Changelog

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Changelog

Post by Snake Man » 2009-06-20 08:34:32

German v1.00 (v1.00.57270) initial game release. May 27th, 2009.
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Re: Changelog

Post by Snake Man » 2009-06-20 08:35:24

German v1.01 (v1.01.57631) Beta Patch. Released May 30th, 2009.

Engine

* Fixed: AI sometimes did not respond
* Fixed: AI has difficulty in certain situations with path
* Improvements to the AI: Avoidance of collisions, AI Micro-communications, Suppress-Fields
* Improved: AI coordination in the fight
* Improved: Auto-Vectoring the vertical (VTOL).
* Improved Quick Start and Quick inflation country (STOL)
* Improved shooting simulation
* Improved performance in some areas
* Improved injury simulation, first aid and team change
* Enable the rollover of the MV-22
* Fixed: weapons inside of vehicles were sometimes white.
* Fixed: Several crash scenarios
* Fixed: Sometimes flickering textures
* Fixed: muzzle fire and other alpha-elements, which intersect the water surface.
* Fixed: Extended scene sequences called problems with LODs and textures show.
* Fixed: Terrain LOD produces white spots

Communications

* Improvements in the quality of radio communications
* Standardized reporting on known targets have been improved

Campaign

* Support for up to 4 players in co-op mode
* Improved scripts for stable functioning mission ends
* Various improvements in emissions and animated scenes
* Improved "StarForce" transport service (this player can better manage occasional problem regarding frozen StarForce fixed)
* Alert function for each found reference added
* Music on other bodies in the main campaign added
* Some missing audio files added

Environment

* Rendering of improved surface water
* Various minor fixes and improvements

Sound Effects

* Effect for players figure in the vicinity of larger explosions added (ringing in the ears, temporary deafness)

Control Surface

* Improved GPS support (Ctrl + right mouse when GPS is available)
* Functions without the map view (default: key J)
* List of players without the map view (default: key P)
* Improved rendering of the peripheral visual field simulation (marks on the screen, the natural boundary of the visual field is)
* Permanent Representation of the leader symbol on the screen even in normal difficulty
* Hide task pane to look in the middle of the screen to release

Models

* Aircraft cargo compartments in fixed (The cargo had with the pilots swapped places)
* Camera position for BTR and T90 target devices fixed
* LODs of the visual aid to protect crews in vehicles wheels fixed
* Improved animation for hand-aircraft missile launchers
* Inserted at arms-aircraft missile launchers
* Fire in geometry billboard models fixed
* Changed the engine noise of tractors and buses
* Hotel Schild added
* Ruins of the administration building fixed
* Textures for G36 and a symbol of the fixed MG36
* Animation of the shooter on BRDM-ATGM fixed
* Improved model of the AK-107
* Improved map for reflections in the vicinity
* Improved the cursor A1
* Textures icon of T34 improved optics and fixed tower stabilizer added and exhaust cloud
* PostFX in optics for all Tracked2 models added
* Warfare characters fixed
* AAV-geometry (mass) fixed
* Projection of the first material used to improve meeting
* Improved Holosign own shadow of M4
* Destruction simulation with wrecks and dams on the card improves
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Re: Changelog

Post by Snake Man » 2009-06-20 08:36:18

German v1.01 final (v1.01.57751). Released Jun 5th, 2009.

TODO CHANGELOG

Or same as v1.01 beta?
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Re: Changelog

Post by Snake Man » 2009-06-20 08:37:07

EU/others v1.02 final (v1.02.58064). Released Jun 20th, 2009.

Engine
------
* Multiple savegame positions allowed.
* Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
* Multiplayer server browser enlarged.
* Improved steering for car.
* Improved mobile artillery simulation.
* Improved terrain shape beyond map borders.
* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
* Added UAV camera stabilization.
* Indication of player connection status in list of players (Diary).
* Possible to connect to server with template-based MP scenario.
* Repeated weapon change command fixed in radio protocol.
* Game no longer crashes when copying a linked trigger in the Mission Editor.
* Different radio notification of multiple units attacking.
* NAT negotiation issue removed (different negative sign cookie on client and server).
* Fixed possible crash after or during Get In in multiplayer.
* Improved transfer of building destruction in multiplayer.
* Fine surface information are now properly used for surface properties.
* Destroyed targets are no more massively reported after player has left the vehicle.
* Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
* VON no longer crashes the game in certain circumstances.
* AI sprinting on the spot removed if route was planned across the roof.
* Server shown as passworded in Server Browser when passworded or locked.
* Improved functionality of Get In command if player is vehicle commander.
* Swimming soldiers no longer drop inventory items.
* Swimming players cannot use Gear dialog.
* New scripting function "GetPlayerId unit" available to help server admins better recognize teamKillers etc.
* Fillrate optimization in Video Options is now defined via combo box.
* Improved light count optimization (should help performance when many distant lights are present).
* Low-frequency effect (subwoofer) improved.

Scenarios
---------
* Added or fixed markers in pre-mission briefings in various scenarios.
* "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.
* "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue.
* "Trial by Fire" script error fixed.
* Campaign: Time flow screen added to scenario intros.
* Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.
* Campaign: Multiplayer info for all campaign scenarios added.
* Campaign: Scene-specific sound entities are deleted after end of a scene.
* "First to Fight" campaign scenario:
* Shooting range bug fixed.
* Officer's speech has titles added.
* "First to Fight" campaign scenario: O'Hara animation speed fixed.
* "Into the Storm" campaign scenario: Conditions of interaction with civilians improved.
* "Razor Two" campaign scenario:
* Mission-failed end now performs correctly.
* Razor members cannot use UAV during conversations.
* "One Week Later" campaign interlude: Conversation more logical.
* "Manhattan" campaign scenario:
* Animations of ambient people improved.
* Task waypoint for main task positioned better.
* Insurgent animations after death disabled in scene.
* Civilian woman stuck near transport prevented.
* Reinforcements navigation fixed.
* "Bitter Chill" campaign scenario:
* Conversations and broken mission flow fixed.
* Accidental death of Cpt. Shaftoe after a scene prevented.
* Improved positions of several killed unit.
* Radio chatter disabled where disturbing.
* "Badlands" campaign scenario:
* Ending and conversation flow fixes.
* Scene of talking to locals improved.
* "Dogs of War" campaign scenario:
* Insurgent leader presence now logical.
* Several story-related vehicles are now properly usable.
* Initial conversation work in multiplayer.
* "War That Never Was" campaign outro: Amount of units decreased, behaviour improved.
* AI grouping prevented in team deathmatch and deathmatch scenarios.
* Module for limiting area of operation script fixes.
* Recomposed fortifications and minor fixes in Warfare.
* First-aid module performance improvements.
* Language and gameplay fixes in multiplayer and singleplayer templates.

