Bugz

Campaign using BIS standard units

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Mike
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Bugz Mission 77 Eternal Phoenix.

Post by Mike » 2003-11-30 01:34:51

rev19 patch 1.94b

(This mission also has the disengagement 'bug' since rev 5).

Guessing, if you kill off the two bmps at objective 1 too early, it triggers the wrong sequences, specifically, radio message declares 'objective two complete' and you're left trying to complete objective one with some added extras <grin>

the T72's from objective two which are sometimes on sentry duty there end up moving along with scud launcher! into objective one. 4 enemy choppers come along, AND vulcans appear. Not a pretty sight.

second, the enemy is intensely accurate, your squad, and charlie appears to be severely dumbed down. Considering the hordes attacking you in this very long mission, this is very unbalanced. (the sniper alone at objecttive 3 can finish you off alone)

Mike
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Bugz Mission 82 Gold Canyon

Post by Mike » 2003-12-01 11:44:42

rev 19 patch 1.94b

3rd objective (town)

the airstrike often wipes out 4th (last) objective before 3rd has begun. The ammo truck sometimes makes it, sometimes doesn't, the radio message for this truck sometimes occurs sometimes doesn't (even when it's later "marked on map") and the intent of this ammo truck isn't clear at all. What's it for?

there are many other difficulties around objective 3, there's many gotcha's while waiting for your armour to turn up, before you can attack the town. It's not possible to finger a specific 'bug', there's a 'wrongness' to events after you attack and take over objective two. Note: nothing wrong with the objective 3 attack itself, the events leading up to it are 'buggy' and never play the same twice (sometimes the repair truck appears, sometimes the vulcan gets there..., sometimes no sniper (which means you can't get at 2nd sniper on mountain). Not possible to put a specific wrongness, but it makes the mission most-times, unfinishable.

This is a great mission, and it's gone awol on the later bis patches.

Mike
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Bugz Mission 98:Nomad stick

Post by Mike » 2003-12-02 23:17:33

rev19 patch 1.94b

in theory. You kill off shilka, an airstrike is triggered, and, you then radio your tanks to attack la trinite.

the shilka is impossible to get at because hordes of enemy tank attack your position (actually, Douran?)

when you eventually do get the shilka, much later, the apaches _generally_ crash into something.

the radio command can (obviously) be sent too early.

respawning enemy in the town _generally_ get stuck in building walls. This makes it impossible to find them, and, consquently, mission won't end.

Mike
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Bugz Mission A08 Rapid Hope

Post by Mike » 2003-12-03 13:16:17

rev19 patch 1.94b

The chopper will not return you (or the other squad) to base at end of mission, hence no ending.

also, there was a radio message to begin assault once you got to the nato frontline, it has dissapeared. Instead, bravo squad simply take off, with or without you.

This 'bug' has been around since the Resistance cd was introduced.

Mike
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Bugz: Mission A17 Armor Wall

Post by Mike » 2003-12-04 23:58:06

rev19 patch 1.94b

This is an almost impossible mission to complete because the T80's attack your two aircraft and ultimately bring them down. Note, not shilka, T80's. This leaves far too many tanks for you to deal with. It is possible to win of course, but it's tedious to say the least.

A separate 'bug' is that the tanks will generally charge after you once you kill off the shilka (this hasn't occured at patch 1.94 but is present on all others)

Mike
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Bugz A39 Proud Eagle

Post by Mike » 2003-12-29 11:58:50

rev 19 patch 1.94

mission won't end. Despite killing sniper, and machine gunners far far away, and the chopper. will not end.

Mike
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Bugz A41 Rainman

Post by Mike » 2003-12-29 12:04:08

rev19 patch 1.94

number 6 (machine gunner) is generally and almost always stuck in bushes in house and will not board the chopper... to start the mission.

Mike
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Bugz A42 grey thunder

Post by Mike » 2003-12-29 12:07:15

rev 19 patch 1.94

radio message from bravo saying 'our backs are clear' is odd, they are in the front lines ahead of the main attack, cutting off reinforcements. Their fronts, not their backs, are clear. It is also not clear thay they then go on and attack the main base also, and, the sequence is a bit squishy with the tanks, you have to wait a llllllllllong time before they tell you (and bravo) that they're ready to attack base.

