ArmA 2 OA Changelog v1.52 - v1.59

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ArmA 2 OA Changelog v1.52 - v1.59

Post by Snake Man » 2010-06-29 19:08:50

ArmA 2 Operation Arrowhead changelog

v1.52 (v1.52.71816) Patch. Released Jun 30th, 2010.

Code: Select all

===Engine===
* Fixed: C130 was crashing on takeoff.
* Fixed: Multiplayer UI - Cannot play after cancel.
* Improved: Helmet Mounted Display is drawn only for driver.
* Fixed: AutoSaves in MP.
* Improved: Show cargo unit name when speking in vehicle.
* Fixed: Crash with fired event handler.
* Fixed: Allow soldier to shoot if his target is too close and on higher ground.
* Improved: VON: speech encoding/decoding - dropout silence is not inserted so often.
* Improved: Blinking camp fires.
* Fixed: MP clients crash when they are ordered to turn on their flashlights or lasers.
* Fixed: Allow zeroing in external camera.


===Missions===
* "Pathfinder" tuned opfor positions and flow.
* "Coltan blues" inputting code has been tuned and timer delayed.
* "Coltan blues" FTL tuning. 
* "From hell" tuned default weapons in MP.
* "From hell" optimized unit count and positions - improved FPS and playability.
* "Good morning T-stan" tuned winning conditions and FTL.
* "Good morning T-stan"  convoy skill lowered and composition tweaked to decrease the mission difficulty.
* "Phoenix Op" optimized and tuned Opfor positions and unit count.
* "Laser show" fixed crashing chopper.
* "Press conference" fixed for MP.
* SP scenarios loading screens changed.
* SSM several fixes in the simple support module.
* surrendering fixed in "Pathfinder" and "From hell".
* Several localization fixes. 
* Deathmatch and teamdeathmatch templates fixed.   
* Several minor fixes of the singleplayer missions.
* UAV & ULB can now be used with terminal backpack on
 
===Data===
* Fixed: Healing by UH-60M MEV, Stryker MEV and S1203 ambulance.
* Fixed: Speed indicators in UAZs.
* Fixed: Missing shadow on V3S (Fuel).
* Fixed: Optics model of static AT-13 Metis.
* Fixed: L39 wreck geometry.
* Fixed: S1203 number plate.
* New: Microphone volume slider.
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-07-02 12:36:20

v1.52.71900

Released 07-02-10

Code: Select all

   [71896]  Fixed: TI was red instead of B/W with some settings and graphics cards. 
   [71891]  Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes. 
   [71882]  Fixed: Disabled debugging message "Added texture headers from file" 
   [71527]  Fixed: C130 was crashing on takeoff.
(added all changes from last Arma2 beta patch) 
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-07-09 17:40:49

v1.52.71952

Released 07-08-10

Code: Select all

   [71910]  Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704) 
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-07-12 09:31:13

v1.52.72018

Released 07-12-10

Code: Select all

   [71976]  Fixed: AI vision is now effected by light sources. 
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-07-15 12:53:47

v1.52.72107

Released 07-15-10

Code: Select all

   [72101]  Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876) 
   [72100]  Fixed: Unit in vehicle could not open gear in map.  
   [72094]  Fixed: client freezes when accessing ammobox 
   [72084]  Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689) 
   [72035]  Fixed: EEIncomingMissile event parameter 
   [71988]  Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-07-20 20:19:24

v1.52.72197

Released 07-20-10

Code: Select all

   [72189]  Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations. 
   [72188]  Fixed: crew getting killed in vehicles driving from hill/slope 
   [72163]  Fixed: Audio unsupported sample frequency error 
   [72132]  Fixed: IRStrobe (http://dev-heaven.net/issues/11852)
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-07-26 17:38:37

v1.52.72291

Released 07-26-10

Code: Select all

   [72203]  Fixed: Sonic Cracks and Tracers not working in multiplayer 
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-08-03 15:13:42

v1.52.72418

Released 08-03-10

Code: Select all

   [72417]  New: Aircraft now auto-trims at high speed to prevent climbing. 
   [72407]  Improved: More 3D/2D resolution ratios (8:7 and 6:5) added. 
   [72375]  Fixed: Transport waited for dead unit to get out. 
   [72333]  Fixed: NV tracers visible in TI (http://dev-heaven.net/issues/11608) 
   [72331]  Fixed: Decreased tank sliding.
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-08-06 16:58:07

