Taiwan Theater v0.4 bug reports

Taiwan theater

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Taiwan Theater v0.4 bug reports

Post by Snake Man » 2007-12-21 11:39:45

This is the Taiwan theater v0.4 bug reporting topic, keep the discussion on bugs only, thanks.

--- bugs
viewtopic.php?p=178586#178586
viewtopic.php?p=180609#p180609
viewtopic.php?p=180611#p180611
viewtopic.php?p=180617#p180617
viewtopic.php?p=180671#p180671
- name the nuke plants as NPP1 through NPP4.
- OF all 3 campaigns CTD.
- OF news blip map missing.
- campaign PAK map, the areas of prioirty are not properly drawn.
- CHIAYI airbase: AI cannot take off. explanation? why they cannot takeoff?
- many airbases are not in the middle of the tiles. (CATE 6th pass conf).
- AF cannot run campaign. "Type conflict creating unit" with CTD.
- bad sea tiling on east coast of taiwan isle (around hualien, and esp. n).
- some ports/villages need finetuning (too far in land or too far in water).
- need for more sam-sites (objective, not units)
- highwaystrips aren't leveled.
- osan like airbase is not leveled.
- buildings on runways: hishnu airbase, pintung south airbase.
- bad mountain/sea edge tiling north of hualien.
- shantou northeast airbase not leveled.
- Shantou Factory located in the ocean.
- ocean elevated at Guangao coast.

--- fixes v0.5
- OF UI fixes from Couby, thanks.
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Post by ccc » 2007-12-21 15:58:32

RV install ok, campaign ok. no CTD when exit game.

- thanks for adding that theater gif.

- pak map bug - it's korea pak outlines.

- the nuclear plants still named as nowhere, in all three campaigns.

great job. 8-)

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Post by derStef » 2007-12-22 15:05:35

RV istall is OK.


CHIAYI AB: AI cannot take off!!!
i edited the runway 36 18 to 32 14 and it works perfect! :idea:
most Airbases need finetunig on placement, because the AB is not in the middle of the AB tile.. that is possible to do with tacedit, i could do that, but is it a good way? aslo about adding other objects....

BTW i still don't know how i get my great working save2.cam file into text format......:!:

thanks snake man for all the gifts! it seems like christmastime.... :wink:

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Post by ccc » 2007-12-23 16:06:39

if changing base type make it working, please do it!

dandixie

Taiwan

Post by dandixie » 2007-12-23 18:14:49

RV INSTALL OK !!!
CAMPAIGN IS OK !! SO GREAT WORKS GUYS !! THANKS AND MERRY CHRISTMAS AS
ALL STAFF !!!

MY FLIGHT....WITH F/A 18

Image
Image
Image
Image
Image
Image
Image

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Post by derStef » 2007-12-23 18:25:40

ccc wrote:if changing base type make it working, please do it!
Yes, i've it done for chiayi AB! no problems, AI AC are taking off! great!
What else to edit?
Last edited by derStef on 2007-12-27 23:13:40, edited 1 time in total.

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Post by ccc » 2007-12-24 04:32:26

derstef wrote:
ccc wrote:if changing base type make it working, please do it!
Yes, i've it done for chiayi AB! no problems, AI AC are taking off! great!
What else to edit?
change two-runway airbases on small islands to single-runway type..
the islands are.. Chimen, Ma Tsu, Orchid island, Peng hu, and those on japanese islands.

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Post by derStef » 2007-12-24 14:37:57

ccc wrote:
derstef wrote:
ccc wrote:if changing base type make it working, please do it!
Yes, i've it done for chiayi AB! no problems, AI AC are taking off! great!
What else to edit?
change two-runway airbases on small islands to single-runway type..
the islands are.. Chimen, Ma Tsu, Orchid island, Peng hu, and those on japanese islands.
Also done, but leveling problems..... :!:
Chiayi works fine....