Art/Environment
---------------
* Changed lighting values for early morning and dusk.
* Improved wheeled vehicles turning definitions.
* Utes: Improved carrier deck collision shape and F-35B geometry.
* Gas stations on map can now refuel nearby vehicles.
* Minor object fixes on Chernarus map (traffic signs tweaks, small objects).
* Added small signs to Chernarus map.
* Less frequent occurence of thunderbolts.
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Re: Changelog

Post by Snake Man » 2009-06-27 01:27:56

v1.02 update (v1.02.58134) Patch. Released Jun 26th, 2009.


VERSION 1.02.58134 HIGHLIGHTS
---------------------------------------------------
* Improved AI driving skills
* Lowered enemy AI skills for regular and recruit difficulty levels
* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
* Fixed multiplayer session NAT negotiation
* Improved game stability (various crash opportunities fixed)
* Multiple save slots supported
* Improved terrain shape beyond map borders
* Various campaign and localisation fixes and improvements
* Modules (F7) support added in the Mission Editor
* Antialiasing enabled in Video options
* Different logic of fillrate optimizer: separate settings for 3D Resolution and UI Resolution implemented instead



CHANGELOG:
----------

Engine
------

* .58134 Fixed localVRAM detection on Vista x64 systems with 8 GB RAM and more
* .58134 Enabled MSAA in Video options
* .58134 Fixed possible crash in Radio target reporting for NULL target
* .58134 Fixed DOF always enabled on game start.
* .58134 Added safeguard againg frequent reset into RequestFlushMemory as well.
* .58134 Improved Cannot create surface Rpt messages.
* .58134 Relaxed reset recovery conditions to that "profylactic" reset happens less often.
* .58134 HC command - enabled page selection
* .58134 Commandline parameter -netlog available in retail version again
* .58134 Editor fix: modules info serialization Fixed
* .58134 Fix: weapon fire effects in MP
* Multiple savegame positions allowed.
* Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
* Multiplayer server browser enlarged.
* Improved steering for car.
* Improved mobile artillery simulation.
* Improved terrain shape beyond map borders.
* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
* Added UAV camera stabilization.
* Indication of player connection status in list of players (Diary).
* Possible to connect to server with template-based MP scenario.
* Repeated weapon change command fixed in radio protocol.
* Game no longer crashes when copying a linked trigger in the Mission Editor.
* Different radio notification of multiple units attacking.
* NAT negotiation issue removed (different negative sign cookie on client and server).
* Fixed possible crash after or during Get In in multiplayer.
* Improved transfer of building destruction in multiplayer.
* Fine surface information are now properly used for surface properties.
* Destroyed targets are no more massively reported after player has left the vehicle.
* Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
* VON no longer crashes the game in certain circumstances.
* AI sprinting on the spot removed if route was planned across the roof.
* Server shown as passworded in Server Browser when passworded or locked.
* Improved functionality of Get In command if player is vehicle commander.
* Swimming soldiers no longer drop inventory items.
* Swimming players cannot use Gear dialog.
* New scripting function "GetPlayerId unit" available to help server admins better recognize teamKillers etc.
* Fillrate optimization in Video Options is now defined via combo box.
* Improved light count optimization (should help performance when many distant lights are present).
* Low-frequency effect (subwoofer) improved.

Scenarios
---------
* Added or fixed markers in pre-mission briefings in various scenarios.
* "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.
* "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue.
* "Trial by Fire" script error fixed.
* Campaign: Time flow screen added to scenario intros.
* Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.
* Campaign: Multiplayer info for all campaign scenarios added.
* Campaign: Scene-specific sound entities are deleted after end of a scene.
* "First to Fight" campaign scenario:
* Shooting range bug fixed.
* Officer's speech has titles added.
* "First to Fight" campaign scenario: O'Hara animation speed fixed.
* "Into the Storm" campaign scenario: Conditions of interaction with civilians improved.
* "Razor Two" campaign scenario:
* Mission-failed end now performs correctly.
* Razor members cannot use UAV during conversations.
* "One Week Later" campaign interlude: Conversation more logical.
* "Manhattan" campaign scenario:
* Animations of ambient people improved.
* Task waypoint for main task positioned better.
* Insurgent animations after death disabled in scene.
* Civilian woman stuck near transport prevented.
* Reinforcements navigation fixed.
* "Bitter Chill" campaign scenario:
* Conversations and broken mission flow fixed.
* Accidental death of Cpt. Shaftoe after a scene prevented.
* Improved positions of several killed unit.
* Radio chatter disabled where disturbing.
* "Badlands" campaign scenario:
* Ending and conversation flow fixes.
* Scene of talking to locals improved.
* "Dogs of War" campaign scenario:
* Insurgent leader presence now logical.
* Several story-related vehicles are now properly usable.
* Initial conversation work in multiplayer.
* "War That Never Was" campaign outro: Amount of units decreased, behaviour improved.
* AI grouping prevented in team deathmatch and deathmatch scenarios.
* Module for limiting area of operation script fixes.
* Recomposed fortifications and minor fixes in Warfare.
* First-aid module performance improvements.
* Language and gameplay fixes in multiplayer and singleplayer templates.

