Taiwan theater

Taiwan theater

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ccc
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Post by ccc » 2007-03-08 00:31:53

Taiwanese F16A bloc 20, is actually based on MLU aireframe and latest avonics component. it can fire aim7, aim120, drop LGB, use downgraded latin pods/snipper pods. also US is about to delivey HARM.

the designation is to ease china's response.

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Post by Fafa » 2007-03-08 08:36:12

New update :

Update for RV/FF (F16A replaced by F16C+)

Update for OF (F16A replaced by F16C-25)

In those DB'S F16 do not carry Harpoons. I could upgrade those F16's version if you want and make my DB available if Taiwan F16'S carry the Harpoon... :wink: ...are they :?:

US squadron have been redeployed in South of Taiwan (big airbases not too small).

Cheers :)

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Post by ccc » 2007-03-08 09:06:02

thanks, i'll check both later.

harpoon, yes taiwanese f16 can carry it. don't bother to tweak DB files at this moment..

BTW i encountered several CTDs while flying F22.. temporaray fix can be found here..

http://forums.frugalsworld.com/vbb/show ... ost1381011

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Post by ccc » 2007-03-08 14:21:52

@Fafa,

the new campaigns look ok. be sure to add more long range SAM batteries on both sides!!

in the second / save1 cam, waves of H6 and Su30 reach taiwan, did not suffer loss from SAM!

the basic concept of camapign here.. note - no more H-5 and An-2 in modern war. of courses, it does not reflect the real situation.. red side got hundreds of theater ballistic missiles and can disable taiwanese airbase in first 15-30 min of war.

Image

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Post by Fafa » 2007-03-08 19:25:29

:oops: :oops: :oops: :oops: :oops:

Hum...ok.

Just need advice for 2 things.

1/ Found how adding those damn Japanese airstrips but there is a leveling problem the strip is high-low-high, how can i resolve this ? Adding airbases make CTD .... :evil: With airstrips, fighters are on the green (or under) and they can't move even with PC.

2/ How adding sam sites without having a CTD when the player or the IA game fly other it ?

Bug1
Bug2
Bug3

Japan Islands in GE

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Post by Snake Man » 2007-03-08 21:31:51

Fafa, I need to add those Japanese feature datas in the terrain creation process, next version should have them including airbases. It would help though if someone pointed out the runway headings and which ones are airstrips.
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Post by ccc » 2007-03-09 14:00:18

Red airbases..

Mahuling
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Qingyang
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Post by ccc » 2007-03-09 14:22:14

taiwan army helicopter base..

Kueijan
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Hu kou
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lungtan
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hsinShe
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Navy helicopter base Tsoying -Tashien
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Post by ccc » 2007-03-10 14:58:47

in save1.cam, F-5E sq do not generate any flights - i think it's database issue. in korea theater, F-5 is assigned for CAS.

there's no CAS case in these campaigns..

BTW F-5 do have secondary air defense role in taiwan theater..so the role score needs to be changed.

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Post by Skwabie » 2007-03-12 17:14:06

Chinese man reporting in! Also my first post here.

We've read TONs of stories of the Taiwan Strait campaign. Some of them ended up throwing nukes all around. :twisted: Finally see a version of the story happening in Falcon. Very hair raising!

Good job and keep up the good work guys!

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Post by Snake Man » 2007-03-12 22:51:51

Skwabie wrote:Chinese man reporting in! Also my first post here.
Welcome aboard.
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Post by T_Rex » 2007-03-13 12:24:16

http://www.strategypage.com/htmw/htspac ... 70313.aspx

Interesting article about a Chinese weapon system that could conceivably attack US a/c carriers from space. From a campaign builder perspective, that could set up an interesting campaign without US/UK carrier support. Perhaps some carrier-borne a/c that made it to land bases, but no carriers in-theater at all.
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Post by ccc » 2007-03-13 13:45:37

@Fafa,

i tested your save1.cam last night..

- if no manned interception, red ac can disable most blue airbase in 24-36 hours. in the following hours, blue counts on carrier-based ac. meanwhile many red costal airbases disabled.

- blue can resume one or two airbases in operational around Day 3.

- blue anti-ship missions are not successful. probably due to DB or AI issue, many ac did not deliver ordance.

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Post by Fafa » 2007-03-13 17:46:16

mhh yes Taiwan is outnumbered, I'll try to add sams without CTD and I think DB must be little modified (Harpoons for F16's could be useful).

The prob come from FC1 and AT3 are missing from the 3ddb and db.