I WHISH YOU ALL A NICE CHRISTMAS, SNOWY GREETINGS FROM AUSTRIA! (no kangaroos) :wink:

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Post by ccc » 2007-12-24 15:01:17

great.

i'd like to have it for test.

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Post by derStef » 2007-12-25 11:16:15

ccc wrote:great.

i'd like to have it for test.
no prob, i'll send it to you tomorrow...
chiayi: RWY36 18 is buggy!!! i know it, because i treid everything... so i decided for 19 01, that works perfect now
but i get leveling problems on all other airbases that i've edited.

Also NukePlants are now named as NPP1-4!!!! chreers

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Post by derStef » 2007-12-26 16:14:53

Isn't it violent to have 0 as squardon/unit number??? :idea:
in the standard campaigns there are lot of 0s...

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Post by derStef » 2007-12-27 16:24:38

hi all!

i also added some Airdefense for Japan (patriot/Hawk), Taiwan(Patriot/Hawk) and China (S-300MPU, HQ-2, SA-3, ZSU-23, KS-19)
works fine. :lol:

@CCC: em@il inbound!

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Post by ccc » 2007-12-28 07:48:11

derstef wrote:hi all!

i also added some Airdefense for Japan (patriot/Hawk), Taiwan(Patriot/Hawk) and China (S-300MPU, HQ-2, SA-3, ZSU-23, KS-19)
works fine. :lol:
thanx, file received. a quick glance..

1. China does not use SA-3.

2. SA10 should be placed closer to coast as offensive airdefense. earlier report said SA10 coverage can reach Peng Hu, or even touch west coast of Taiwan(upgraded SA10)!

3. missing Patriot SAM sites in TaiChung(midde of Taiwan), Peng Hu island, and Ma Tsu Island. Actually these SAM sites are Sky Bow I/II SAM.

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Post by ccc » 2007-12-28 08:28:11

continue...as ground battle is the heart of a fully working campaign, i also check the ground war part..

1. run the campaign with 64x time compression, most ground units not moving or moving to and fro. they did not show a posture of offensive or defensive. some units placed by TCL, become totally static.. i.e. those placed at sea, or far from a road.

2. my tweak -

-use TacEdit, i move ground units back to land or close to a road.

-i change the [ownership] and [controlled by] slots of some coastal towns/sites to China, give red side a standing point/beachhead on Taiwan.

3. after my tweak..run the war with 64x again.

- i noticed FEW red units around Taipei are moving, and TWO units successfully capture Taipei city in the end! :shock:

- other re-placed ground units still refuse to move. the terrain shows they may need bridges to cross rivers. the ground battle around Taichung(middle), KaoHsung(SW), and I-lan (NE) does not happen. no movement noted.

4. If the Red unit capturing Taipei is reproducible, then it deserves a good saveX.tri edit to END the war officially. i open the tri..oops, no such event edit yet.

summary ...

-the obj linking needs fine-tuning, adding obj or bridge here and there, to complete the road network.

- got to make most groud units moving or react properly. put all sunken units back ashore.

- increase to priority value of some cities, to draw more ground operation.

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Post by derStef » 2007-12-28 14:22:47

ccc wrote:
1- other re-placed ground units still refuse to move. the terrain shows they may need bridges to cross rivers. the ground battle around Taichung(middle), KaoHsung(SW), and I-lan (NE) does not happen. no movement noted.

2-the obj linking needs fine-tuning, adding obj or bridge here and there, to complete the road network.

3- got to make most groud units moving or react properly. put all sunken units back ashore.

4- increase to priority value of some cities, to draw more ground operation.
Thanks CCC for testing it out!
DO YOU have some Chinese Airdefense references for me? What are the using instead of SA-3 against low&fast ACs???
i just know about HQ-2, HQ-17,S-300MPU, HQ-x...