v1.52.72539

Released 08-06-10

Code: Select all

n/a
This version gave instant error resulting to a CTD, so BIS pulled the patch out of their beta patches page.
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-08-13 13:45:36

v1.52.72716

Released 08-13-10

Code: Select all

   [72701]  New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands 
   [72698]  Experimental: TCMalloc used as a memory allocator. 
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-08-18 17:45:01

v1.52.72787

Released 08-18-10

Code: Select all

   [72787]  New: Mods contents hashes are compared instead of mods lists when equal mods are required on server. 
   [72716]  Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling. 
   [72710]  Fixed: Terrain shadows were too short (http://dev-heaven.net/issues/12328)
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-08-24 10:14:28

v1.52.72863

Released 08-24-10

Code: Select all

   [72851]  New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI). 
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-08-26 11:43:35

v1.54.72888

Released 08-26-10

Code: Select all

Version 1.54 Highlights

  * Arma 2: British Armed Forces Lite - all units, vehicles and weapons from Arma 2: British Armed Forces are included in this patch with lower quality textures and audio files. The full version of Arma 2: British Armed Forces with high resolution textures and packed with a new campaign and large selection of new single player missions is available for purchase, see http://www.arma2.com/baf for more information about the content of Arma 2: British Armed Forces.

  * Numerous stability and functionality fixes and improvements

  * Reworked MP Session Browser and Mission Selector

  * Engineer - Engineers have undergone some serious training and are now capable of repairing damaged vehicles and defusing mines. An engineer can patch up a badly damaged vehicle, making it operable. A damaged component can be repaired to 60% status; however, note that the total damage inflicted upon the vehicle persists, and further damage will be calculated cumulatively. An engineer can defuse mines, satchels, and IEDs. It's possible to order an engineer to repair/defuse something by standing close to it, selecting 'engineer' in your command bar, and then pressing '6-1' ('action' > 'defuse'/'repair'). If you are engineer yourself, simply select 'action' > 'defuse'/'repair' from the Action Menu (default binding is the middle mouse button).

  * Artillery Computer - All indirect fire weapons can exploit the brand new artillery computer by selecting it in the Action Menu (default binding is the mouse wheel). The artillery computer initiates an interface where you can see your weapon, and the associated minimal and maximal ranges on the map. You may adjust your fire mode in the menu to the right and select the target area that your ordinance will strike. The display will indicate an estimated time to target; once you fire the ordinance - by clicking the 'Fire' button - the interface will track each shot. Your aim will change according to your actions once you leave the artillery computer.


Version 1.52-1.54 Changelog

Engine

  * New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
  * New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
  * Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
  * Fixed: Terrain shadows were too short (http://dev-heaven.net/issues/12328)
  * New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
  * Experimental: TCMalloc used as a memory allocator.
  * New: Aircraft now auto-trims at high speed to prevent climbing.
  * Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
  * Fixed: Transport waited for dead unit to get out.
  * Fixed: NV tracers visible in TI (http://dev-heaven.net/issues/11608)
  * Fixed: Decreased tank sliding.
  * Fixed: Sonic Cracks and Tracers not working in multiplayer
  * Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
  * Fixed: crew getting killed in vehicles driving from hill/slope
  * Fixed: Audio unsupported sample frequency error
  * Fixed: IRStrobe (http://dev-heaven.net/issues/11852)
  * Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876)
  * Fixed: Unit in vehicle could not open gear in map.
  * Fixed: client freezes when accessing ammobox (http://dev-heaven.net/issues/11577)
  * Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689)
  * Fixed: Dead player bodies disappeared after respawn.
  * New: Repair vehicle and deactivate satchel charge action for engineer.
  * Fixed: EEIncomingMissile event parameter
  * New: Added scripting function disableTIEquipment.
  * New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
  * Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)
  * Fixed: AI vision was not affected by light sources.
  * Fixed: Birds were heard inside of a closed vehicle.
  * Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)
  * Fixed: TI was red instead of B/W with some settings and graphics cards.
  * Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
  * Fixed: Disabled debugging message "Added texture headers from file"
  * Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240)
  * Fixed: Fog and sky colors did not match when dark.
  * Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051)
  * Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374)
  * Fixed: Improved game stability with a small page file.
  * Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)
  * Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction


Missions

  * Fixed: In E06 player should survive fall on ground without opening parachute.
  * Fixed: Module Alice2 MP issues.