Mike
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Bugz A46 intense ivan

Post by Mike » 2003-12-29 12:09:30

rev 19 patch 1.94

the mission ends confusingly and limpishly while the 3rd or 4th wave of tanks are attacking the base. Ther'es still an enormous pitched battle going on, and, you're 'mission complete"

Mike
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Bugz A59 proud bat

Post by Mike » 2003-12-29 12:10:33

rev 19 patch 1.94

radio message "good luck" is missing.

Mike
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Bugz A64 fire fortress

Post by Mike » 2003-12-29 12:11:54

rev 19 patch 1.94

you can't end mission. run all over the entire two ruins, and fuel station, you cannot end the mission.

Mike
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Bugz A66 weasels

Post by Mike » 2003-12-29 12:13:55

rev19 patch 1.94

mission wont' end. you get the 'objective complete' but there is no mission complete, no end, after knocking off last soldier

Mike
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Bugz A64/A66

Post by Mike » 2003-12-29 12:16:14

rev19 patch 1.94

in both these missions the tanks are almost hopeless

in fire fortress, the tanks won't move closer than a certain point and _generally_ dont fire at the T72's

in weasels the tanks wont move much further than the fuel station leaving you to deal with 4 t80's and 4 t72's !!

(neither mission ends either)

Mike
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Bugz A69 Nogova Airstrip

Post by Mike » 2003-12-31 02:40:23

rev 19 patch 1.94

mission wont end

3 bmps destroyed at counter attack but no end mission. nada.

Mike
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Bugz A70 Pink Air

Post by Mike » 2003-12-31 02:41:21

rev 19 patch 1.94

mission wont end

bmps destroyed (three) and 2 choppers downed. no end mision.

Mike
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Bugz A69 Nogova Airstrip revisited

Post by Mike » 2003-12-31 14:25:31

Mission does end, IF, you kill off the 3 bmp's before any one of them land. If one disembarks it's troops, mission will not end, _despite_ killing off all that exit the bmp.

There is an erroneous 'radio message' in the war situation suggesting that you radio in reinforcements, it doesn't happen, there is no radio call to do. This is doubly misleading and frustrating when the mission wont (apparently) end without it.

Mike
1st Lt
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Bugz A71 Night Play

Post by Mike » 2003-12-31 14:26:44

rev19

radio message sdksdk is a debug message for enemy count remaining

Mike
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Bugz A74 Blue Relief

Post by Mike » 2003-12-31 14:28:38

rev 19 patch 1.94

Mission wont end

this, because the chopper crashes into trees immediately after it drops you in the lz. Therefore radio for extraction is meaningless.

Mike
1st Lt
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Bugz A75 Op Liberty

Post by Mike » 2004-01-01 14:55:38

rev19 patch 1.94

chinook does not take off near end of mission. the civvies and others get in, get out, pilots get out, radio message welcome home, and mission ends, but basically, the chinook never takes off to go home

2) debug objective appears halfway through, "should be blah blah"

3) radio beacons to pilot and gunner don't work as advertised, they don't, work at all.

Mike
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Bugz A76 green forge

Post by Mike » 2004-01-01 14:57:55

patch 19 rev 1.94

chopper is too low altidude, it sometimes crashes into cliffs at begiinning of mission , and sometimes crashes into mountain at end of mission, it always does both at time x 4 on a very fast cpu (> 2Ghz)

Mike
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Bugz A79 ..81 scud hunts 1..3

Post by Mike » 2004-01-01 15:10:37

rev 19 patch 1.94

day 1) there are only three scuds, at end of mission, the scud objective is not ticked green (getting to camp, is), and, there is no objective complete, scud wise.

day 2) is the reverse. there are NO scuds (fine) but it's objective is ticked green at end of mission, and getting to camp, is not!

day3) as per day 1 or at least no 'objective complete' after 3rd scud killed off

these missions all need a papa bear message to say that scuds are cleaned out. It's an impossible ask to make the squad run all over nogova looking for a 4th,5th,99th non-existent scud AND tell the squad in war situation to avoid contact with enemy patrols!!

day 2) should have area triggers that causes a papa bear message that no scuds are found otherwise, day 2 is a total frustrating pain dying all over nogova looking for no scuds and not realising there won't be any.