1&2possible with tacedit, but you know the leveling problems....
... i know nothing about linking objects, sorry...
Tacedit:
should i add these S-300 (or AD in general) to "bridges" or "villages", because there aren't enough "SAM-Sites". i know that it is not so good to have them on a city, because some units will be hidden/under a building.
do you understand my prob?`

3 -Red groundunits on taiwan isle are set to "Reserve", maybe that could be a reason for no moving...

4 - How? doubleclick on obective [Priority]?


Thanks again cheers

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Post by Snake Man » 2007-12-28 19:24:34

I like to remind everyone that this is PMC Taiwan Theater bug reports topic, this is not about user made custom campaigns, this is not about how to use tacedit.

If you want to make user made custom campaign, open a new topic. If you need information how to use Tacedit, then use the search button or browse through Theater Tools area manually.
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Post by derStef » 2007-12-28 23:10:22

Yes, sorry snake man.

i'll make a new topic...
i just want to get this nice theater better and better.... sorry guy

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Post by taotoo » 2007-12-29 01:50:37

AF cannot commit to campaign - get a ctd. TE works fine though.

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Post by Closter » 2007-12-30 01:05:43

AF cannot run campaign. I choose campaign, airbase (only blue, I suppose because validAC.bin) and commit. "Type conflict creating unit": beep, background dialog showing message and several times I have to press Close button until finally AF CTDs.
Image

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Post by derStef » 2008-01-01 19:25:21

Is it possible to integrate an own objects folder for the next release like in europe theater!

No, I know the way to add it for my own (Taiwan.tdf) but it would be nice, if it is inside after an install...

cheers.

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Post by derStef » 2008-01-04 13:27:38

- Bad sea tiling on East coast of Taiwan isle (around Hualien, and
esp. northern the coast along)...
- some ports/villages need finetuning (too far in land or too far in water)
- Objective linking problems (from cities, airbases, armybases, bridges,)
- Roads often cut of (more bridges or linking problem?)
- need for more SAM-sites (objective, not units)
- Highwaystrips aren't leveled.
- Osan-like AB is not leveled.
- Airbases are often not in the "middle of the Airbase tile" so it looks weird.

cheers

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Post by Ripcord » 2008-01-07 09:25:34

AF cannot run campaign. I choose campaign, airbase (only blue, I suppose because validAC.bin) and commit. "Type conflict creating unit": beep, background dialog showing message and several times I have to press Close button until finally AF CTDs.
Same exact thing happening with me. Is there a fix for this?

Ripcord

EDIT: AF didn't actually CTD. I got all the same error messages, but found to my surprise that the campaign was running. So I flew a mission. Seemed to be OK.

Should the campaign names be the same as in Korean theatre? Sorry for newb question there.

Also, what is up with the horizon being so, ummm, not level? Not so bad for the land horizon being distorted but the sea horizon not being flat makes this pretty ugly. Is this a known issue? Any fix?

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Post by derStef » 2008-01-07 11:03:21

Japan is set as team 3.

if you join japanese ALL ohters are declared as "friendly" BUT to look on them you have to hit [KEY] 6 (enemy unit) strange.
also red ones got identificated as friendly ....

BTW SM could you add more factories into the theater?
i think there are much more factories in taiwan. :wink:

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Post by 87th_striker » 2008-01-07 18:21:03

derstef wrote:BTW SM could you add more factories into the theater?
i think there are much more factories in taiwan. :wink:
Are the datasets we are using too old ?

NOTICE: THIS DATABASE IS NOT UP TO DATE. This database was developed in 1991/1992 and national boundaries reflect political reality as of that time. Modern country names and boundaries have not been added and their omission does not indicate support or non-support of any nation.

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Post by Sherlock » 2008-01-07 19:54:34

87th_striker wrote:
derstef wrote:BTW SM could you add more factories into the theater?
i think there are much more factories in taiwan. :wink:
Are the datasets we are using too old ?