Data

  * Fixed: Improved AI path planning and path tracking with tanks.
  * Fixed: Assembling/disassembling issue with M2 minitripod and M2 machinegun.
  * Fixed: Sound of silenced Mk17 CCO.
  * Fixed: Mi8 and Mi17 model animations bug in ARMA2:Combined operations only.
  * Fixed: Fire-geometry in all Mi8 and Mi17, crew wasn't vulnerable in some cases.
  * Fixed: Get-in points for MH-6J.
  * Improved: Special units in US, CZ and Germany factions can hide bodies.
  * Changed: Slot size of MAAWS magazines.
  * Improved: AI wasn't able to destroy static weapons in some cases.
  * Fixed: Animations of US Static TOW launcher.
  * Fixed: Words Sabot and M-gun in radio protocols.
  * Fixed: Damage zone indicator ATRQ and MROT were exchanged in helicopter.
  * Fixed: Rockets count in Mi-171Sh.
  * Changed: Destruct type for market tents.
  * Fixed: HEAT ammunition for T-55 and Stryker MGS.
  * Fixed: Glass penetrability of Mi-171Sh.


Version 1.52 Changelog

Engine

  * Fixed: C130 was crashing on takeoff.
  * Fixed: Multiplayer UI - Cannot play after cancel.
  * Improved: Helmet Mounted Display is drawn only for driver.
  * Fixed: AutoSaves in MP.
  * Improved: Show cargo unit name when speking in vehicle.
  * Fixed: Crash with fired event handler.
  * Fixed: Allow soldier to shoot if his target is too close and on higher ground.
  * Improved: VON: speech encoding/decoding - dropout silence is not inserted so often.
  * Improved: Blinking camp fires.
  * Fixed: MP clients crash when they are ordered to turn on their flashlights or lasers.
  * Fixed: Allow zeroing in external camera.



Missions

  * "Pathfinder" tuned opfor positions and flow.
  * "Coltan blues" inputting code has been tuned and timer delayed.
  * "Coltan blues" FTL tuning.
  * "From hell" tuned default weapons in MP.
  * "From hell" optimized unit count and positions - improved FPS and playability.
  * "Good morning T-stan" tuned winning conditions and FTL.
  * "Good morning T-stan" convoy skill lowered and composition tweaked to decrease the mission difficulty.
  * "Phoenix Op" optimized and tuned Opfor positions and unit count.
  * "Laser show" fixed crashing chopper.
  * "Press conference" fixed for MP.
  * SP scenarios loading screens changed.
  * SSM several fixes in the simple support module.
  * surrendering fixed in "Pathfinder" and "From hell".
  * Several localization fixes.
  * Deathmatch and teamdeathmatch templates fixed.
  * Several minor fixes of the singleplayer missions.
  * UAV & ULB can now be used with terminal backpack on


Data

  * Fixed: Healing by UH-60M MEV, Stryker MEV and S1203 ambulance.
  * Fixed: Speed indicators in UAZs.
  * Fixed: Missing shadow on V3S (Fuel).
  * Fixed: Optics model of static AT-13 Metis.
  * Fixed: L39 wreck geometry.
  * Fixed: S1203 number plate.
  * New: Microphone volume slider.
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-08-27 15:14:09

v1.54.72967

Released 08-27-10

Code: Select all

   [72966]  Fixed: AI stuck while in combat/stealth mode 
   [72947]  New: Explosive shells penetrate bushes; Fixed: FireAtPosition aimpoint 
   [72924]  Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-09-03 16:32:36

v1.54.73115

Released 09-03-10

Code: Select all

   [73115]  Fixed: crash in Ka52 while player as gunner 
   [73094]  Fixed: Shadows sometimes disappered, esp. when sun was behind a player. 
   [73079]  Improved: changed tank AI driver behaviour 
   [73073]  New: Better clients bad CDKey checking on server. 
   [73068]  Fixed: Crash with AI leaving vehicle with GetOut EH (http://dev-heaven.net/issues/11011) 
   [73044]  Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect. 
   [73030]  Fixed: Airplanes HUDs projected into infinity. 
   [73019]  Improved: Tracers visible in all directions. 
   [73015]  Fixed: Unable to connect to servers with equalModRequired.
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-09-03 20:01:59