there needs to be a field hospital available (probably in day2) it's a big ask to keep your medic alive throughout, or worse, hearing him bleat that he's wounded for three missions.

day2 is imbalanced. Unlike day1, where, attacking Varta yields some ammo boxes, no such replenishment exists as a reward for knocking off T72s and the township, yes, ok, you can get from enemy soldiers, but, it's imbalanced versus day1

Mike
1st Lt
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Bugz A84 Beach Broom

Post by Mike » 2004-01-03 10:47:34

rev 19 patch 1.94

mission wont end

In fact, mission won't start.

land on beach, then what?

you can run all over the map and kill off a total of four or five squads in four or five towns (just for the hell of it), you can knock out the 2 bmps and a T72, but basically, nothing actually _starts_

Mike
1st Lt
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Bugz A85 Final Invasion.

Post by Mike » 2004-01-03 10:50:07

rev 19 patch 1.94

mission wont end

you're told to go back to beach and watch the landings.

the abrams never move from their position, the t72's never meet up with them, you can kill FOUR tanks by yourself and an irriating bmp, mission, will not end

Mike
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Bugz A86 Bear Trap

Post by Mike » 2004-01-04 17:53:01

rev 19 patch 1.94

mission wont end ! (yawn)

Mike
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Bugz A91 Determined shield

Post by Mike » 2004-01-04 17:57:21

rev19 patch 1.94

_mostly_ wont end. About 1 in five attempts, end mission.

reason is, enemy at a certain point neither attacks, nor retreats, it's a matter of happenstance that you might, maybe, and perhaps, trip over one hiding in a bush somewhere on nogova and end the mission. The pilots are the worst. _generally_ they crash after an AA hit. miles from where you are and it's a question of luck whether you find them after they parachute out, either way, neither they, nor the regular grunts make any attempt to attack you, even when you fall over them.

Mike
1st Lt
Posts: 146
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Bugz A95 Pink Bag

Post by Mike » 2004-01-04 17:59:20

rev 19 patch 1.94

#8 (medic) is stuck and won't move. This severely alters game play because the abrams will all retreat to him in an attempt to get healed, eventually, the enemy tanks find them and etc....

Mike
1st Lt
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Bugz A97 White wind.

Post by Mike » 2004-01-04 18:03:57

rev 19 etc

mission wont )(*&)$@)&(# END !!!! (sigh)

2nd bug is that both #6 (machine g) and #8 (medic) are stuck and wont move, making it even tougher to hold off the rampaging enemy squads.

you can get medic out by driving truck into fencelines to free him.

this mission is absolutely overkill as far as it plays, there's far too much armor coming at your most probably depleted squad as a counter attack. Whatever, the mission wont end unless your supposed to run all over nogova looking for even more patrols while a t80 is busy chasing you.

Mike
1st Lt
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Bugz B00 Valley Breeze

Post by Mike » 2004-01-05 15:01:44

rev 19 patch 1.94

what a mess

tanks engage each other at distance, before you start off. Bmps attack blata (ignoring tanks)

first two objectives are 'complete' even though you dont get anywhere near them, and despite hordes of enemy still swarming through them

all four objectives checked green, once first objective done

.........

Mike
1st Lt
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Bugz B03 safe sparrow

Post by Mike » 2004-01-05 15:12:31

rev 19 patch 1.94

what downed chopper?

what crew to rescue?

your squad against 8 tanks and several bmp's. War situation says 2 apache's in support, only one visible, and it's hopelessly inadequate.

Mike
1st Lt
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Bugz B09 High Stakes

Post by Mike » 2004-01-07 08:24:01

rev 19 patch 1.94

chopper crashes after it drops you at insertion point

other than that, this is a great mission.

Mike
1st Lt
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Bugz B11 Infinite Jewel

Post by Mike » 2004-01-07 08:28:40

rev 19 patch 1.94

there are two 'target areas' on map. the intersection and an area with a UAZ truck in the direct path of incoming tanks.

The 'plan' only mentions one of these. Radio messages indicated when both or either are cleared. The check box for the single (indicated) objective is NEVER ticked.

There is some desultory counter attack from tanks that are not mentioned anywhere,

the mission will not end. This despite killing off soldiers everywhere on nogova, from trotsky to mosropy.

all in all, the 'plan' and war situation do not match whatever it is the map is indicating, and neither match what's actually happening.