Art/Environment
---------------
* Changed lighting values for early morning and dusk.
* Improved wheeled vehicles turning definitions.
* Utes: Improved carrier deck collision shape and F-35B geometry.
* Gas stations on map can now refuel nearby vehicles.
* Minor object fixes on Chernarus map (traffic signs tweaks, small objects).
* Added small signs to Chernarus map.
* Less frequent occurence of thunderbolts.
PMC Tactical Forum New User Registration please read new info here.

PMC since 1984

Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel

PMC Tactical forum Advanced Search is power.

"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."

Snake Man
Commander-In-Chief
Posts: 9351
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
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Re: Changelog

Post by Snake Man » 2009-08-05 21:15:37

v1.03 (v1.03.58627) Patch. Released Aug 5th, 2009.

VERSION 1.03 HIGHLIGHTS
---------------------------------------------------
* Major AI tweaking and balancing (especially AI infantry can hear much less)
* Improved multiplayer and cooperative campaign (saving games, connection issues)
* Numerous fixes and improvements in the Harvest Red campaign

CHANGELOG:
----------

Engine
------

* New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
* New: command line option -showScriptErrors introduced to show errors in scripts on-screen
* New: Direct analogue throttle and brake for airplanes now available.
* New: More flexible configuration of Flares in the config (brightness, size)
* New: Mission name (with * indicated unsaved work) displayed in the mission editor
* New: Keyboard shortcuts in the mission editor
* Improved: better handling of gravitation for shots (esp. for grenades)
* Improved: Building destruction
* Improved: Better airplane HUD visibility both night and day
* Optimization: Reduced frame stutter near map borders.
* Hotfix: Players are forced to reconnect after MP Load on server.
* Fixed: no particles effect when hit object with destructNo
* Fixed: grenade could destroy a building just by impact
* Fixed: grenades may explode only on the final impact
* Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
* Fixed: missiles should pass through vegetation
* Fixed: Player connected to loaded game was sometimes frozen.
* Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
* Fixed: Possible crash with laser designator active.
* Fixed: Sometimes crew of a close vehicle was visible through the vehicle.
* Fixed: Infinite looping of commands 'Stop' in radio.
* Fixed: Leaning 'limits' do not work in TrackIR.
* Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
* Fixed: Rainbow could be visible even with sun below horizon.
* Fixed: 3D Editor - civilian and resistance units did not work correctly
* Fixed: Sea surface was not rendered in NE area out of map.
* Fixed: Terrain surface was sometimes using wrong parallax map.
* Fixed: Grenade could sometimes destroy a building just by impact
* Fixed: Radio messages sometimes echoed
* Fixed: Team switch did not work when player died
* Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
* Fixed: Prevent killed AI units reporting who killed them.
* Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity
* Fixed: Leaning 'limits' did not work with TrackIR
* Fixed: MP client frozen in Receiving... screen sometimes
* Fixed: Problems with saving and loading games in cooperative campaign

Missions
---------

* Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
* Improved: autosave logic to not save when it was not safe
* Improved: Eye for an Eye in Scenarios

Modules
---------
* Fixed: Warfare fast travel on clients was not using logistic values
* Fixed: Warfare money sending
* Fixed: Warfare HQ multiple reports
* Fixed: First-Aid: Action module caused healing scripts to run twice
* Fixed: Supply drop not ending (wrong vehicle class)
* New: First-Aid modules work with respawn
* New: First-Aid ability to stop healing
* New: Added ability to add Support Requests that do not expire.
* Improved: First-Aid modules more robust and faster
* Improved: Better support for side Resistance in SOM / ACM.

Data
---------

* Fixed: Invisible driver in UAZ (MG and GL)
* Fixed: AI soldiers were able to hear extremely well
* Fixed: various minor problems on buildings
* Fixed: rocks destruction effect changed
* Fixed: penetrability of some vegetation
* Fixed: collision geometry of A_BuildingWIP
* Fixed: react FSM core conversations
* Fixed: cargo animations in LAV25
* Fixed: indicators in Ka52 when using NVG
* Fixed: cargo animations in BTR
* Fixed: Warfare keypoint on Chernarus

VERSION 1.02 HIGHLIGHTS
-----------------------

* Improved AI driving skills
* Lowered enemy AI skills for regular and recruit difficulty levels
* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
* Fixed multiplayer session NAT negotiation
* Improved game stability (various crash opportunities fixed)
* Multiple save slots supported
* Improved terrain shape beyond map borders
* Various campaign and localization fixes and improvements
* Modules (F7) support added in the Mission Editor

CHANGELOG:
----------

Engine
------

* Multiple savegame positions allowed.
* Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
* Multiplayer server browser enlarged.
* Improved steering for car.
* Improved mobile artillery simulation.
* Improved terrain shape beyond map borders.
* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
* Added UAV camera stabilization.
* Indication of player connection status in list of players (Diary).
* Possible to connect to server with template-based MP scenario.
* Repeated weapon change command fixed in radio protocol.
* Game no longer crashes when copying the linked trigger in the Mission Editor.
* Different radio notification of multiple units attacking.
* NAT negotiation issue removed (different negative sign cookie on client and server).
* Fixed possible crash after or during Get In in multiplayer.
* Improved transfer of building destruction in multiplayer.
* Fine surface information are now properly used for surface properties.
* Destroyed targets are no more massively reported after player has left the vehicle.
* Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
* VON no longer crashes the game on certain circumstances.
* AI sprinting on a spot removed if route was planned across the roof.
* Server shown as passworded in Server Browser when passworded or locked.
* Improved functionality of Get In command if player is vehicle commander.
* Swimming soldiers no longer drop inventory items.
* Swimming players cannot use Gear dialog.
* New scripting function "GetPlayerId unit" available to help server admins better recognize teamKillers etc.
* Fillrate optimization in Video Options is now defined via combo box.
* Improved light count optimization (should help performance when many distant lights are present).
* Low-frequency effect (subwoofer) improved.

