ArmA 2 OA Changelog v1.59 - v1.60

ArmA 2 general discussion

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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » September 09, 2011, 09:12:09 PM

v1.59.84467

Released 09-09-11

Code: Select all

   [84464]  Improved: MP: Remote units should move a lot smoother. 
   [84453]  Fixed: DisableSerialization breaks spawn script variables after Load. 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » September 12, 2011, 09:37:05 PM

v1.59.84527

Released 09-12-11

Code: Select all

   [84478]  Improved: loading of binarized bikb files now supported. 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » September 13, 2011, 09:14:13 PM

v1.59.84554

Released 09-13-11

Code: Select all

n/a
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » September 14, 2011, 04:58:00 PM

v1.59.84580

Released 09-14-11

Code: Select all

n/a
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » September 15, 2011, 07:09:27 PM

v1.59.84628

Released 09-15-11

Code: Select all

n/a
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » September 19, 2011, 06:44:40 PM

v1.59.84689

Released 09-19-11

Code: Select all

   [84632]  Fixed: turret tug after crew turn-in 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » September 20, 2011, 05:30:41 PM

v1.59.84731

Released 09-20-11

Code: Select all

   [84692]  Fixed: AI was often not watching unidentified targets (causing http://dev-heaven.net/issues/24631) 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » September 21, 2011, 07:49:54 PM

v1.59.84749

Released 09-21-11

Code: Select all

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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » September 23, 2011, 09:16:29 PM

v1.59.84868

Released 09-23-11

Code: Select all

   [84865]  Fixed: MP game crashed after loading a save from a complex mission (http://dev-heaven.net/issues/24676) 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » September 29, 2011, 05:38:23 PM

v1.59.84984

Released 09-29-11

Code: Select all

   [84874]  Fixed: Slight cursor offset when selecting items in the listboxes (like mission selection). 
   [84871]  Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01). 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » October 01, 2011, 12:57:19 AM

v1.59.85015

Released 09-30-11

Code: Select all

   [84977]  Optimized: MP: Improved server performance in complex missions. 
   [84957]  Optimized: MP: Reduced number of messages send during JIP to complex missions. 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » October 04, 2011, 10:35:59 PM

v1.59.85101

Released 10-04-11

Code: Select all

   [85032]  Fixed: script command FOR (BASIC) can use capital characters in variable 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » October 06, 2011, 09:35:53 PM

v1.59.85213

Released 10-06-11

Code: Select all

   [85199]  Fixed: Order of init event handlers and init commands was reversed since 1.57 beta (http://dev-heaven.net/issues/14766) 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » October 08, 2011, 09:49:35 AM

v1.59.85248

Released 10-07-11

Code: Select all

   [85244]  Fixed: Objects close to bushes or trees sometimes ignored during visibility testing (http://dev-heaven.net/issues/25230) 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » October 11, 2011, 07:07:55 PM

v1.59.85330

Released 10-11-11

Code: Select all

   [85330]  Optimized: No longer saving "visionPars" and "magazineSlotsOpticsModes" when not used. 
   [85300]  Fixed: Group names were not reused after deleteGroup (http://dev-heaven.net/issues/11483) 
   [85280]  Improved: AI smarter in using binoculars. 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » October 14, 2011, 12:33:10 AM

v1.59.85434

Released 10-13-11

Code: Select all

   [85429]  Fixed: Global event handlers (including onPlayerDisconnected and onMapSingleClick) cleaned when MP debriefing starts (http://dev-heaven.net/issues/16261) 
   [85428]  New: Window title includes Host or Admin status when running windowed to make testing with multiple instances easier. 
   [85424]  Fixed: in config parameter initTurn in turrets work again 
   [85420]  Improved: Direct damage is no longer artificaly reduced for lying soldiers (http://dev-heaven.net/issues/20441) 
   [85348]  Optimized: Simplified scripting value type storage in savegames. 
   [85337]  Optimized: Unknown targets no longer saved, significantly reducing savegame size. 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » October 14, 2011, 08:13:07 PM