Solutions could be :
1/ adding them in the DB and 3DDB in same time of AGM84 on f16's.
2/ adding F18A and B or C on the airbases to simulate them. So this could also resolve the missing harpoons problem too (in of DB I could use CF18 and F18-AU instead).

What do you think about it ?

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Post by Fafa » 2007-03-13 17:49:07

Fafa, I need to add those Japanese feature datas in the terrain creation process, next version should have them including airbases. It would help though if someone pointed out the runway headings and which ones are airstrips.
So SM, what's up ? did you succeed ?

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Post by ccc » 2007-03-14 05:34:25

Fafa wrote:The prob come from FC1 and AT3 are missing from the 3ddb and db.

Solutions could be :
1/ adding them in the DB and 3DDB in same time of AGM84 on f16's.
2/ adding F18A and B or C on the airbases to simulate them. So this could also resolve the missing harpoons problem too (in of DB I could use CF18 and F18-AU instead).

What do you think about it ?
models are available, don't bother with database ATM.. we're patiently waiting for RV tools.

Image
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Post by Fafa » 2007-03-14 06:13:35

@CCC, are your lods available because I have error 404 onFF/RV website ?
What about OF implementing them in OF version ?

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Post by ccc » 2007-03-14 13:32:12

Fafa wrote:@CCC, are your lods available because I have error 404 onFF/RV website ?
What about OF implementing them in OF version ?
you must have an experienced database editor first.

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Post by Snake Man » 2007-03-14 18:20:01

Fafa wrote:So SM, what's up ? did you succeed ?
I haven't done any Taiwan theater editing since I'm busy (waiting heh) with Iran. I want to do Iran v0.2 ASAP and then I'll mingle with other stuff again.

We have some serious coordinating to do about the campaign, I mean I see you doing alot of editing here. And we need to make quick overview of all the research data posted here so I can add the objectives and stuff into this theater.
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Post by ccc » 2007-03-15 15:40:59

save1.cam, on Day 4, all blue airbases diabled, all costal red airbased disabled. blue side counts on two carriers to launch flights, red sides counts on deep inland airbases to launch bombers.

- pay more attention to interception missions, red lost more bombers and generated much less strike sorties.

- US carrier sunk by four JH7! thanks to campaign engine bug, fleet still generate flights for hornet, C-2, and E-2.. as if there's a phantom carrier :lol:

- suprisingly both carrier groups launched E-2 flight over taiwan for AWAC, tho their radar coverage seems smaller than expected.. many air targets are detected and identified at much short range. C-2 also flies regular supply missions to east coast bases of taiwan - tho those airbasea are destoryed, c-2 seems do their job quite well.

AI ac still have difficulty hitting ships. most weapons missed, or brought back.

J-7E data needs realism tweak.. too maneuvoralbe and stealthy. even rafale can not out turn it and detect it at some distance.

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Post by ccc » 2007-03-16 14:34:45

alright i'll stop the test with Fafa's save1.cam.

- once you lost all taiwan airbases, you have little change to get them back operatoinal.. the two carrier wings can not provide sufficient BARCAP and interception to stop red bombers. sometimes i find one airbase resumed 25% operatoinal - then red bombers rushed to disable it - always i got no single ac nearby for interception.

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Post by Fafa » 2007-03-16 19:18:52

what is the solution ? More Taiwan fighters ?

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Post by Sherlock » 2007-03-16 19:39:35

Fafa wrote:what is the solution ? More Taiwan fighters ?
Or less red air.
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Post by ccc » 2007-03-16 20:37:54

hmm... more fighters, more US navy fighters, and more taiwanese SAMSs. :wink:

honestly, the campaign needs some ground war. without real ground war, it won't lead to an end- win or lose. it needs some red army units popping up at some beachheads, or inland cities, as amphibious landing o r air mobile, then move to capture some cities.

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Post by Snake Man » 2007-03-16 22:37:04

I have added Taiwan into the theaters page. Its quite empty now so more information would be welcome, ccc?

Click the image to get into Taiwan page.
Image
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Post by ccc » 2007-03-17 04:51:46

the info is enough.

the campaigns will feature the invasion of red forces on taiwan, and allied force try to stop red force. if possible, theater should use a dedicated database, to cover fictiontional camapigns from 1960 to 2000+. in 50-60 blue side had more advantage, in 70-90 both side forces were balanced, and in 90-2000+, red got advantage. expcet US F-22/F-35/B-2 in futuristic scene. note - US has already deployed F-22 in japan!