Scenarios
---------
* Added or fixed markers in pre-mission briefings in various scenarios.
* "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.
* "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbor if strong enough to continue.
* "Trial by Fire" script error fixed.
* Campaign: Time flow screen added to scenario intros.
* Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.
* Campaign: Multiplayer info for all campaign scenarios added.
* Campaign: Scene-specific sound entities are deleted after end of a scene.
* "First to Fight" campaign scenario:
* Shooting range bug fixed.
* Officer's speech has titles added.
* "First to Fight" campaign scenario: O'Hara animation speed fixed.
* "Into the Storm" campaign scenario: Conditions of interaction with civilians improved.
* "Razor Two" campaign scenario:
* Mission-failed end now performs correctly.
* Razor members cannot use UAV during conversations.
* "One Week Later" campaign interlude: Conversation more logical.
* "Manhattan" campaign scenario:
* Animations of ambient people improved.
* Taks waypoint for main task positioned better.
* Insurgent animations after death disabled in scene.
* Civilian woman stuck near transport prevented.
* Reinforcements navigation fixed.
* "Bitter Chill" campaign scenario:
* Conversations and broken mission flow fixed.
* Accidental death of Cpt. Shaftoe after a scene prevented.
* Improved positions of several killed unit.
* Radio chatter disabled where disturbing.
* "Badlands" campaign scenario:
* Ending and conversation flow fixes.
* Scene of talking to locals improved.
* "Dogs of War" campaign scenario:
* Insurgent leader presence now logical.
* Several story-related vehicles are now properly usable.
* Initial conversation work in multiplayer.
* "War That Never Was" campaign outro: Amount of units decreased, behavior improved.
* AI grouping prevented in team deathmatch and deathmatch scenarios.
* Module for limiting area of operation script fixes.
* Recomposed fortifications and minor fixes in Warfare.
* First-aid module performance improvements.
* Language and gameplay fixes in multiplayer and singleplayer templates.

Art/Environment
---------------
* Changed lighting values for early morning and dusk.
* Improved wheeled vehicles turning definitions.
* Utes: Improved carrier deck collision shape and F-35B geometry.
* Gas stations on map can now refuel nearby vehicles.
* Minor object fixes on Chernarus map (traffic signs tweaks, small objects).
* Added small signs to Chernarus map.
* Less frequent occurrence of thunderbolts.
PMC Tactical Forum New User Registration please read new info here.

PMC since 1984

Editing knowledge, visit PMC Editing Wiki
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View our videos in PMC Youtube channel

PMC Tactical forum Advanced Search is power.

"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."

Snake Man
Commander-In-Chief
Posts: 9351
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Re: Changelog

Post by Snake Man » 2009-08-25 19:17:40

Public Beta v1.03.58814

Released 08-19-09

Code: Select all

(current patch candidate)
   [58805]  Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
   [58797]  Fixed: Time of day synchronized on client after connection to server.
   [58788]  Command line argument -cpuCount=NNN to override cpu count detection.
   [58758]  Removed mouse smoothing to reduce mouse lag in some situations.
   [58729]  Fixed: Simulate speed of sound
   [58727]  Fixed: fire from rifle distort sound
   [58704]  Fixed: Crash by malformed input to a diag_log scripting function.
   [58701]  Fixed: Muzzle flash was seen dark in some weapon optics.
   [58698]  Improved: Audio volume settings
   [58665]  Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
   [58654]  Fixed: Players are no longer forced to reconnect after MP Load on server.
   [58643]  Fixed: bike rider can be no longer healed
Public Beta v1.03.58834

Released 08-20-09

Code: Select all

(current patch candidate)
   [58830]  Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
   [58815]  Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
Public Beta v1.03.58879

Released 08-25-09

Code: Select all

(current patch candidate)
   [58872]  Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
   [58836]  Mouse smoothing disabled for fast movement.
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"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."

Snake Man
Commander-In-Chief
Posts: 9351
Joined: 2000-07-31 22:01:01
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Editing Interests: All, I (try) to edit everything.
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Contact:

Re: Changelog

Post by Snake Man » 2009-08-31 19:31:54

Public Beta v1.03.58926

Released 08-31-09

Code: Select all

(current patch candidate)
   [58923]  Fixed: Input key actions are no longer active while chat mode.
   [58900]  Fixed: Diag_log used with long text argument caused crash.
Public Beta v1.03.58930

Released 08-31-09

Code: Select all

???
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PMC since 1984

Editing knowledge, visit PMC Editing Wiki
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"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."

Snake Man
Commander-In-Chief
Posts: 9351
Joined: 2000-07-31 22:01:01
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Re: Changelog

Post by Snake Man » 2009-10-02 10:18:39

Public Beta v1.03.58932

Released 09-01-09

Code: Select all

   [58930]  Fixed: Broken kill scoring in MP (two points for unit kill).
Public Beta v1.03.58946

Released 09-02-09

Code: Select all

   [58943]  New: Added mouse smoothing to game options
Public Beta v1.03.58968

Released 09-04-09

Code: Select all

   [58961]  Fixed: Immortal freezed soldiers occured in MP. 
Public Beta v1.03.58972

Released 09-04-09

Code: Select all

   [58972]  Hotfix: Possible crashes in VoN when many players were speaking simultaneously. 
Public Beta v1.03.59008

Released 09-09-09

Code: Select all

   [59002]  Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings. 
   [58998]  Fixed: Autocoordination caused rudder oscillation in high speed flight. 
   [58990]  Fixed: Crashes in VoN when many players were speaking simultaneously. 
Public Beta v1.03.59025

Released 09-09-09

Code: Select all

not available...
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Re: Changelog

