ArmA 2 general discussion
Moderators: Lone Wolf, Snake Man
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Snake Man
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Post
by Snake Man » 2011-09-09 18:12:09
v1.59.84467
Released 09-09-11
Code: Select all
[84464] Improved: MP: Remote units should move a lot smoother.
[84453] Fixed: DisableSerialization breaks spawn script variables after Load.
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Snake Man
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by Snake Man » 2011-09-12 18:37:05
v1.59.84527
Released 09-12-11
Code: Select all
[84478] Improved: loading of binarized bikb files now supported.
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Snake Man
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by Snake Man » 2011-09-13 18:14:13
v1.59.84554
Released 09-13-11
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Snake Man
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Post
by Snake Man » 2011-09-14 13:58:00
v1.59.84580
Released 09-14-11
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Snake Man
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by Snake Man » 2011-09-15 16:09:27
v1.59.84628
Released 09-15-11
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Snake Man
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by Snake Man » 2011-09-19 15:44:40
v1.59.84689
Released 09-19-11
Code: Select all
[84632] Fixed: turret tug after crew turn-in
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Snake Man
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by Snake Man » 2011-09-20 14:30:41
v1.59.84731
Released 09-20-11
Code: Select all
[84692] Fixed: AI was often not watching unidentified targets (causing http://dev-heaven.net/issues/24631)
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Snake Man
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by Snake Man » 2011-09-21 16:49:54
v1.59.84749
Released 09-21-11
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Snake Man
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by Snake Man » 2011-09-23 18:16:29
v1.59.84868
Released 09-23-11
Code: Select all
[84865] Fixed: MP game crashed after loading a save from a complex mission (http://dev-heaven.net/issues/24676)
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Snake Man
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by Snake Man » 2011-09-29 14:38:23
v1.59.84984
Released 09-29-11
Code: Select all
[84874] Fixed: Slight cursor offset when selecting items in the listboxes (like mission selection).
[84871] Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01).
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Snake Man
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by Snake Man » 2011-09-30 21:57:19
v1.59.85015
Released 09-30-11
Code: Select all
[84977] Optimized: MP: Improved server performance in complex missions.
[84957] Optimized: MP: Reduced number of messages send during JIP to complex missions.
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Snake Man
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by Snake Man » 2011-10-04 19:35:59
v1.59.85101
Released 10-04-11
Code: Select all
[85032] Fixed: script command FOR (BASIC) can use capital characters in variable
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Snake Man
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by Snake Man » 2011-10-06 18:35:53
v1.59.85213
Released 10-06-11
Code: Select all
[85199] Fixed: Order of init event handlers and init commands was reversed since 1.57 beta (http://dev-heaven.net/issues/14766)
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Snake Man
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by Snake Man » 2011-10-08 06:49:35
v1.59.85248
Released 10-07-11
Code: Select all
[85244] Fixed: Objects close to bushes or trees sometimes ignored during visibility testing (http://dev-heaven.net/issues/25230)
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Snake Man
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by Snake Man » 2011-10-11 16:07:55
v1.59.85330
Released 10-11-11
Code: Select all
[85330] Optimized: No longer saving "visionPars" and "magazineSlotsOpticsModes" when not used.
[85300] Fixed: Group names were not reused after deleteGroup (http://dev-heaven.net/issues/11483)
[85280] Improved: AI smarter in using binoculars.
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Snake Man
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Post
by Snake Man » 2011-10-13 21:33:10
v1.59.85434
Released 10-13-11
Code: Select all
[85429] Fixed: Global event handlers (including onPlayerDisconnected and onMapSingleClick) cleaned when MP debriefing starts (http://dev-heaven.net/issues/16261)
[85428] New: Window title includes Host or Admin status when running windowed to make testing with multiple instances easier.
[85424] Fixed: in config parameter initTurn in turrets work again
[85420] Improved: Direct damage is no longer artificaly reduced for lying soldiers (http://dev-heaven.net/issues/20441)
[85348] Optimized: Simplified scripting value type storage in savegames.
