BETA testing of new missions

Campaign using BIS standard units

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Hacker
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Re: BETA testing of new missions

Post by Hacker » 2003-11-28, 08:39:32 PM

Well...one thing about the waepon configs - it's too much of stuff. Too many LAWs, M21s and G36s/AUGs IMO.

You should use these as a "base" for mission-specific weapon configuration, so you don't make some too easy by including high-power waepons (e.g. M21).

Snake_Man

Re: BETA testing of new missions

Post by Snake_Man » 2004-03-07, 08:09:37 AM

Here is the latest version of PMC Fury campaign, its v1.0b rev 20. This should be considered first release candidate to the magical final v1.0 release (not a beta I mean).

changelog

Mar 7th, 2004. v1.0b rev 20
- Op Liberty, briefing gen sitrep has "firs" typo, Fixed.
- More Talk and Xinsanity cutscene, the officer identity, fixed.
- Eternal Phoenix, added HQ reports if bravo & abrams are killed.
- Eternal Phoenix, added resupply truck to the abrams support.
- Eternal Phoenix, tanks into briefing.
- Eternal Phoenix, vulcans report when station, radio message added.
- Eternal Phoenix, vulcans faster to the front line, tweaked.
- Intersections, insert LZ on bad spot, tweaked.
- Threesome/Entre Deux/Road Block cutscene has no music, added.
- Leftovers. Added three radio messages to objectives.
- Ambush at Durras, ends suddenly, no helo ride home. Fixed, I hope.
- Rolling Promise, too difficult, tweaked.
- Nomad Stick, radio call can be issued too early, fixed.
- Rapid Hope, helo wont return you to a base, mission wont end, fixed.
- Armor Wall, T80's shoot down your aircraft, fixed.
- Proud Eagle, mission will not end, fixed I hope.
- Rainman, machine gunner 6 is stuck at bushes, fixed.
- Grey Thunder, bravo radio message is wrong, tweaked.
- Intense Ivan, ends while 3rd/4th wave is attacking your positions. Tweaked.
- Proud Bat, radio message "good luck" is missing, fixed.
- Fire Fortress, mission wont end, fixed.
- Weasels, mission did not end, fixed.
- A64/A66 tanks wont move & dont fire. Minor tweak.
- Nogova Airstrip, adjusted briefing text.
- Night Play, debug radio message removed.
- Blue Relief, chopper crashes into trees after insertion, fixed.
- Op Liberty, debug objective appears, fixed.
- Green Forge, helo sometimes crashes in the beginning, fixed.
- Scud Hunt day 3, objectives fixed.
- Scud Hunt day 2, objectives fixed.
- Scud Hunt day 1, objective one was not ticked if scuds destroyed, fixed.
- Beach Broom, mission wont end, fixed.
- Final Invasion, mission wont end, fixed.
- Bear Trap, mission wont end, fixed.
- Determined shield, 1 out of 5 mission wont end, fixed.
- Pink Bag, medic is stuck and cant move, fixed.
- White wind, mission wont end, fixed.
- White Wind, #6 (machine gunner) and #8 (medic) are stuck, fixed.
- Valley Breeze, when objective #1 is done, #2 and #4 objectives are completed, fixed.
- Valley Breeze, tanks engage each other at distance, before you start off, fixed.
- Safe Sparrow, tweaked downed helo random position.
- High Stakes, chopper crashes after it drops you at insertion point, Fixed.
- Infinite Jewel, tweaked some briefing text.
- Infinite Jewel, fixed ending trigger.
- Infinite Jewel, radio messages fixed and added.
- Nogova New Year, fixed ending trigger.
- Square matrix, tweaked ending trigger, removed dupe marker.
- Party Night, added ending radio call.
- King of my castle, debug messages were in, removed.

So please if you guys find anything wrong in the rev 20 missions, let me know so I can fix them ASAP and we would get the final version out sometime this century :)

Download size 980kb and link is here
http://www.pmctactical.org/ofp/download ... 0b.r20.rar

Reacher
1st Lt
Posts: 104
Joined: 2003-05-31, 07:46:26 PM

Re: BETA testing of new missions

Post by Reacher » 2004-03-29, 10:04:44 PM

Hi ya Snake... It's been a while but I noticed that you got version 20 up. I just downloaded it.