Post by Snake Man » 2009-10-02 10:21:50

v1.04.59026

Released 09-15-09

========================================================
VERSION 1.04 HIGHLIGHTS
========================================================

* Mouse controls: Improved mouse handling and responsivness
* Stability: Fixed CTD caused by Voice Over Net when many players were speaking simultaneously and other stability problems
* Sound: Fixed speed of sould simulation and other improvements
* Multiplayer: fixed scoring, multiple mission parameters added and various other MP-related improvements

CHANGELOG:
----------

Engine
------

* New: Added mouse smoothing to game options.
* New: Enabled multiple parameters for MP missions.
* New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
* New: Command line argument -cpuCount=NNN to override cpu count detection.
* Improved: Mouse smoothing disabled for fast movement.
* Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
* Improved: Audio volume settings.
* Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.
* Fixed: Autocoordination caused rudder oscillation in high speed flight.
* Fixed: Crashes in VoN when many players were speaking simultaneously.
* Fixed: Immortal freezed soldiers occured in MP.
* Fixed: Broken kill scoring in MP (two points for unit kill).
* Fixed: Input key actions are no longer active while chat mode.
* Fixed: Diag_log used with long text argument caused crash.
* Fixed: Mouse scrolling in diary.
* Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
* Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
* Fixed: Time of day synchronized on client after connection to server.
* Fixed: Speed of sound simulation.
* Fixed: Fire from rifle distort sound.
* Fixed: Crash by malformed input to a diag_log scripting function.
* Fixed: Dark muzzle flash in some of the weapon optics.
* Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
* Fixed: Players are no longer forced to reconnect after MP Load on server.
* Fixed: Bike rider can be no longer healed.
* Fixed: Sometimes crew of a near vehicle was visible through the vehicle.

Missions
--------
* Improved: Communication menu updated to work with the new menu systems.
* Fixed: Some persistent RE calls added for better JIP compatibility in campaign.
* Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call.
* Fixed: Scene area cleared from exploding destroyed vehicles during various scenes.
* Fixed: Possible appearance of immortal non-player characters in campaign.
* Fixed: (First to Fight) MP: Logos shown on client every time after JIP.
* Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP.
* Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor.
* Fixed: (Into the Storm) MP: Bad position of client players during converation.
* Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog.
* Fixed: (Into the Storm) MP: No callsign for HQ entity on clients.
* Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV.
* Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey.
* Fixed: (Manhattan) Escort chopper often shot down.
* Fixed: (Manhattan) Palyer stuck in the animation after first scene.
* Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle.
* Fixed: (Badlands) Non-fucntional ending in campaign scenario.
* Fixed: (Missing in Action) Redundant random sentences from Razor.

Modules
-------
* Improved: Ambient Civilians module caused lag in MP due to window lights.
* Fixed: Undefined variables in Ambient Civilians module.
* Fixed: High Command could behave strange when someone added his own display event handler.
* Fixed: Wrong positions of objects/logics.
* Fixed: Performance problems related to Animals module in MP.

Data
----
* Improved: Some of the vehicle HUDs now contain missing info.
* Fixed: Alignment issues on several wrapper UI screens.
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Re: Changelog

Post by Snake Man » 2009-10-02 10:26:47

Public Beta v1.04.59210

Released 09-22-09

Code: Select all

   [59088]  Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg. 
   [59047]  Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start 
   [59030]  Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons 
Public Beta v1.04.59323

Released 10-02-09

Code: Select all

   [59318]  Fixed: support the highest Matrox TrippleHead2Go resolutions 
   [59279]  Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll). 
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Re: Changelog

Post by Snake Man » 2009-11-04 09:53:37

Public Beta v1.04.59857

Released 11-?-09

Code: Select all

   [59842]  Reduced town/village stutter (fixed streaming of textures used by Super shader). 
   [59808]  Fixed: DOF in 3D scope view 
   [59741]  Analogue throttle working for helicopters as well. 
   [59736]  Fixed: Startup sounds are not spatial and stick to audio channels 
   [59715]  Covering soldier in grass ("Grass layer") 
   [59691]  Improved: Small hit be ignored by hitpoints (configurable by minimalHit) 
   [59668]  Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored). 
   [59446]  New: IK weapon animations are now blending with primary animations.   
   [59351]  Fixed: VoN direct speaking distance fade out
Public Beta v1.04.59875

Released 11-?-09

Code: Select all

   [59873]  Fixed: After spawning new types of entities via script, game could randomly freeze or crash. 
   [59872]  Fixed: Airplane, helicopter, car and ship control was lost while map was active.
Public Beta v1.04.59928

Released 11-?-09

Code: Select all

   [59924]  Fixed: More 32b overflows caused by 8 GB RAM + large VRAM. 
   [59906]  Fixed: Most vehicle gunners did not provide suppressive fire. 
   [59899]  Fixed: AI did not use suppressive fire against enemies seen while holding fire. 
   [59898]  Fixed: Spatial explosions sounds 
   [59875]  New: Suppressive fire against known enemies can be scripted using unit suppressFor time. 
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Re: Changelog

Post by Snake Man » 2009-11-09 14:49:40

Public Beta v1.04.60000

Released 11-09-09

Code: Select all

   [59988]  New: Windowed/Fullscreen can now be switched ingame (in Video options). 
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Re: Changelog

Post by Snake Man » 2009-11-10 19:13:21

Public Beta v1.04.60091

Released 11-10-09

Code: Select all

   [60090]  Fixed: Improved vehicles and motorcycles driving. 
   [60068]  New: Alt-Enter can be used to switch window/fullscreen while paused. 
   [60015]  New: Execute action with LMB can be unmapped. 
   [60013]  Fixed: Possible freeze under Vista/Win7 when Alt-Tabing out of the game during progress screen. 
   [59999]  Fixed: Player is no more target when commanding in external view. 
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Re: Changelog