[85337] Optimized: Unknown targets no longer saved, significantly reducing savegame size.
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Snake Man
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by Snake Man » 2011-10-14 17:13:07
v1.59.85478
Released 10-14-11
Code: Select all
[85474] Workaround: All players are disconnected when loading save and need to connect again manually.
[85448] Fixed: Scripting command "Reveal" left target side as unknown, requiring visual confirmation (http://dev-heaven.net/issues/25266#note-8)
[85440] Fixed: Bullets damage reduced too much over distance (http://dev-heaven.net/issues/11479)
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Snake Man
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by Snake Man » 2011-10-17 15:08:05
v1.59.85510
Released 10-17-11
Code: Select all
[85497] Fixed: Remote units init event handle is no longer run before fully initialized (http://dev-heaven.net/issues/25225)
[85489] Changed: Init handlers executed immediately, not queued for later execution like other events.
[85488] Changed: MP: Units are no longer moved to a new group when they timeout getin (http://dev-heaven.net/issues/25095#note-75)
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Snake Man
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Post
by Snake Man » 2011-10-19 23:42:54
v1.59.85598
Released 10-19-11
Code: Select all
[85595] Fixed: Crash or game corruption when loading a game with clients already connected (http://dev-heaven.net/issues/24676)
[85594] New: Server admin can check build numbers of clients using #userlist.
[85588] Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing.
[85533] Changed: MP: BLUFOR roles are now assigned before OPFOR by default.
[85529] Fixed: Reassign allowed clients to use a role reserved for a host.
[85520] Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map).
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Snake Man
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by Snake Man » 2011-10-21 18:33:36
v1.59.85680
Released 10-21-11
Code: Select all
[85653] New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1).
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Snake Man
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by Snake Man » 2011-10-27 22:05:40
v1.59.85876
Released 10-27-11
Code: Select all
[85823] Fixed: Shadows were not cast on on-surface objects, like helipads.
[85747] Changed: attachTo with the same object no longer resets attached object orientation (http://dev-heaven.net/issues/25272)
[85746] Fixed: There was no debriefing after MP game ends after saving the game.
[85741] Fixed: MP: Bullet tracers of remote vehicles not reliable ().
[85737] Fixed: SaveVar did not work in MP Campaign.
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Snake Man
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by Snake Man » 2011-10-31 10:37:52
v1.59.85889
Released 10-31-11
Code: Select all
[85882] Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly, e.g. because of a kill (http://dev-heaven.net/issues/25768)
[85881] Fixed: AI sometimes has forgotten a recently seen kill (http://dev-heaven.net/issues/25768) (result of http://dev-heaven.net/issues/2067#note-12)
[85871] New: Custom memory allocator support (http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator)
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Snake Man
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by Snake Man » 2011-11-03 16:32:49
v1.59.86055
Released 11-03-11
Code: Select all
[86035] Fixed: Tanks were not damaged under water when fps was very high (http://dev-heaven.net/issues/25835)
[85998] Improved: Improved AI/autopilot landing abilities (http://dev-heaven.net/issues/25419)
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Snake Man
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by Snake Man » 2011-11-04 18:47:48
v1.59.86122
Released 11-04-11
Code: Select all
[86122] Fixed: AI without weapon stuck when crouched (http://dev-heaven.net/issues/16229)
[86114] Prevent crouched AI from sprinting (http://dev-heaven.net/issues/24405)
[86060] New: A command line argument -par=filename can be specified to provide a parameter file (http://dev-heaven.net/issues/26103)
[86059] New: Window title includes player name when running windowed to make testing with multiple instances easier.