v1.59.85478

Released 10-14-11

Code: Select all

   [85474]  Workaround: All players are disconnected when loading save and need to connect again manually. 
   [85448]  Fixed: Scripting command "Reveal" left target side as unknown, requiring visual confirmation (http://dev-heaven.net/issues/25266#note-8) 
   [85440]  Fixed: Bullets damage reduced too much over distance (http://dev-heaven.net/issues/11479) 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » October 17, 2011, 06:08:05 PM

v1.59.85510

Released 10-17-11

Code: Select all

   [85497]  Fixed: Remote units init event handle is no longer run before fully initialized (http://dev-heaven.net/issues/25225) 
   [85489]  Changed: Init handlers executed immediately, not queued for later execution like other events. 
   [85488]  Changed: MP: Units are no longer moved to a new group when they timeout getin (http://dev-heaven.net/issues/25095#note-75) 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » October 20, 2011, 02:42:54 AM

v1.59.85598

Released 10-19-11

Code: Select all

   [85595]  Fixed: Crash or game corruption when loading a game with clients already connected (http://dev-heaven.net/issues/24676) 
   [85594]  New: Server admin can check build numbers of clients using #userlist. 
   [85588]  Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing. 
   [85533]  Changed: MP: BLUFOR roles are now assigned before OPFOR by default. 
   [85529]  Fixed: Reassign allowed clients to use a role reserved for a host. 
   [85520]  Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map). 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » October 21, 2011, 09:33:36 PM

v1.59.85680

Released 10-21-11

Code: Select all

   [85653]  New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1). 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » October 28, 2011, 01:05:40 AM

v1.59.85876

Released 10-27-11

Code: Select all

   [85823]  Fixed: Shadows were not cast on on-surface objects, like helipads. 
   [85747]  Changed: attachTo with the same object no longer resets attached object orientation (http://dev-heaven.net/issues/25272) 
   [85746]  Fixed: There was no debriefing after MP game ends after saving the game. 
   [85741]  Fixed: MP: Bullet tracers of remote vehicles not reliable (). 
   [85737]  Fixed: SaveVar did not work in MP Campaign. 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » October 31, 2011, 12:37:52 PM

v1.59.85889

Released 10-31-11

Code: Select all

   [85882]  Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly, e.g. because of a kill (http://dev-heaven.net/issues/25768) 
   [85881]  Fixed: AI sometimes has forgotten a recently seen kill (http://dev-heaven.net/issues/25768) (result of http://dev-heaven.net/issues/2067#note-12) 
   [85871]  New: Custom memory allocator support (http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator) 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » November 03, 2011, 06:32:49 PM

v1.59.86055

Released 11-03-11

Code: Select all

   [86035]  Fixed: Tanks were not damaged under water when fps was very high (http://dev-heaven.net/issues/25835) 
   [85998]  Improved: Improved AI/autopilot landing abilities (http://dev-heaven.net/issues/25419) 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » November 04, 2011, 08:47:48 PM

v1.59.86122

Released 11-04-11

Code: Select all

   [86122]  Fixed: AI without weapon stuck when crouched (http://dev-heaven.net/issues/16229) 
   [86114]  Prevent crouched AI from sprinting (http://dev-heaven.net/issues/24405) 
   [86060]  New: A command line argument -par=filename can be specified to provide a parameter file (http://dev-heaven.net/issues/26103) 
   [86059]  New: Window title includes player name when running windowed to make testing with multiple instances easier. 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » November 07, 2011, 10:31:52 PM

v1.59.86162

Released 11-07-11

Code: Select all

   [86159]  Fixed: Server response unreliable with long keys (e.g. mod lists) 
   [86128]  Fixed: Soldier running instead of crawling through holes (http://dev-heaven.net/issues/25348) 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » November 08, 2011, 09:13:16 PM

v1.59.86194

Released 11-08-11

Code: Select all

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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » November 09, 2011, 08:59:13 PM

v1.59.86218

Released 11-09-11

Code: Select all

   [86217]  Improved thermal imaging for models with no TI data (http://dev-heaven.net/issues/16673) 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » November 10, 2011, 06:08:15 PM

v1.59.86233

Released 11-10-11

Code: Select all

   [86233]  Fixed: MP: Loosing gear due to water no longer multiplied for each player (http://dev-heaven.net/issues/26162) 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » November 11, 2011, 01:48:43 AM

