SM is right.

relax. :lol:

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Post by derStef » 2008-08-08 07:49:42

:) , OK, i understand :lol:

cheers guys

Stef

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Post by Couby » 2008-08-31 08:19:28

Hi Derstef,
something I think you could fix :oops: .


Image

Image

That is something I recently explained about Mirage 2000-5 loadout on GF forum for OF.

Actually Mirage 2000-5 can't carry any air-air ordonance on the internal hardpoints under wing, where you can put wing fuel tanks. Simply because there is no wiring for that any more, just wing fuel tanks.

Another thing which need to be fixed in OF, maybe it is the same with RV :oops: , Mirage 2000-5 can carry Mica IR on the four fuselage hardpoints where at the moment we can carry only Mica EM.
That is an important capability tacticaly as Mica IR is also a BVR missile.

Finally, here again maybe you'll have to take a look in RV to see if there is the same mistake than with OF, Mirage 2000-5 can't fire Super 530. This weapon has to be removed from its capabilities.
ImageImage

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