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Snake Man
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Post
by Snake Man » 2011-11-07 20:31:52
v1.59.86162
Released 11-07-11
Code: Select all
[86159] Fixed: Server response unreliable with long keys (e.g. mod lists)
[86128] Fixed: Soldier running instead of crawling through holes (http://dev-heaven.net/issues/25348)
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Snake Man
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Post
by Snake Man » 2011-11-08 19:13:16
v1.59.86194
Released 11-08-11
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Snake Man
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by Snake Man » 2011-11-09 18:59:13
v1.59.86218
Released 11-09-11
Code: Select all
[86217] Improved thermal imaging for models with no TI data (http://dev-heaven.net/issues/16673)
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Snake Man
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by Snake Man » 2011-11-10 16:08:15
v1.59.86233
Released 11-10-11
Code: Select all
[86233] Fixed: MP: Loosing gear due to water no longer multiplied for each player (http://dev-heaven.net/issues/26162)
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Snake Man
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by Snake Man » 2011-11-10 23:48:43
v1.59.86277
Released 11-10-11
Code: Select all
[86271] Fixed: Locked MP role slots after BattlEye kick.
[86257] Fixed: MP: Countermeasures released automatically for a player commanded tank (http://dev-heaven.net/issues/17458) Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players.
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Snake Man
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by Snake Man » 2011-11-15 14:13:19
v1.59.86364
Released 11-15-11
Code: Select all
[86296] Changed: AI gunner is no longer firing at friendly units when ordered to target them.
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Snake Man
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Post
by Snake Man » 2011-11-16 11:32:18
v1.59.86411
Released 11-16-11
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Snake Man
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Post
by Snake Man » 2011-11-16 15:09:03
v1.59.86434
Released 11-16-11
Code: Select all
[86431] Fixed: Issues with v2 signatures - causing random check to fail (http://dev-heaven.net/issues/26323)
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Snake Man
- Commander-In-Chief
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Post
by Snake Man » 2011-11-18 13:58:12
v1.59.86476
Released 11-18-11
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Snake Man
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Post
by Snake Man » 2011-11-21 16:23:17
v1.59.86522
Released 11-21-11
Code: Select all
[86520] Fixed: Gamespy Server signature list contains often twice "bi" (http://dev-heaven.net/issues/23752)
[86491] Improved: MP: Diary statistics not available in MP when NetStats is disabled (http://dev-heaven.net/issues/26435)
[86484] Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control).
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Snake Man
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by Snake Man » 2011-11-22 17:42:03
v1.59.86578
Released 11-22-11
Code: Select all
[86566] Fixed: Action taking magazine from a backback has sometimes failed (http://dev-heaven.net/issues/25927)
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Snake Man
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by Snake Man » 2011-11-23 16:23:16
v1.59.86616
Released 11-23-11
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Snake Man
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by Snake Man » 2011-11-24 17:32:38
v1.59.86652
Released 11-24-11
Code: Select all
[86647] MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced.
[86643] Fixed: Massive network traffic optimization during Join in Progress
[86620] Fixed: Searchlight turning itself off for non-server clients (http://dev-heaven.net/issues/4449)
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Snake Man
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by Snake Man » 2011-11-25 16:34:44
v1.59.86705
Released 11-25-11
Code: Select all
[86704] Fixed: direct communication (http://dev-heaven.net/issues/26422)
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Snake Man
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Post
by Snake Man » 2011-12-01 18:20:52
v1.59.86873
Released 12-01-11
Code: Select all
[86851] Fixed: Vehicles attached on ships attached to objects sometimes destroyed (http://dev-heaven.net/issues/26668)
[86839] Fixed: Cannot manipulate doors after game was aborted with doors in transit. (http://dev-heaven.net/issues/26702)
[86737] New: Fast Approximate Anti-Aliasing (FXAA), http://community.bistudio.com/wiki/arma2oa.cfg
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Snake Man
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Post
by Snake Man » 2011-12-05 16:38:41
v1.59.86978
Released 12-05-11
Code: Select all
[86971] New: -beta=xxxx to allow using beta files without affecting mod handling.
[86965] Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile.
[86944] Added: HitPart event now contains Ammo type name
[86925] Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering).
[86916] New: Player name validation when editing a profile name.
[86882] New: Scripting command visiblePosition to obtain object position as visible on screen (http://dev-heaven.net/issues/26591)
[86880] Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well.
[86876] New: Editor: Visual indication of the selected target for CYCLE waypoint.
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