Mike
1st Lt
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Bugz B06/7/8 Scud hunt 2

Post by Mike » 2004-01-07 08:35:48

rev 19 patch 1.94

these have to be the silliest missions in the entire campaign. They needn't be.

a four man specop squad, might, maybe, and perhaps, kill off the scuds with hk and satchel, if at night. but, a full squad in daylight is chased all over the map by EIGHT TANKS, each mission. There is no use in using stealth, any shot at anything, including a scud, brings the whole lot on top of you. You cannot outrun tanks, and hiding in forests works a little, not a lot. These missions are idiotic.

On the other hand, they would be a terrific series, without the tanks. There's more than enough going on with hordes of enemy without a T80, or four.

silly, silly, silly. And yes, for the record, I have, repeatedly 'won' these missions by killing off the spetz naz and satchelling all tanks. Boring, slow, and tedious as hell.

Mike
1st Lt
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Bugz B09 High Stakes

Post by Mike » 2004-01-15 06:43:03

rev19 Patch 1.94

Chopper crashes into trees? immediately after it drops up you off. Doesn't stop mission from ending however.

Mike
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Bugz B11 Infinite Jewel

Post by Mike » 2004-01-15 06:46:40

rev19 Patch 1.94

Mission wont end.

There is confusion as to what the objectives are. only one is mentioned, two are on the map, neither cause and end trigger, some scrappy counter attack, and perhaps maybe an attack byT72's but who knows? they're so far away, I dont know.

possibly, maybe. perhaps mission would end if i found all the counter attack soldiers but the triggers for what objectives there are, don't match the amount of enemy still remiaining in the area (let alone a fresh lot from a counter attack? dunno)

Mike
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Bugz B20 Nogova New Year

Post by Mike » 2004-01-15 06:49:15

rev19 Patch 1.94

mission wont end.

This is a visually spectacular mission. Trouble is the surviving enemy go into hide mode, they wont attack, they wont flee, and it's impossible to find them in the darkness. Night vision not withstanding.

Mike
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Bugz B25 Square matrix

Post by Mike » 2004-01-15 06:52:31

rev19 Patch 1.94

really awful triggers. The three objectives don't have to be met, or reached, for the mission to suddenly end, or not end, as the case may be.

there seems to be no relationship between what's happening on the ground. and what the objectives, and map, want you to do. A basic move up towards the first objective, generally, sometimes, ends the mission, then again, a full sweep anopther time, might end it, whatever, none of the 3 objectives need to be 'completed' to complete the mission per se.

Mike
1st Lt
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Bugz B31 Part Night

Post by Mike » 2004-01-15 06:54:50

rev19 Patch 1.94

often will not end.

this is a great, nightime defense mission, but, it's random whether the enemy fights, flees, or hides. When they hide, you can't find them in the dark. NV or otherwise. Tripping over them in the bushes generally ends the mission, but, it's a maybe.

abomb1508
Newbie
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Joined: 2004-01-20 06:47:55

level two r19 1.94 missing addon

Post by abomb1508 » 2004-01-20 02:54:09

at start of level two it says:

cannot load/ misng addon bas_repairh

now i know the pmc fury is supposed to be without addons but in the meantime can you tell me where i can get it? (i know from the bas site but which addon does it come with?)

cheers,

A-bomb

Mike
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level two etc

Post by Mike » 2004-01-21 02:02:40

someone else will know the answer far better than me, because I've never bothered with it, but, I can tell you instantly that you've installed a bas delta ranger addon, and, it's upset things by over-riding/replacing (some) 'standard' objects.

get rid of bas_xx anything in your addons and res/addons folder. (nothing against bas, and you'll probably want to play them, but this is a quick fix, right?)

for add ons in general, what you should do is make a pristine copy of addons and res/addons immediately after an install of ofp. That way, when things go bang, you can delete the crud and copy back some pristine source.

For your definite, absolute, and certain information. Pmc plays with NO addons, and, is _generally_ unnafected by their presence.

Enjoy

Snake_Man

Re: level two r19 1.94 missing addon

Post by Snake_Man » 2004-01-24 21:34:24

cannot load/ misng addon bas_repairh
now i know the pmc fury is supposed to be without addons
PMC Fury does NOT need ANY addons, like we clearly state in the readme/web page etc.

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