v1.54.73116

Released 09-03-10

Code: Select all

   [73116]  Fixed: crash on server when loading ban.txt 
72967, 73115 and 73116 has bug, RPT file is not written in profiles root dir.
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-09-09 14:44:34

v1.54.73206

Released 09-09-10

Code: Select all

   [73204]  Fixed: Join group changes unit's side 
   [73139]  Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config 
   [73126]  Fixed: execVM with a zero sized file has freezed the game. 
   [73120]  Fixed: Switching vision mode with fire mode 
   [73119]  Fixed: AI equipped with TI see through smokes 
   [73117]  Fixed: Commanding units with aiming deadzone
RPT file still broken in this version, sigh...
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-09-10 20:44:36

v1.54.73239

Released 09-10-10

Code: Select all

   [73238]  Fixed: Client had problems taking weapon from remote vehicle (supply target was handled localy) 
   [73236]  New: Multiplayer Event Handlers MPKilled and MPHit.  Their event handlers are synchronized over network to be the same on all clients.  Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie. it works in global manner.  Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers. 

v1.54.73246

Released 09-10-10

Code: Select all

   [73245]  New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens. 
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-09-11 22:50:26

v1.54.73251

Released 09-12-10

Code: Select all

n/a
Still useless as RPT file is broken...
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-09-14 15:59:43

v1.54.73311

Released 09-14-10

Code: Select all

   [73311]  Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668) 
   [73297]  New: addBackpackCargo script function
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-09-21 12:40:16

v1.54.73478

Released 09-21-10

Code: Select all

   [73457]  Improved: Animation interpolation no longer shortening hands. 
   [73429]  Fixed: Relative formation command (advance/fallback/flank) now working as expected.  Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster. 
   [73366]  New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher.  When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod. 
   [73351]  New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal 
   [73339]  Improved: Improved helicopter AI formation flying and collision avoidance. 
   [73336]  Fixed: MPEvents were not synchronized to clients after respawn. 
   [73333]  Fixed: leaveVehicle no longer unassigns units from other groups (http://dev-heaven.net/issues/3476) 
   [73319]  Changed: Event handlers evaluation
Still buggy with RPT, no good...
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-09-29 15:54:52

v1.54.73643

Released 09-29-10

Code: Select all

   [73642]  New: event handler "fired" returns magazine name and object of projectile. 
   [73642]  Fixed: Slow animation step on some buildings (doors on LHD,..)  Merge from trunk. 73622-73640 
   [73625]  New: mergeConfigFile script function 
   [73615]  Fixed: Heads of distant soldiers were sometimes invisible (http://dev-heaven.net/issues/4023) 
   [73609]  Fixed: Fired EH (http://dev-heaven.net/issues/13971) 
   [73607]  Fixed: Person - helicopter collision not cause heli damage, (http://dev-heaven.net/issues/12107) 
   [73597]  New: setSimpleTaskTarget script function 
   [73589]  Fixed: SetIdentity (relate to 73319) 
   [73559]  Fixed: Ammo created with createvehicle inflicts no "hit" damage 
   [73555]  Fixed: My own shots no longer causing a stress. 
   [73553]  New: WeaponAssembled, WeaponDisassembled events 
   [73507]  Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now. 
   [73488]  Fixed: AI helicopters hovering too high when deploying troops on transport unload WP. 
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-10-11 13:23:00

v1.54.73968

Released 10-??-10

Code: Select all

   [73967]  Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183) 
   [73964]  Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308) 
   [73956]  Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039) 
   [73921]  Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection. 
   [73888]  New: Scripting command HostMission. 
   [73813]  FIX: Engine crash with diag_log versus % 
   [73801]  New: MP Diagnostics logged into the mpStatistics.log file at the end of mission. 
   [73663]  New: GetResolution script function 
   [73662]  New: forEach: variable _index added to retrieve the position of _x within the Array 
   [73660]  New: getVariable: default value can be defined 
   [73658]  Changed: Preprocessor error no longer terminates the game. 
   [73649]  New: getTerrainHeightASL script function 
   [73646]  Fixed: Reduced z-fight in scopes. 
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-10-12 18:12:42

