I come with this picture:
as you can see, seems that Visitor and pal2pacE create some pixels which should not be there.
I mean:
tga= (0,255,0) then pal2pac = messed up pixelated many colours on edges
I created the Mask layer, and it got ONLY 5 colours, and a single island segment got no more than 4 colours, that's fo sure.
So, anyone having this problem?
Also, i use my own textures, named in my own way
pixelated mask after conversion
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Someone in BIS forums already mentioned the paint program saving it in some format etc. This might be it, did you try it through with different settings?
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Thank you Synde, but I figured it out, was a mix of problems, me deano and dmitri took them out, and now everything worksSynide wrote:@LS... Dunno, haven't come across that... 'yet'... wouldn't really be able to completely help you without having all the 'stuff' in front of me...
I'll have a squizzy, if you are inclined... the offers there...
Ok, I've solved it. Well, I would write it, but it's very very looong and hard :pSnake Man wrote:Someone in BIS forums already mentioned the paint program saving it in some format etc. This might be it, did you try it through with different settings?
anyway, also solved the blocky texture effect.
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