ArmA 2 OA Changelog v1.59 - v1.60

ArmA 2 general discussion

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ArmA 2 OA Changelog v1.59 - v1.60

Post by Snake Man » 2011-04-01, 03:57:51 PM

v1.59.79600

Released 04-01-11

Code: Select all

   [79509]  Fixed: Possible freeze after alt-tab in window mode. 
   [79500]  New: Helipads can be placed on a carrier deck and AI helicopter can land on them. 
   [79462]  Fixed: Airplane sometimes crashed after landing autopilot was activated. 
   [79441]  Fixed: Crash when assembling GMG, L2A1 crew served weapons. 
   [79432]  New: AI able to STOL on runways shorter than 500 m. 
   [79412]  Impoved: Aircraft can be placed on carrier deck in the editor. 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-05-13, 04:26:14 PM

v1.59.80955

Released 05-13-11

Code: Select all

   [80336]  Optimized: Reduced frame rate drops caused by texture loading (http://dev-heaven.net/issues/14397) 
   [79768]  New: Mods can be configured using Windows Registry. 
   [79670]  Fixed: AI warping at distance in singleplayer (http://dev-heaven.net/issues/1915) 
   [79645]  New: parameter "angle" for reflectors
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-05-20, 05:00:48 PM

v1.59.81201

Released 05-20-11

Code: Select all

n/a
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-05-27, 06:38:59 PM

v1.59.81423

Released 05-27-11

Code: Select all

   [81286]  Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (http://dev-heaven.net/issues/2314) 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-06-09, 06:08:40 PM

v1.59.81774

Released 06-09-11

Code: Select all

n/a
Was buggy build as it gave "Shaders not valid" error and exited.
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-06-09, 08:10:44 PM

v1.59.81785

Released 06-09-11

Code: Select all

n/a
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-06-13, 03:33:10 PM

v1.59.81857

Released 06-13-11

Code: Select all

n/a
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-06-14, 08:18:40 AM

v1.59.81867

Released 06-14-11

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n/a
Yes, again no changelog posted...
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-06-15, 02:17:58 PM

v1.59.81921

Released 06-15-11

Code: Select all

n/a
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-06-22, 04:32:50 PM

v1.59.82128

Released 06-22-11

Code: Select all

   [82117]  Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot. 
   [81995]  Fixed: AI planes were climing/diving wildly during formation flying. 
   [81956]  Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields.
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-06-28, 12:22:41 PM

v1.59.82282

Released 06-28-11

Code: Select all

   [82265]  Experimental: Memory allocator can be selected using -malloc=N with N=0..4. 
   [82163]  Fixed: No longer display names of buildings hidden by accuracy (http://dev-heaven.net/issues/20503) 
   [82130]  Fixed: Occasional fps drop when AI was getting in a vehicle. 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-06-29, 03:05:22 PM

v1.59.82346

Released 06-29-11

Code: Select all

   [82342]  Fixed: AI road vehicle avoidance improved. 
   [82295]  Fixed: Private Military Contractors videos flashing (since 80298). 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-06-30, 07:44:15 PM

v1.59.82407

Released 06-30-11

Code: Select all

n/a
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-07-01, 03:30:30 PM

v1.59.82448

Released 07-01-11

Code: Select all

n/a
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-07-07, 04:30:41 PM

v1.59.82489

Released 07-07-11

Code: Select all

   [82484]  Improved: AI helicopter attempt to land when hit during an attach run. 
   [82476]  Fixed: Crash opportunity when camera object was deleted. 
   [82464]  Improved: AI landing more reliable with broken back rotor. 
   [82451]  New: AI FSMs can be disabled using unit disableAI "FSM". 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-07-11, 04:57:38 PM

v1.59.82604

Released 07-11-11

Code: Select all

   [82590]  Fixed: Message "Creating debriefing" no longer appearing in the rpt file. 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-07-19, 04:52:33 PM

v1.59.82901

Released 07-19-11

Code: Select all

   [82899]  Fixed: Signature checking of BAF/PMC addons. 
   [82874]  New: Command line option -nosound to run the game without accessing audio devices. 
   [82699]  Optimized: Some background file operations are faster, esp. with low fps (should fix http://dev-heaven.net/issues/22227) 
   [82654]  Optimized: Visual state interpolation fully enabled. (http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future) 
   [82621]  Improved: Weapons leaving hands while turning on ground  
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-07-20, 06:27:01 PM

v1.59.82948

Released 07-20-11

Code: Select all

   [82939]  Fixed: AI vehicles could spot previously known targets even out of their visual cone (http://dev-heaven.net/issues/18846) 
   [82928]  Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro). 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-07-22, 04:22:38 PM

v1.59.83015

Released 07-22-11

Code: Select all

   [82969]  Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests). 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-07-26, 10:27:56 AM

v1.59.83067

Released 07-26-11

Code: Select all

   [83062]  Fixed: Sky sometimes changing abruptly (http://dev-heaven.net/issues/8072) 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-07-27, 11:25:10 AM

v1.59.83110

Released 07-27-11

Code: Select all

   [83100]  Fixed: Enemy fire no longer reported by units which cannot be aware of it. 
   [83088]  Fixed: Units equipped with NVG no longer turn on the flashlights on their own (http://dev-heaven.net/issues/13041) 
   [83085]  Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" (http://dev-heaven.net/issues/6638) 
   [83077]  Improved: AI considering threats uphill from it a bit more when planning a path. 
   [83076]  Fixed: Object variable space was not cleared reset between missions (http://dev-heaven.net/issues/13620) 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-07-28, 04:46:22 PM