v1.54.74094

Released 10-12-10

Code: Select all

   [74061]  New: -skipintro command line option to disable loading menu cutscenes. 
   [74014]  Optimized: File cache memory handling is now faster. 
   [73974]  Changed: foreach variable _index renamed to _forEachIndex
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-10-13 16:00:50

v1.54.74123

Released 10-13-10

Code: Select all

   [74119]  Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/14397) 
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-10-27 09:18:23

v1.54.74630

Released 10-27-10

Code: Select all

   [74293]  New: Free camera can be locked to plain objects like trees. 
   [74280]  New: New MP UI for Create Game (both host and remote).
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-11-01 15:06:16

v1.55.74858

Released 11-01-10

Code: Select all

   [74856]  Fixed: Tanks were jumping a lot when driving over stones far from a camera (http://dev-heaven.net/issues/1707). 
   [74849]  Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance). 
   [74832]  Fixed: Possible player desync after DeleteVehicle command when player is a gunner. 
   [74765]  Fixed: Audibility of the VoN direct channel and conversations are now based on the player camera position, instead of the unit position. 
   [74690]  Improved: Tree LOD blending is now smoother in many situations. 
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-11-09 21:23:05

v1.55.75445

Released 11-09-10

Code: Select all

   [75256]  New: Video options VSync selection. 
   [75230]  Fixed: Character collisions with stones often resulted in flying or being stuck. (http://dev-heaven.net/issues/12043) 
   [74952]  Fixed: Subordinates would ignore their leaders' GetIn/GetOut commands in some MP situations. 
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-11-11 22:15:57

v1.55.75445

Released 11-11-10

Code: Select all

Version 1.55 highlights
  * Numerous stability and functionality fixes and improvements
  * Reworked MP SP/MP Mission Selector
  * Various visual optimizations and fidelity additions
  * Added many new scripting commands and event-handlers
  * AI behaviour related fixes and improvements

Version 1.54-1.55 Changelog

Engine
  * Fixed: Subordinates would ignore their leaders' GetIn/GetOut commands in some MP situations.
  * Fixed: Tanks were jumping a lot when driving over stones far from a camera (http://dev-heaven.net/issues/1707).
  * Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance).
  * Fixed: Possible player desync after DeleteVehicle command when player is a gunner.
  * Fixed: Audibility of the VoN direct channel and conversations are now based on the player camera position, instead of the unit position.
  * Improved: Tree LOD blending is now smoother in many situations.
  * New: Free camera can be locked to plain objects like trees.
  * New: New MP UI for Create Game (both host and remote).
  * Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/2490)
  * New: -skipintro command line option to disable loading menu cutscenes.
  * Optimized: File cache memory handling is now faster.
  * Changed: foreach variable _index renamed to _forEachIndex
  * Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183)
  * Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308)
  * Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039)
  * Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
  * New: Scripting command HostMission.
  * FIX: Engine crash with diag_log versus %
  * New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
  * New: VSync config option
  * New: GetResolution script function
  * New: forEach: variable _index added to retrieve the position of _x within the Array
  * New: getVariable: default value can be defined
  * Changed: Preprocessor error no longer terminates the game.
  * New: getTerrainHeightASL script function
  * Fixed: Reduced z-fight in scopes.
  * New: event handler "fired" returns magazine name and object of projectile.
  * Fixed: Slow animation step on some buildings (doors on LHD,..)
  * Fixed: Alpha blend in fog.
  * New: mergeConfigFile script function
  * Fixed: Heads of distant soldiers were sometimes invisible (http://dev-heaven.net/issues/4023)
  * Fixed: Fired EH (http://dev-heaven.net/issues/13971)
  * Fixed: Person - helicopter collision not causing heli damage, (http://dev-heaven.net/issues/12107)
  * New: setSimpleTaskTarget script function
  * Fixed: SetIdentity (relate to 73319)
  * Fixed: Ammo created with createvehicle inflicts no "hit" damage
  * Fixed: My own shots no longer causing stress.
  * New: WeaponAssembled, WeaponDisassembled events
  * Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
  * Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
  * Improved: Animation interpolation no longer shortening hands.
  * Fixed: Relative formation command (advance/fallback/flank) now working as expected.
  * Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
  * New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher.
When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
  * New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
  * Improved: Improved helicopter AI formation flying and collision avoidance.
  * Fixed: MPEvents were not synchronized to clients after respawn.
  * Fixed: leaveVehicle no longer unassigns units from other groups (http://dev-heaven.net/issues/3476)
  * Changed: Event handlers evaluation, EH are now processed after simulation.
  * Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668)
  * New: addBackpackCargo script function
  * New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.
  * Fixed: Client had problems taking weapon from remote vehicle (supply target was handled localy)
  * New: Multiplayer Event Handlers MPKilled and MPHit.  Their event handlers are synchronized over network to be the same on all clients.
Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie. it works in global manner.
Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.
  * Fixed: Join group changes unit's side
  * Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
  * Fixed: execVM with a zero sized file has frozen the game.
  * Fixed: Switching vision mode with fire mode
  * Fixed: AI equipped with TI see through smokes
  * Fixed: Commanding units with aiming deadzone
  * Fixed: crash on server when loading ban.txt
  * Fixed: crash in Ka52 while player as gunner
  * Fixed: Shadows sometimes disappeared, esp. when sun was behind a player.
  * Improved: changed tank AI driver behaviour
  * New: Better clients bad CDKey checking on server.
  * Fixed: Crash with AI leaving vehicle with GetOut EH (http://dev-heaven.net/issues/11011)
  * Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
  * Fixed: Airplanes HUDs projected into infinity.
  * Improved: Tracers visible in all directions.
  * Fixed: Unable to connect to servers with equalModRequired.
  * Fixed: AI stuck while in combat/stealth mode
  * New: Explosive shells penetrate bushes;
  * Fixed: FireAtPosition aimpoint
  * Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.