PS- background info..

in 1947, Nationalist leader Chiang kai shek lost civil war against Communists and retreated to Taiwan. in the past decades, Communist China kept claiming the ownerships on Taiwan and prepared the war for recovering it day after night. With the help of US, Nationalists acquired more weapons and established strong defence, thus stablized the critical situation around '50-70. However, after US established normal relationships with China, the balance began leaning toward the red side. As the ecnomics growing at amazing speed, China also developed her military power rapidly, a clash betweenn china, US and her alliance arond west pacific rim is inevitable.

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Post by Snake Man » 2007-03-17 09:39:02

Added some new text into the Taiwan page, its still quite slim but I guess it will have to do for now.
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Post by molnibalage » 2007-03-17 13:24:15

This theater is playable or not in RV? I have PMC_Taiwan_Theater_v0.3, but did'nt work. (There are problem also with PMC Korea128 Theater v0.2.)

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Post by ccc » 2007-03-18 01:34:33

molnibalage wrote:This theater is playable or not in RV? I have PMC_Taiwan_Theater_v0.3, but did'nt work. (There are problem also with PMC Korea128 Theater v0.2.)
read page 2 again, from top to bottom.

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Post by Snake Man » 2007-03-22 18:18:51

This theater has now four pages of posts, I'm wondering would it already require dedicated area/category in our forum... ccc, I believe you're the foremost Taiwan expert here, do you think we have enough activity for the future to justify an forum area? :)
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Post by ccc » 2007-03-23 04:40:34

Snake Man wrote:This theater has now four pages of posts, I'm wondering would it already require dedicated area/category in our forum... ccc, I believe you're the foremost Taiwan expert here, do you think we have enough activity for the future to justify an forum area? :)
no hurry. having a working, basic install is enough for me ATM.

to have enought acitviities in PMC forum, we need few modders willing to dev it further. we need..

1. terrain upgrade, SRTM?
2. campaign expert..
3. database editor/ realism tweak expert. for a dedicated database.
4. 3d models.. i think i've cover all models.

if possible, SRTM upgrade is the first priority, then campaign dev. if the above two working, move ahead for a dedicated DB.

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Post by Parislord » 2007-03-29 03:40:40

ccc wrote:5. in sim, still CTD. i found the TexCompress.exe and run it again, then i can enter the campaign, no problem. it seems texcompress failed at some point of installation.
Where is this file (TexCompress.exe) when I run a search on all .exe files in the Microprose folder, there is no such...

Is "TerrainTexCompress.exe" the util you're referring to?
"The terrain has a higher Pk than any missile you may currently be evading..."

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Post by ccc » 2007-03-29 09:05:45

Parislord wrote:Where is this file (TexCompress.exe) when I run a search on all .exe files in the Microprose folder, there is no such...

Is "TerrainTexCompress.exe" the util you're referring to?
ya, terrain tex compress exe.

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Freeze in load UI

Post by Parislord » 2007-04-01 00:58:55

Get a lockup in the load, never the same pie twice with the error message saying something about couldn't handle fartile texture 414700...
"The terrain has a higher Pk than any missile you may currently be evading..."

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Post by ccc » 2007-04-01 01:18:50

run the terrain tex compress exe again.

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Post by Mapi » 2007-05-17 06:54:27

I played little with the theater logo and the kneemap:

Image
taiwan logo


Image
Kneemap


...a first step :wink:

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Campaign won't run:

Post by Parislord » 2007-11-21 02:52:08

When I mod the Sav.0 w/ tacedit to add/repl ac w/ mid-80's ac, then rebuild sqdn, then save. Rerun texcompress. When I select a sqdn and click commit I get a chord (bass) .wav sound and the game doesn't CTD, just doesn't go to the next screen. If click on commit again, CTD's.

This campaign ran just fine on RV 1004 on a much only Win2KPro setup.

Any thoughts?

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Post by Snake Man » 2007-11-21 04:13:26

Well number one you dont need to run texcompress when you edit campaign, thats a start.

Second, could you be interested of sharing your campaign editing ideas here, perhaps we can offer help and implement the whole campaign into the upcoming version? I assume you want to build some 1980's era technology using campaign right?

But more straight answer is... are you sure all the changed 80's aircrafts in the database work ok, as some (whether it being 80's or not I dont know) I think will crash F4 (RV database entrys).
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Taiwan DB

Post by ranger822 » 2007-11-21 21:38:05

@CCC - can you give a brief status of the DB progress and what remains to be done there? Perhaps I can add a few more items into RV-ITO2?

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