NOTICE: THIS DATABASE IS NOT UP TO DATE. This database was developed in 1991/1992 and national boundaries reflect political reality as of that time. Modern country names and boundaries have not been added and their omission does not indicate support or non-support of any nation.
factories are added as a funciton of the TCL objective placement files that Snake Man runs after the cities/towns/villages are input. Factory amount or placement has nothing to do with the DCW data downloaded at the terrain tutorial referenced website (penn state ?)
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Post by derStef » 2008-01-07 20:15:58

Sherlock wrote:
factories are added as a funciton of the TCL objective placement files that Snake Man runs after the cities/towns/villages are input. Factory amount or placement has nothing to do with the DCW data downloaded at the terrain tutorial referenced website (penn state ?)
yeah, also possible to do with Tacedit, but the "leveling issue!

could it be possible to get the ground war fully to run with more objects?( to capture, defend,....) just an idea

BTW Snake Man, if i post here, i'm not talking about my mod. ok? no fear. :wink:

cheers

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Post by ccc » 2008-01-08 03:08:30

yes the factory obj is too few in taiwan.. actually taiwan is highly populated with residents and factorys/industrial complex - everywhere!

honestly i don't bother with more facotry obj ATM. imho the more obj won't affect the progress of campaign.

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Post by 87th_striker » 2008-01-08 19:48:17

87th_striker wrote:
derstef wrote:BTW SM could you add more factories into the theater?
i think there are much more factories in taiwan. :wink:
Are the datasets we are using too old ?

NOTICE: THIS DATABASE IS NOT UP TO DATE. This database was developed in 1991/1992 and national boundaries reflect political reality as of that time. Modern country names and boundaries have not been added and their omission does not indicate support or non-support of any nation.
The reason why I ask this question is that during QA of Iran I found that many airfields and bases had been discontinued, while many new ones have been created. I guess the same thing would be valid for roads.

I also feel that datasets for army camps and ammunition storages, oil refineries and factories could be developed to give more realistic theaters.

So for a realistic Taiwan I would suggest something similar, maybe for releases in the future ? (Might be time to raise this question in another thread also.....)

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Post by Ripcord » 2008-01-12 00:15:12

Think I could get a response on this?
Quote:
AF cannot run campaign. I choose campaign, airbase (only blue, I suppose because validAC.bin) and commit. "Type conflict creating unit": beep, background dialog showing message and several times I have to press Close button until finally AF CTDs.


Same exact thing happening with me. Is there a fix for this?

Ripcord

EDIT: AF didn't actually CTD. I got all the same error messages, but found to my surprise that the campaign was running. So I flew a mission. Seemed to be OK.

Should the campaign names be the same as in Korean theatre? Sorry for newb question there.

Also, what is up with the horizon being so, ummm, not level? Not so bad for the land horizon being distorted but the sea horizon not being flat makes this pretty ugly. Is this a known issue? Any fix?
1. Is there a fix for these error messages when starting the campaigns in Taiwan?

2. Should the names of the campaigns be the same as in Korea?

3. Level sea horizon? Any fix

I realize you guys are probably working on a new improved version, but I did want to know if you had any answers on these. Great work, btw, looking forward to future versions.

Ripcord

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Post by RifleFighter » 2008-01-12 16:11:58

OK here are 2 bugs in the theater its self

here is a runway problem..
img]http://img233.imageshack.us/img233/9715 ... 145wk1.png[/img]

here is a problem which I don't know how to call..
img]http://img102.imageshack.us/img102/3906 ... 935tm7.png[/img]

about the campaign:
I chose the first one
looks nice had only one fly on it looks good and I liked that the AWACS tells me where help is needed in DCA roll (never was in other campaigns)

keep making the good job

admin edit: dear god images 1.4mb

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Post by derStef » 2008-01-12 17:30:07

RifleFighter wrote:OK here are 2 bugs in the theater its self

here is a runway problem..