Post by Snake Man » 2009-11-12 17:54:11

Public Beta v1.04.60141

Released 11-12-09

Code: Select all

   [60129]  Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them. 
   [60102]  Fixed: AI subordinates should now respect formation more when moving in combat. 
   [60101]  Fixed: Group leader was often running far ahead alone in combat. 
   [60092]  Fixed: AI leader did not wait for a player to cover him when moving in combat.
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Re: Changelog

Post by Snake Man » 2009-11-20 14:45:30

Public Beta v1.04.60295

Released 11-20-09

Code: Select all

   [60260]  Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects. 
   [60234]  New: Scripting function enableAIFeature to disable new AI features when old behaviour is required. 
   [60220]  Improved: AI covering units tend to stay close to each other. 
   [60155]  Fixed: MultiPlayer client crash caused by certain custom sound 
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Re: Changelog

Post by Snake Man » 2009-11-23 11:16:36

Public Beta v1.04.60308

Released 11-23-09

Code: Select all

   [60260]  Formation direction now adjusts to human leader watched direction, not a movement direction. 

Public Beta v1.04.60309

Released 11-23-09

Code: Select all

   [60260]  Formation direction now adjusts to human leader watched direction, not a movement direction. 
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Re: Changelog

Post by Snake Man » 2009-11-24 21:13:15

Public Beta v1.04.60393

Released 11-24-09

Code: Select all

   [60323]  Changed: Formation direction now adjusts to human leader body direction, not a movement direction. 
Hey, don't ask me why the changelogs are goofed up...
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Re: Changelog

Post by Snake Man » 2009-11-28 10:17:47

Public Beta v1.04.60588

Released 11-27-09

Code: Select all

   [60588]  Fixed: MP client could not use laser designator in vehicles. 
   [60525]  Fixed: Changing window size is no longer possible inside of video options screen. 
   [60522]  Improved: Longer view distance for objects when high view distance is used. 
   [60457]  New: FreeTrack support using FreeTrackClient.dll 
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Re: Changelog

Post by Snake Man » 2009-12-02 03:55:56

Public Beta v1.04.60718

Released 12-02-09

Code: Select all

   [60718]  Changed: AI now goes to Combat behaviour automatically only when under fire, not when player is prone. 
   [60718]  Changed: AI follows leader stance, but does not switch to combat behaviour when player is prone. 
   [60711]  Changed: Units now never enter cover while moving in compact (Delta or File) formations.
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Re: Changelog

Post by Snake Man » 2009-12-03 04:04:41

Public Beta v1.04.60803

Released 12-03-09

Code: Select all

   [60718]  Changed: AI now goes to Combat behaviour automatically only when under fire, not when player is prone. 
   [60718]  Changed: AI follows leader stance, but does not switch to combat behaviour when player is prone.
Blame BIS for the strange changelog...
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Re: Changelog

Post by Snake Man » 2009-12-03 16:49:32

Public Beta v1.04.60819

Released 12-03-09

Code: Select all

   [60818]  Fixed: AI no longers switches to aware when player leader turns in in an armored vehicle, it only goes prone/crouch. 
   [60818]  Fixed: AI groups never went to "combat" when player was a tank commander, resulting in multiple "under fire" messages. 
   [60818]  Improved: AI subordinates in player's group now report Clear as appropriate unless player has given Danger command. 
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Re: Changelog

Post by Snake Man » 2009-12-04 16:10:27

Public Beta v1.04.60890

Released 12-04-09

Code: Select all

   [60886]  Improved AI subordinates should now respect formation more when choosing a cover. 
   [60852]  Fixed: After revert, year was restored to 1985. 
   [60838]  New function x intepolate [xFrom,xTo,resultFrom, resultTo] can be used in simple expressions. 
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Re: Changelog

Post by Snake Man » 2009-12-04 20:02:17

Public Beta v1.04.60896

Released 12-04-09

Code: Select all

???
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Re: Changelog

Post by Snake Man » 2009-12-04 23:00:16

Public Beta v1.04.60899

Released 12-05-09

Code: Select all

???
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Re: Changelog

Post by Snake Man » 2009-12-06 20:52:06

Public Beta v1.04.60902

Released 12-06-09

Code: Select all

   [60902]  Changed: Helicopters crash into the ground condition improved.
   [60902]  Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure.
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Re: Changelog

Post by Snake Man » 2009-12-08 18:22:52

Public Beta v1.04.61012

Released 12-08-09

Code: Select all

   [60954]  Changed: Increased range of ILS signal from 3 to 8 km. 
   [60939]  Improved: increased VASI brightness to increase its visible range. 
   [60908]  New: BattleEye support 
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Re: Changelog

Post by Snake Man » 2009-12-09 14:06:11

Public Beta v1.04.61032

Released 12-09-09

Code: Select all

  [61032]  Changed: Destroy helicopter if on ground and upside down.
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Re: Changelog

Post by Snake Man » 2009-12-11 09:02:47

Public Beta v1.04.61062

Released 12-11-09

Code: Select all

   [61060]  Fixed: Crash when copying trigger activated by a group. 
   [61057]  Fixed: AI subordinates in a player group were often not moving in combat until player has stopped. 
   [61035]  Fix: Dedicated server window has not react to some window messages often (such as focus loss) 
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Re: Changelog

Post by Snake Man » 2009-12-15 18:07:56

Public Beta v1.04.61362

Released 12-15-09

Code: Select all

   [61362]  Improved: Helicopters now crashing less often when engaging ground targets.
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Re: Changelog

Post by Snake Man » 2009-12-16 17:20:34

Public Beta v1.04.61450

Released 12-16-09

Code: Select all

   [61385]  Improved: Enabled commanding during converzation. 
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Re: Changelog

Post by Snake Man » 2009-12-18 15:51:24

Public Beta v1.04.61974

Released 12-18-09

Code: Select all

   [61961]  Improved: Convoy movement a lot smoother, esp. on roads. 
   [61943]  Changed: AI gunners can autonomously use automatic weapons only when some automatic weapon is selected 
   [61387]  Improved: Cars are now following road turns and corners better. 
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Re: Changelog

