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ArmA 2 OA Changelog v1.59 - v1.60

Posted: 2011-04-01 15:57:51
by Snake Man
v1.59.79600

Released 04-01-11

Code: Select all

   [79509]  Fixed: Possible freeze after alt-tab in window mode. 
   [79500]  New: Helipads can be placed on a carrier deck and AI helicopter can land on them. 
   [79462]  Fixed: Airplane sometimes crashed after landing autopilot was activated. 
   [79441]  Fixed: Crash when assembling GMG, L2A1 crew served weapons. 
   [79432]  New: AI able to STOL on runways shorter than 500 m. 
   [79412]  Impoved: Aircraft can be placed on carrier deck in the editor. 

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-05-13 16:26:14
by Snake Man
v1.59.80955

Released 05-13-11

Code: Select all

   [80336]  Optimized: Reduced frame rate drops caused by texture loading (http://dev-heaven.net/issues/14397) 
   [79768]  New: Mods can be configured using Windows Registry. 
   [79670]  Fixed: AI warping at distance in singleplayer (http://dev-heaven.net/issues/1915) 
   [79645]  New: parameter "angle" for reflectors

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-05-20 17:00:48
by Snake Man
v1.59.81201

Released 05-20-11

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Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-05-27 18:38:59
by Snake Man
v1.59.81423

Released 05-27-11

Code: Select all

   [81286]  Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (http://dev-heaven.net/issues/2314) 

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-06-09 18:08:40
by Snake Man
v1.59.81774

Released 06-09-11

Code: Select all

n/a
Was buggy build as it gave "Shaders not valid" error and exited.

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-06-09 20:10:44
by Snake Man
v1.59.81785

Released 06-09-11

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n/a

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-06-13 15:33:10
by Snake Man
v1.59.81857

Released 06-13-11

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n/a

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-06-14 08:18:40
by Snake Man
v1.59.81867

Released 06-14-11

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n/a
Yes, again no changelog posted...

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-06-15 14:17:58
by Snake Man
v1.59.81921

Released 06-15-11

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n/a

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-06-22 16:32:50
by Snake Man
v1.59.82128

Released 06-22-11

Code: Select all

   [82117]  Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot. 
   [81995]  Fixed: AI planes were climing/diving wildly during formation flying. 
   [81956]  Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields.

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-06-28 12:22:41
by Snake Man
v1.59.82282

Released 06-28-11

Code: Select all

   [82265]  Experimental: Memory allocator can be selected using -malloc=N with N=0..4. 
   [82163]  Fixed: No longer display names of buildings hidden by accuracy (http://dev-heaven.net/issues/20503) 
   [82130]  Fixed: Occasional fps drop when AI was getting in a vehicle. 

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-06-29 15:05:22
by Snake Man
v1.59.82346

Released 06-29-11

Code: Select all

   [82342]  Fixed: AI road vehicle avoidance improved. 
   [82295]  Fixed: Private Military Contractors videos flashing (since 80298). 

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-06-30 19:44:15
by Snake Man
v1.59.82407

Released 06-30-11

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n/a

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-07-01 15:30:30
by Snake Man
v1.59.82448

Released 07-01-11

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n/a

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-07-07 16:30:41
by Snake Man
v1.59.82489

Released 07-07-11

Code: Select all

   [82484]  Improved: AI helicopter attempt to land when hit during an attach run. 
   [82476]  Fixed: Crash opportunity when camera object was deleted. 
   [82464]  Improved: AI landing more reliable with broken back rotor. 
   [82451]  New: AI FSMs can be disabled using unit disableAI "FSM". 

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-07-11 16:57:38
by Snake Man
v1.59.82604

Released 07-11-11

Code: Select all

   [82590]  Fixed: Message "Creating debriefing" no longer appearing in the rpt file. 

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-07-19 16:52:33
by Snake Man
v1.59.82901

Released 07-19-11

Code: Select all

   [82899]  Fixed: Signature checking of BAF/PMC addons. 
   [82874]  New: Command line option -nosound to run the game without accessing audio devices. 
   [82699]  Optimized: Some background file operations are faster, esp. with low fps (should fix http://dev-heaven.net/issues/22227) 
   [82654]  Optimized: Visual state interpolation fully enabled. (http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future) 
   [82621]  Improved: Weapons leaving hands while turning on ground  

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-07-20 18:27:01
by Snake Man
v1.59.82948

Released 07-20-11

Code: Select all

   [82939]  Fixed: AI vehicles could spot previously known targets even out of their visual cone (http://dev-heaven.net/issues/18846) 
   [82928]  Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro). 

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-07-22 16:22:38
by Snake Man
v1.59.83015

Released 07-22-11

Code: Select all

   [82969]  Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests). 