about the campaign:
I chose the first one
looks nice had only one fly on it looks good and I liked that the AWACS tells me where help is needed in DCA roll (never was in other campaigns)

keep making the good job[/img]
hi RF!
At first, you have overwrote the original save2.cam ("first campaign" in UI), with my save2.cam, so please post it in my "taiwan theater mod topic" if you are using the "first campaign". for the other 2 campaigns & other theater issues post here! :wink: (that was my mod, that you flew)

about the problems you've found:
1. Pic: Airbase "leveling" problem: the Airbase Objective is not right leveled or placed. known problem. this happens if you try to add obj via tacedit.
2. Pic: Also airbase leveling prob

Thanks anway, keep on testing and posting! Cheers

greets
Stef

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Post by RifleFighter » 2008-01-12 17:40:59

TNX how can we fix that leveling problem? can I make it with the guides here?

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Post by Snake Man » 2008-01-13 00:23:32

Ripcord wrote:Think I could get a response on this?
Same exact thing happening with me. Is there a fix for this?
There is no fix for it yet.
Should the campaign names be the same as in Korean theatre?
The graphics are the stock default Korean, can you do new ones? If so email them to me in rar packet.
Also, what is up with the horizon being so, ummm, not level?
No idea.
1. Is there a fix for these error messages when starting the campaigns in Taiwan?
No.
2. Should the names of the campaigns be the same as in Korea?
No, but its a know issue, if you can help you are welcome to design new campaign buttons for us.
3. Level sea horizon? Any fix
No, have no idea what this bug is.
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Post by Ripcord » 2008-01-13 09:11:07

Alright, thanks for the response. I'll fly another taiwan mission and take a few screen shots to show you the horizon of the sea.

Could I make new buttons? Don't know, maybe... I am a touchbuddy user, and I have made a few simple buttons for that, using a cool freeware program. So why not give it a try?

Would help to know the name of the file of the existing button graphic, so I can experiment. And what will the names of the campaigns?

Ripcord

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Post by derStef » 2008-01-13 12:42:28

Ripcord: are you using RV?
if so, the dammed tearing horizon line is a graphical issue, has something to do with your graphic settings i think & and RV issue. i thik it's a combination of the 2 problems.
FF/RV team is working on a fix for it! :wink:
the campaign files are the .cam files (X:/Microprose/Falcon4/Campaign/SAVE for example the original korea campaigns). you can open them with TacEdit.

Cheers

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Post by Couby » 2008-08-24 09:58:41

Fresh install of Taiwan v0.4.

UI problems reported here (viewtopic.php?p=175806#175806) for v0.3 still present with OpenFalcon.

I made a litle more investigations in ui files.

I found a fix.

In taiwan tdf there is :

Code: Select all

# where art is loaded from
artdir Theaters\Taiwan\art
In this directory there is art\main and art\resource directories. In these ui files there is only the Taiwan big map.

What is strange, is that there in art directory there is also main and resource directories in which there are other ui files.

So. I modified in taiwan.tdf :
# where art is loaded from
artdir Theaters\Taiwan
I copied taiwan\art\art\main and taiwan\art\art\resource in taiwan\art\main and taiwan\art\resource, and the I erased taiwan\art\art\main and taiwan\art\art\resource.

Now this ui problem is solved.


A zip with tdf and art files :
http://www.falcon4.net/couby/Taiwan.zip
ImageImage

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Post by Snake Man » 2008-08-24 13:34:02

Thanks for the report, will be fixed for next release.
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Post by Couby » 2008-08-24 13:47:58

Thanks SM.
ImageImage

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Post by derStef » 2008-09-01 13:58:14

-Buildings on Runways: Hishnu AB, Pintung South AB.
-Bad mountain/sea edge tiling north of Hualien.

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Re: Taiwan Theater v0.4 bug reports

Post by derStef » 2008-12-30 20:25:55

maybe for the next release:
all airbases: http://www.globalsecurity.org/military/ ... rce-ab.htm

thanks

and all the best for the next year!

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