Post by Snake Man » 2009-12-22 15:18:13

v1.05

Released 12-22-09

Code: Select all

  [61961]  Improved: Convoy movement a lot smoother, esp. on roads.
  [61943]  Changed: AI gunners can autonomously use automatic weapons only when some automatic weapon is selected
  [61387]  Improved: Cars are now following road turns and corners better.
  [61385]  Improved: Enabled commanding during conversations.
  [61362]  Improved: Helicopters now crashing less often when engaging ground targets.
  [61060]  Fixed: Crash when copying trigger activated by a group.
  [61057]  Fixed: AI subordinates in a player group were often not moving in combat until player has stopped.
  [61035]  Fix: Dedicated server window has not react to some window messages often (such as focus loss)
  [61032]  Changed: Destroy helicopter if on ground and upside down.
  [60954]  Changed: Increased range of ILS signal from 3 to 8 km.
  [60939]  Improved: increased VASI brightness to increase its visible range.
  [60908]  New: BattlEye support
  [60902]  Changed: Helicopters crash into the ground condition improved.
  [60902]  Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure.
  [60886]  Improved: AI subordinates in a player lead group now respect formation when choosing a cover.
  [60852]  Fixed: After revert, year was restored to 1985.
  [60838]  New function x interpolate [xFrom,xTo,resultFrom, resultTo] can be used in simple expressions.
  [60818]  Fixed: AI no longer switches to aware when player leader turns in in an armored vehicle, it only goes prone/crouch.
  [60818]  Fixed: AI groups never went to "combat" when player was a tank commander, resulting in multiple "under fire" messages.
  [60818]  Improved: AI subordinates in player's group now report Clear as appropriate unless player has given Danger command.
  [60718]  Changed: AI now goes to Combat behavior automatically only when under fire, not when player is prone.
  [60718]  Changed: AI follows leader stance, but does not switch to combat behavior when player is prone.
  [60711]  Changed: Units now never enter cover while moving in compact (Delta or File) formations.
  [60588]  Fixed: MP client could not use laser designator in vehicles.
  [60525]  Fixed: Changing window size is no longer possible inside of video options screen.
  [60522]  Improved: Longer view distance for objects when high view distance is used.
  [60457]  New: FreeTrack support using FreeTrackClient.dll
  [60323]  Changed: Formation direction now adjusts to human leader body direction, not a movement direction.
  [60260]  Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects.
  [60234]  New: Scripting function enableAIFeature to disable new AI features when old behavior is required.
  [60220]  Improved: AI covering units tend to stay close to each other.
  [60155]  Fixed: MultiPlayer client crash caused by certain custom sound
  [60129]  Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them.
  [60102]  Fixed: AI subordinates should now respect formation more when moving in combat.
  [60101]  Fixed: Group leader was often running far ahead alone in combat.
  [60092]  Fixed: AI leader did not wait for a player to cover him when moving in combat.
  [60090]  Fixed: Improved vehicles and motorcycles driving.
  [60068]  New: Alt-Enter can be used to switch window/fullscreen while paused.
  [60015]  New: Execute action with LMB can be unmapped.
  [60013]  Fixed: Possible freeze under Vista/Win7 when Alt-Tabbing out of the game during progress screen.
  [59999]  Fixed: Player is no more target when commanding in external view.
  [59988]  New: Windowed/Fullscreen can now be switched ingame (in Video options).
  [59924]  Fixed: More 32b overflows caused by 8 GB RAM + large VRAM.
  [59906]  Fixed: Most vehicle gunners did not provide suppressive fire.
  [59899]  Fixed: AI did not use suppressive fire against enemies seen while holding fire.
  [59898]  Fixed: Spatial explosions sounds
  [59884]  Fixed: Suppress in the commanding menu did nothing.
  [59875]  New: Suppressive fire against known enemies can be scripted using unit suppressFor time.
  [59873]  Fixed: After spawning new types of entities via script, game could randomly freeze or crash.
  [59872]  Fixed: Airplane, helicopter, car and ship control was lost while map was active.
  [59808]  Fixed: DOF in 3D scope view
  [59741]  Analogue throttle working for helicopters as well.
  [59736]  Fixed: Startup sounds are not spatial and stick to audio channels
  [59715]  Covering soldier in grass ("Grass layer")
  [59691]  Improved: Small hit be ignored by hitpoints (configurable by minimalHit)
  [59668]  Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored).
  [59446]  New: IK weapon animations are now blending with primary animations.
  [59351]  Fixed: VoN direct speaking distance fade out
  [59318]  Fixed: support the highest Matrox TrippleHead2Go resolutions
  [59279]  Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll).
  [59088]  Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg.
  [59047]  Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start
  [59030]  Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons
Missions

Code: Select all

New: Two benchmark missions.
New: Multiplayer warfare mission: When diplomacy fails.
New: Mini campaign Eagle wing.
Fixed: Dogs of war - several fixes of scripts.
Fixed: Badlands, Dogs of war(MP) - fixed death of AI during fast travel.
Fixed: Badlands, Dogs of war(MP) - fixed buying units.
Fixed: Badlands, Dogs of war(MP) - fixed AI getting spawned at 50km height when fast traveling.
Fixed: Into the storm - several CO-OP scripts fixes.
Data

Code: Select all

Fixed: RPG7L loaded missile model.
Fixed: No weapons on pods from pilot view in Ka-52.
Improved: Various weapons range setting.
Fixed: ZSU and ZU-23 rate of fire.
Fixed: Get-in points in static weapons.
Improved: Hit-points system for all vehicles.
New: Civilian cars registration plates.
New: Enabled clan-sign on vehicles.
Fixed: Fade-away of Pickup and Off-road in long distance.
Fixed: Get-in point for Pickup(PKM).
New: GUI Server commanding options in MP.
Improved: GUI Servers browse.
Improved: Several fixes in dubbing.
Improved: Various vehicle/turrets optics zoom and effects changed.
Version 1.05 Highlights