I recently built an AMD 64 bit system and OFP really loves it. (So do I) ;)

As far as I'm concerned, you can start putting all the tanks and choppers in the missions you wish. It doesn't have any effect on the 64 bit system. ;D

Well, I'm glad to see you're still hard at getting to Version 1. I'm on about mission 35 or 40 since it had been so long since I ran the original Fury. I'm not sure what your latest update fixed? I suppose I could hunt through the forum and find out? ;)

By the way, I need to change my email addy. Do I need to completely re-register again?

Reacher - Re-Armed and as always... dangerous

Snake_Man

Re: BETA testing of new missions

Post by Snake_Man » 2004-03-29, 10:28:30 PM

I'm not sure what your latest update fixed?
Changelog is on my post above, also found on the readme.
By the way, I need to change my email addy.  Do I need to completely re-register again?
I can change your email here in the forum, use the private message system to let me know what it is.

Reacher
1st Lt
Posts: 104
Joined: 2003-05-31, 07:46:26 PM

Re: BETA testing of new missions

Post by Reacher » 2004-03-31, 11:04:19 PM

Snake,

I did a little research and was able to change my email addy quite easily. Thanks

I'm still having a helluva good time running the Fury campaign. I'm now out on the Scud Hunts, (some of my favorite missions.)

As soon as I finish all 3,000 missions, (or so it seems) :) I'm going to replay the new Ranger campaign. I noticed you had upgraded it as well.

They're two of the best campaigns I ever ran... kudos my friend. :)

Reacher

Andres
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Posts: 9
Joined: 2004-04-19, 02:39:39 AM

Re: BETA testing of new missions

Post by Andres » 2004-04-20, 05:58:07 AM

One of the things I liked about this campaing was that it shows "exactly" how a war is suposed to be, you only have your M-16 and that's it.

Mike
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Re: BETA testing of new missions

Post by Mike » 2004-04-20, 08:18:51 PM

One of the things I liked about this campaing was that it shows "exactly" how a war is suposed to be, you only have your M-16 and that's it.
true enough, it's a grunts war, possibly because the bis engine for vehicles is close to awful. You also forgot to mention that there are NO #@$*($%#_)* addons. In truth, the 'M16' with snake is very sophosticated, a great balance of mahine gunners and Law weapons.

Snake_Man

Re: BETA testing of new missions

Post by Snake_Man » 2004-07-28, 07:42:04 AM

PMC Fury campaign fixing continues, hey life finds a way.

This new version has few fixes, nothing really big but should be helpful. Also these fixes has been ready for some time now, so I decided to release them. Always nice to have buglist checked free.

changelog

Jul 28th, 2004. v1.0b rev 21
- Freedom, airsupp left tanks alive. Fixed.
- op liberty, chinook does not take off near end of mission. Fixed (I hope).
- op liberty, added briefing updates for pilot found, crash site secure etc.
- op liberty, added sar dead checks.
- Night Watch mission will not end, fixed again.
- New Beginning, edited some radio transmission texts.
- Morning Patrol will not end if your two other soldiers die, fixed.
- Morning Patrol too early radio info HQ of an enemy presence, fixed.
- Shark Eyes 3x radio msgs stating "WE" should be "I", fixed.

As usual, if there are any additional bugs or errors, please report back to us and we'll try to fix them ASAP.

Download the PMC Fury v1.0b rev 21 - 980kb.

Enjoy the new version.

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joekidds
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Re: BETA testing of new missions

Post by joekidds » 2004-07-29, 07:41:22 AM

sweet! i was just about to go to bed when i was thinking about your nam campaign.
I uploaded the PMC Fury Radio voices, missions 1-53! get it here: http://www.freewebs.com/joekidds/pmcfuryradio1-11.rar (11mb)

VTE moddb profile:
http://mods.moddb.com/5240/

Snake_Man

Re: BETA testing of new missions

Post by Snake_Man » 2004-10-16, 08:26:16 AM

Slowly, but surely crawling towards the magical v1.0 final number, here is the v1.0b rev 22 update. Only small fix this time, but better to get this off my desk.

changelog

Oct 16th, 2004. v1.0b rev 22
- ambush at durras, helo wont come. fixed.
- ivans wrath, removed debug display (why only now?).

As usual, if any bugs are detected please let me know (or remind of existing open bugs) so I can fix them ASAP. For now download v1.0 rev 22 - 1mb.

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