Data
  * Tweaked envelope and landing speed of L39.
  * Fixed respawn weapons for some TK soldiers
  * Renamed faction CZ - > ACR.
  * Tweaked airplanes radars.
  * Parallax airplane HUD projection.
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-11-15 17:33:44

v1.55.75666

Released 11-15-10

Code: Select all

   [75582]  Improved: AI cover selection improved a bit.
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-11-24 16:46:52

v1.55.76067

Released 11-24-10

Code: Select all

   [76047]  Fixed: No more LOD blending issues (esp. with vegetation). 
   [75744]  Fixed: Ignored collision with some vehicles. 
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-12-02 00:18:44

v1.56 (v1.56.76134) Patch. Released Dec 2nd, 2010.

Released 12-01-10

Code: Select all

========================================================
VERSION 1.56 HIGHLIGHTS
========================================================
    * Arma 2: Private Military Company Lite - all units, vehicles and weapons from Arma 2: Private Military Company are included in this patch with lower quality textures and audio files. The full version of Arma 2: Private Military Company with high resolution textures and packed with a new campaign is available for purchase; see http://www.arma2.com/pmc for more information about the content of Arma 2: Private Military Company.
    * ARMEX - The Multiplayer Armory - enables you to try out all weapons and every single vehicle model from Arma 2 in dynamically generated missions with up to eight friends online or over LAN!

Version 1.55-1.56 Changelog
---------------------------

Data
----
     * Add: more camo (replaceable textures) selection for OA vehicles.
     * Fixed: missing shadows and heads in distance LODs for some OA characters.
     * Added: MP Armory.

Engine
------
    * Improved: -exThreads=3 now default for dual cores.
    * Improved: -cpuCount defaults improved for 6 or more than 8 CPUs.
    * Fixed: No more LOD blending issues (esp. with vegetation).
    * Fixed: Ignored collision with some vehicles.
    * Improved: AI cover selection improved a bit.
    * New: Video options VSync selection.
    * Fixed: Character collisions with stones often resulted in flying or being stuck. (http://dev-heaven.net/issues/12043)