* Free bonus campaign Eagle Wing
* Free bonus helicopter addon AH-64D
* New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for dimplomacy between factions
* Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command)
* Significant performance improvements, especially in large towns
* Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM
* Grass now provides concealment also in distance
* Improved hit detection and damage system
* Improved object visibility and less significant objects popping in distance
* Spatial sound improvements
* Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game
* Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options
* Various crash opportunities fixed
* Linux server support added (dedicated server file available as separate download)
* New GUI to various dedicated server settings
* DRM free for users of legitimate installs
* Optional BattlEye anti-cheat protection
* Airplane Heads-Up displays reworked

Update 1.05 incorporates all fixes included in previous patches, most notable are:

* Improved multiplayer and cooperative campaign (saving games, connection issues)
* Numerous fixes and improvements in the Harvest Red campaign
* Mission editor improvements
* Many new scripting functions
* Improved AI driving skills
* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
* Fixed multiplayer session NAT negotiation
* Multiple save slots supported
* Improved terrain shape beyond map borders
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Re: Changelog

Post by Snake Man » 2010-02-01 17:00:10

Public Beta v1.05.63826

Released 02-01-10

Code: Select all

   [63164]  Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
   [63126]  Improved: AI airplane now aiming at the ground targets using rudder as well.
   [63126]  Fixed: Some AI airplanes oscillated sideways when flying slow.
   [62888]  Fixed: Improved helicopter aiming with unguided rockets.
   [62868]  Fixed: AT/RPG soldiers often missed targets.
   [62700]  Fixed: Spatial weapon sounds
   [62687]  Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
   [62627]  Improved: "Invalid crew" config error no longer exits to desktop.
   [62533]  Fixed: The voice over net speech was often delayed more than required.
   [62532]  Fixed: The voice over net speech was often delayed more than required.
   [62492]  Fixed: Window size/position was not stored after a change.
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Re: Changelog

Post by Snake Man » 2010-05-07 14:56:53

Public Beta v1.05.69645

Released 0?-0?-10

Code: Select all

(current patch candidate) 
   [69599]  Optimized: Texture loading done on background thread. 
   [68990]  Improved: Reduced stutter when looking around, esp. with visibility 5 km or more. 
   [68694]  Reduced parallax map artifacts on sloped terrain. 
   [68157]  HDRPrecision 16 or 32 respected when users selects it and card supports it. 
   [68030]  MP: Changed bandwidth estimation defaults as almost all players use broadband connection. 
   [67312]  Fixed: AI is now able to take off with Camel airplane addon. 
   [67033]  Improved AI airplane landing from very high altitude. 
   [66997]  Optimized: Grass not rendered when flying high and fast, schould reduce stutter. 
   [65703]  New: Units report when reloading in combat situations. 
   [65703]  New: Units report when throwing grenades in combat situations. 
   [65679]  Fixed: AI Units called "covering" repeatedly while reloading. 
   [65656]  "Cover me", "Covering" was often told repeateadly after busy radio channel periods. 
   [65605]  Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time. 
   [64561]  New: Scripting function hideObject. 
   [64056]  Fixed: Shining glasses on head preview in "edit player" menu. 

Public Beta v1.05.69782

Released 0?-0?-10

Code: Select all

(current patch candidate) 
   [69714]  Fixed: "disableSimulation" fixed on dedicated server 
   [69683]  VoN volume slider 

Public Beta v1.05.70054

Released 05-04-10

Code: Select all

(current patch candidate) 
   [69714]  "enablesimulation" fixed on dedicated server 

Public Beta v1.05.70100

Released 05-05-10

Code: Select all

n/a

Public Beta v1.05.70184

Released 05-06-10

Code: Select all

n/a
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Re: Changelog

Post by Snake Man » 2010-05-11 04:49:06

Public Beta v1.05.70256

Released 05-11-10

Code: Select all

   [70198]  Fixed: Steam Overlay used during loading screen no longer disabled the keyboard. 
   [70192]  New: Parameter exThreads=N to control extra threading.  Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading
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Re: Changelog

Post by Snake Man » 2010-05-11 17:37:53

Public Beta v1.05.70313

Released 05-11-10

Code: Select all

n/a
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Snake Man
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Re: Changelog

Post by Snake Man » 2010-05-19 20:41:35

Public Beta v1.05.70644

Released 05-19-10

Code: Select all

   [70582]  Improved: Increased dynamic cloud layer visibility. 
   [70493]  Fixed: Shadow artifacts visible on some windows while moving. 
   [70439]  Fixed: Transient z-fight-like shadows artifacts while zooming. 
   [70372]  Fixed: AI vision was too good on moonless nights.
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Snake Man
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Re: Changelog

Post by Snake Man » 2010-05-22 11:12:16

Public Beta v1.05.70709

Released 05-22-10

Code: Select all

   [70663]  New: Weather config values "size" and "height" for better control over the cloud layer.  Default values: size = 1.0; height = max(bright,0.6) 
   [70661]  Improved: File handle management when more then 448 pbo was present is now more efficient. 
   [70651]  Improved: Increased limits to prevent "Too many virtual memory blocks requested" error. 
   [70650]  Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden). 
   [70646]  Fixed: Some objects were shortly "flashing" while changing LODs. 
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Snake Man
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Re: Changelog

Post by Snake Man » 2010-05-28 23:45:25

Public Beta v1.05.70951

Released 05-29-10

Code: Select all

   [70817]  Fixed: Crash while rendering some custom worlds, e.g Schmalfelden 
   [70793]  Fixed: Character animation jerky after a unit disembarked a vehicle (http://dev-heaven.net/issues/3116) 
   [70790]  Fixed: Fps stayed low after spawning and deleted many units. See http://dev-heaven.net/issues/5147 
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