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-07-26 10:27:56
by Snake Man
v1.59.83067

Released 07-26-11

Code: Select all

   [83062]  Fixed: Sky sometimes changing abruptly (http://dev-heaven.net/issues/8072) 

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-07-27 11:25:10
by Snake Man
v1.59.83110

Released 07-27-11

Code: Select all

   [83100]  Fixed: Enemy fire no longer reported by units which cannot be aware of it. 
   [83088]  Fixed: Units equipped with NVG no longer turn on the flashlights on their own (http://dev-heaven.net/issues/13041) 
   [83085]  Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" (http://dev-heaven.net/issues/6638) 
   [83077]  Improved: AI considering threats uphill from it a bit more when planning a path. 
   [83076]  Fixed: Object variable space was not cleared reset between missions (http://dev-heaven.net/issues/13620) 

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-07-28 16:46:22
by Snake Man
v1.59.83181

Released 07-28-11

Code: Select all

   [83156]  Fixed: AI units no longer firing at empty enemy vehicles (http://dev-heaven.net/issues/5183) 
   [83137]  Fixed: Walking no longer causes prone-style recoil to be used. (http://dev-heaven.net/issues/22828) 
   [83122]  Fixed: AI no longer considering a car horn as a threat. 
   [83118]  Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (http://dev-heaven.net/issues/7578) 

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-07-29 17:34:26
by Snake Man
v1.59.83261

Released 07-29-11

Code: Select all

   [83258]  Fixed: tugging tracks on tanks 

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-08-01 17:08:10
by Snake Man
v1.59.83313

Released 08-01-11

Code: Select all

   [83310]  Fixed: More space for GameSpy QR2 signature key answer. 
   [83308]  Fixed: low game fps causing innacurate AI weapon aiming (see also http://dev-heaven.net/issues/22974) 
   [83273]  Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them). 

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-08-02 14:48:49
by Snake Man
v1.59.83330

Released 08-02-11

Code: Select all

n/a
Must be hotfix for the bug that last beta caused, where soldier had no horizontal movement of view.


v1.59.83343

Released 08-02-11

Code: Select all

n/a

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-08-03 09:10:36
by Snake Man
v1.59.83363

Released 08-03-11

Code: Select all

n/a

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-08-08 12:31:55
by Snake Man
v1.59.83500

Released 08-08-11

Code: Select all

   [83496]  Changed: AI reactions to close threats more reliable - danger FSM event DCFire is sent only when unit not in the combat mode yet 
   [83471]  Fixed: AI units often not engaging close enemies (http://dev-heaven.net/issues/18951, http://dev-heaven.net/issues/22935) 
   [83400]  New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to. 
   [83390]  Fixed: Most units had maximum skill, ignoring values set in the mission (http://dev-heaven.net/issues/4483) 

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-08-09 18:16:21
by Snake Man
v1.59.83553

Released 08-09-11

Code: Select all

   [83544]  Improved: AI skill settings in difficulty options easier to use. 
   [83530]  Improved: Soldier movement more natural when doing "scan horizon". 

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-08-10 11:25:29
by Snake Man
v1.59.83569

Released 08-10-11

Code: Select all

n/a

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-08-12 14:21:45
by Snake Man
v1.59.83633

Released 08-12-11

Code: Select all

   [83597]  Fixed: Attached objects no longer causing slow car movement. 

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-08-12 16:21:37
by Snake Man
v1.59.83657

Released 08-12-11

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n/a

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-08-16 13:12:06
by Snake Man
v1.59.83740

Released 08-16-11

Code: Select all

   [83726]  Fixed: Lipsync for radio not working. 
   [83721]  Fixed: AI no longer seeing through dense grass (http://dev-heaven.net/issues/5785) 

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-08-17 12:41:10
by Snake Man
v1.59.83780

Released 08-17-11

Code: Select all

   [83759]  Fixed: AI not engagign through glass and other penetrable surfaces (http://dev-heaven.net/issues/4438). 

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-08-30 12:50:57
by Snake Man
v1.59.84108

Released 08-30-11

Code: Select all

   [84057]  Fixed: Possible crash after calling joinSilent and deleteVehicle. 
   [83810]  Fixed: Rare problem of AI fleeing when all enemies mounted vehicles. 

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-08-31 13:32:39
by Snake Man
v1.59.84156

Released 08-31-11

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n/a

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-09-01 20:27:28
by Snake Man
v1.59.84223

Released 09-01-11

Code: Select all

   [84221]  Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down. 
   [84209]  Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles. 

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-09-02 21:54:38
by Snake Man
v1.59.84260

Released 09-02-11

Code: Select all

   [84259]  Fixed: Weapons on pylons changed positions after fireAtTarget (http://dev-heaven.net/issues/24046) 

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-09-06 05:06:16
by Snake Man
v1.59.84290

Released 09-05-11

Code: Select all

   [84285]  Fixed: MP: Remote units jumping back when stopping (http://dev-heaven.net/issues/24034) 
   [84271]  Fixed: MP: Reduced bandwith usage in missions with many soldiers. 
   [84266]  Improved: Better error message shown when memory allocation fails because of too small page file. 
   [84265]  Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box. 

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-09-08 14:27:14
by Snake Man
v1.59.84391

Released 09-08-11

Code: Select all

   [84388]  New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect.  
   [84374]  Optimized: MP: Reduced bandwidth used by standing AI soldiers.  

Re: ArmA 2 OA Changelog v1.59 -

Posted: 2011-09-09 15:18:59
by Snake Man
v1.59.84426

Released 09-09-11

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