BAF changelog 1.01-1.02
-----------------------
    * Added portrait and wounds of PMC operatives
    * Fixed CM immunity of missiles
    * Missions have new headers
    * Adjusted sensitivity of Her Majesty's soldiers
    * Music tracks have their respective names displayed
    * Adjusted values of many items in armoury
    * L111A1 sounds better on Jackals
    * Backpacks are now useable in editor
    * Fixed names of IEDs
    * Many weapons are now able to hold compatible magazines designed for other weapons
    * Snipers have learned how to handle AS50 correctly
    * US flyboys adjusted HMD for Apache and BAF pilots are now able to aim unguided missiles better
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-12-09 04:39:04

v1.57.76560

Released 12-08-10

Code: Select all

   [76122]  Improved: -exThreads=3 now default for dual cores. 
   [76121]  Improved: -cpuCount defaults improved for 6 or more then 8 CPUs.
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-12-17 23:55:30

v1.57.76711

Released 12-1?-10

Code: Select all

   [76709]  Fixed: Groups were missing units after group changes on JIP clients. 
   [76693]  Fixed: LOD switching with -exThreads=0 
   [76690]  Fixed: Despite irTarget = 0 units/objects could be locked with TAB. 
   [76664]  Fixed: SetCaptive doesn't stop AI shooting at a unit/player 
   [76649]  New: allMissionObjects script command 
   [76646]  New: Script command setPlayerRespawnTime 
   [76630]  New: new AllDead command 
   [76557]  Fixed: Video playback stuttering 
   [76518]  Fixed: Locality issues of objects in MP (mainly updates from nonowner errors).  Version raised to 1.57 due to MP incompability. 

v1.57.76752

Released 12-16-10

Code: Select all

   [76749]  Improved: Enemy targets are now unassigned once their crew is killed. 
   [76747]  Fixed: doFire did not work on most targets. 
   [76740]  New: Multihome servers support. Commandline parameter -ip=my.ip.add.res available. 
   [76733]  Fixed: SetCaptive doesn't stop AI shooting at a unit/player (fix 2.0)
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Snake Man
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-12-21 03:06:37

v1.57.76815

Released 12-20-10

Code: Select all

   [76808]  Fixed: Cursor on the windows borders no longer flashing when attempting to drag/resize the window. 
   [76796]  Fixed: Win7/Vista Aero preview should no longer be activated by mouse movement while playing. 
   [76774]  Fixed: Helicopters no longer lifting off when aircraft passed over them (http://dev-heaven.net/issues/14589). 
   [76758]  Fixed: AI Helicopters wobbling up and down (http://dev-heaven.net/issues/14410). 
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Snake Man
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2010-12-27 22:58:52

v1.57.76934

Released 12-23-10

Code: Select all

   [76930]  Fixed: More reliable VRAM detection on Vista/Win7 (using DXGI). (http://dev-heaven.net/issues/16163) 
   [76918]  Fixed: Units created by CreateUnit have had empty identity. 
   [76913]  Improved: AI helis able to fly a bit faster. 
   [76913]  Fixed: AI piloting a heli with a player as a gunner did not attempt to autorotate. 
   [76871]  Reduced lod switching in dense (forsest, town) scenes. 
   [76870]  Fixed: Flood in RPT file caused by lines like "Object 2:200 (type Type_268) not found." 
   [76837]  Fixed: Fake server monitor line after client connects. 
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Snake Man
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2011-01-03 19:26:18

v1.57.76973

Released 01-03-11

Code: Select all

   [76973]  Fixed: AI units sometimes walking in circles (http://dev-heaven.net/issues/16081) 
   [76955]  Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection. 
   [76955]  FIX: Engine crash with diag_log versus %  r. 76245 - Replicated fix 73479 (fixed crash when no clutter shape) 
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Snake Man
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2011-01-04 23:36:54

v1.57.77007

Released 01-04-11

Code: Select all

   [77007]  Fixed: Improved airplane terrain avoidance when attacking. (http://dev-heaven.net/issues/16219) 
   [77004]  Fixed: Possible ServerCommand abuse by non-admin attackers. 
   [76997]  Fixed: lip-sync in EW campaign and in MP while client using VON. 
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Snake Man
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2011-01-07 02:47:55

v1.57.77068

Released 01-06-11

Code: Select all

   [77057]  Fixed: Fire command was not working on non-enemy targets. 
   [77011]  Fixed: Av-8 sometimes performed long series of full rolls when disengaging from a target. 
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Snake Man
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Re: ArmA 2 OA Changelog

Post by Snake Man » 2011-01-10 17:31:33

v1.57.77159

Released 01-10-11

Code: Select all

   [77150]  Fixed: Helicopter flying too low when approaching a landing spot. 
   [77103]  Improved: AI keeping formation a bit more strictly while in combat. 
   [77080]  Fixed: AI units not following player in combat. (http://dev-heaven.net/issues/16353) 
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