v1.59.86277

Released 11-10-11

Code: Select all

   [86271]  Fixed: Locked MP role slots after BattlEye kick. 
   [86257]  Fixed: MP: Countermeasures released automatically for a player commanded tank (http://dev-heaven.net/issues/17458)  Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players. 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » November 15, 2011, 04:13:19 PM

v1.59.86364

Released 11-15-11

Code: Select all

   [86296]  Changed: AI gunner is no longer firing at friendly units when ordered to target them. 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » November 16, 2011, 01:32:18 PM

v1.59.86411

Released 11-16-11

Code: Select all

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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » November 16, 2011, 05:09:03 PM

v1.59.86434

Released 11-16-11

Code: Select all

   [86431]  Fixed: Issues with v2 signatures - causing random check to fail (http://dev-heaven.net/issues/26323) 
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Snake Man
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Posts: 8491
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Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » November 18, 2011, 03:58:12 PM

v1.59.86476

Released 11-18-11

Code: Select all

n/a
PMC since 1984

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Snake Man
Commander-In-Chief
Posts: 8491
Joined: August 01, 2000, 01:01:01 AM
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » November 21, 2011, 06:23:17 PM

v1.59.86522

Released 11-21-11

Code: Select all

   [86520]  Fixed: Gamespy Server signature list contains often twice "bi" (http://dev-heaven.net/issues/23752) 
   [86491]  Improved: MP: Diary statistics not available in MP when NetStats is disabled (http://dev-heaven.net/issues/26435) 
   [86484]  Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control). 
PMC since 1984

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Snake Man
Commander-In-Chief
Posts: 8491
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » November 22, 2011, 07:42:03 PM

v1.59.86578

Released 11-22-11

Code: Select all

   [86566]  Fixed: Action taking magazine from a backback has sometimes failed (http://dev-heaven.net/issues/25927) 
PMC since 1984

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Snake Man
Commander-In-Chief
Posts: 8491
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » November 23, 2011, 06:23:16 PM

v1.59.86616

Released 11-23-11

Code: Select all

n/a
PMC since 1984

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Snake Man
Commander-In-Chief
Posts: 8491
Joined: August 01, 2000, 01:01:01 AM
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » November 24, 2011, 07:32:38 PM

v1.59.86652

Released 11-24-11

Code: Select all

   [86647]  MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced. 
   [86643]  Fixed: Massive network traffic optimization during Join in Progress 
   [86620]  Fixed: Searchlight turning itself off for non-server clients (http://dev-heaven.net/issues/4449) 
PMC since 1984

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Snake Man
Commander-In-Chief
Posts: 8491
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Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » November 25, 2011, 06:34:44 PM

v1.59.86705

Released 11-25-11

Code: Select all

   [86704]  Fixed: direct communication (http://dev-heaven.net/issues/26422) 
PMC since 1984

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Snake Man
Commander-In-Chief
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » December 01, 2011, 08:20:52 PM

v1.59.86873

Released 12-01-11

Code: Select all

   [86851]  Fixed: Vehicles attached on ships attached to objects sometimes destroyed (http://dev-heaven.net/issues/26668) 
   [86839]  Fixed: Cannot manipulate doors after game was aborted with doors in transit. (http://dev-heaven.net/issues/26702) 
   [86737]  New: Fast Approximate Anti-Aliasing (FXAA), http://community.bistudio.com/wiki/arma2oa.cfg 
PMC since 1984

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Snake Man
Commander-In-Chief
Posts: 8491
Joined: August 01, 2000, 01:01:01 AM
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » December 05, 2011, 06:38:41 PM

v1.59.86978

Released 12-05-11

Code: Select all

   [86971]  New: -beta=xxxx to allow using beta files without affecting mod handling. 
   [86965]  Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile. 
   [86944]  Added: HitPart event now contains Ammo type name 
   [86925]  Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering). 
   [86916]  New: Player name validation when editing a profile name. 
   [86882]  New: Scripting command visiblePosition to obtain object position as visible on screen (http://dev-heaven.net/issues/26591) 
   [86880]  Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well. 
   [86876]  New: Editor: Visual indication of the selected target for CYCLE waypoint. 
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