v1.59.83181

Released 07-28-11

Code: Select all

   [83156]  Fixed: AI units no longer firing at empty enemy vehicles (http://dev-heaven.net/issues/5183) 
   [83137]  Fixed: Walking no longer causes prone-style recoil to be used. (http://dev-heaven.net/issues/22828) 
   [83122]  Fixed: AI no longer considering a car horn as a threat. 
   [83118]  Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (http://dev-heaven.net/issues/7578) 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-07-29, 05:34:26 PM

v1.59.83261

Released 07-29-11

Code: Select all

   [83258]  Fixed: tugging tracks on tanks 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-08-01, 05:08:10 PM

v1.59.83313

Released 08-01-11

Code: Select all

   [83310]  Fixed: More space for GameSpy QR2 signature key answer. 
   [83308]  Fixed: low game fps causing innacurate AI weapon aiming (see also http://dev-heaven.net/issues/22974) 
   [83273]  Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them). 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-08-02, 02:48:49 PM

v1.59.83330

Released 08-02-11

Code: Select all

n/a
Must be hotfix for the bug that last beta caused, where soldier had no horizontal movement of view.


v1.59.83343

Released 08-02-11

Code: Select all

n/a
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-08-03, 09:10:36 AM

v1.59.83363

Released 08-03-11

Code: Select all

n/a
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-08-08, 12:31:55 PM

v1.59.83500

Released 08-08-11

Code: Select all

   [83496]  Changed: AI reactions to close threats more reliable - danger FSM event DCFire is sent only when unit not in the combat mode yet 
   [83471]  Fixed: AI units often not engaging close enemies (http://dev-heaven.net/issues/18951, http://dev-heaven.net/issues/22935) 
   [83400]  New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to. 
   [83390]  Fixed: Most units had maximum skill, ignoring values set in the mission (http://dev-heaven.net/issues/4483) 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-08-09, 06:16:21 PM

v1.59.83553

Released 08-09-11

Code: Select all

   [83544]  Improved: AI skill settings in difficulty options easier to use. 
   [83530]  Improved: Soldier movement more natural when doing "scan horizon". 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-08-10, 11:25:29 AM

v1.59.83569

Released 08-10-11

Code: Select all

n/a
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-08-12, 02:21:45 PM

v1.59.83633

Released 08-12-11

Code: Select all

   [83597]  Fixed: Attached objects no longer causing slow car movement. 
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-08-12, 04:21:37 PM

v1.59.83657

Released 08-12-11

Code: Select all

n/a
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-08-16, 01:12:06 PM

v1.59.83740

Released 08-16-11

Code: Select all

   [83726]  Fixed: Lipsync for radio not working. 
   [83721]  Fixed: AI no longer seeing through dense grass (http://dev-heaven.net/issues/5785) 
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Snake Man
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-08-17, 12:41:10 PM

v1.59.83780

Released 08-17-11

Code: Select all

   [83759]  Fixed: AI not engagign through glass and other penetrable surfaces (http://dev-heaven.net/issues/4438). 
PMC since 1984

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Snake Man
Commander-In-Chief
Posts: 8561
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Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-08-30, 12:50:57 PM

v1.59.84108

Released 08-30-11

Code: Select all

   [84057]  Fixed: Possible crash after calling joinSilent and deleteVehicle. 
   [83810]  Fixed: Rare problem of AI fleeing when all enemies mounted vehicles. 
PMC since 1984

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Snake Man
Commander-In-Chief
Posts: 8561
Joined: 2000-07-31, 10:01:01 PM
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-08-31, 01:32:39 PM

v1.59.84156

Released 08-31-11

Code: Select all

n/a
PMC since 1984

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Snake Man
Commander-In-Chief
Posts: 8561
Joined: 2000-07-31, 10:01:01 PM
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
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Location: PMC

Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-09-01, 08:27:28 PM

v1.59.84223

Released 09-01-11

Code: Select all

   [84221]  Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down. 
   [84209]  Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles. 
PMC since 1984

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Snake Man
Commander-In-Chief
Posts: 8561
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Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-09-02, 09:54:38 PM

v1.59.84260

Released 09-02-11

Code: Select all

   [84259]  Fixed: Weapons on pylons changed positions after fireAtTarget (http://dev-heaven.net/issues/24046) 
PMC since 1984

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Snake Man
Commander-In-Chief
Posts: 8561
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Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-09-06, 05:06:16 AM

v1.59.84290

Released 09-05-11

Code: Select all

   [84285]  Fixed: MP: Remote units jumping back when stopping (http://dev-heaven.net/issues/24034) 
   [84271]  Fixed: MP: Reduced bandwith usage in missions with many soldiers. 
   [84266]  Improved: Better error message shown when memory allocation fails because of too small page file. 
   [84265]  Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box. 
PMC since 1984

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Snake Man
Commander-In-Chief
Posts: 8561
Joined: 2000-07-31, 10:01:01 PM
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
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Location: PMC

Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-09-08, 02:27:14 PM

v1.59.84391

Released 09-08-11

Code: Select all

   [84388]  New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect.  
   [84374]  Optimized: MP: Reduced bandwidth used by standing AI soldiers.  
PMC since 1984

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Snake Man
Commander-In-Chief
Posts: 8561
Joined: 2000-07-31, 10:01:01 PM
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Re: ArmA 2 OA Changelog v1.59 -

Post by Snake Man » 2011-09-09, 03:18:59 PM

v1.59.84426

Released 09-09-11

Code: Select all

n/a
PMC since 1984

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