It was the Hotfix.pbo that was included, in there the config was as following:
Code: Select all
class Sara : CAWorld
{
class Clutter
{
class GrassGeneralFix : DefaultClutter
{
model = "ca\hotfix\ClutterFix_Grass_General.p3d";
affectedByWind = 0.3;
swLighting = 1;
scaleMin = 0.8;
scaleMax = 1.0;
};
class GrassLongFix : GrassGeneralFix
{
model = "ca\hotfix\ClutterFix_Grass_Long.p3d";
affectedByWind = 0.5;
scaleMin = 0.6;
scaleMax = 1.0;
};
};
};
};
class CfgSurfaces
{
class Default; // External class reference
class Grass : Default
{
files = "trava_*";
rough = 0.1;
dust = 0.1;
soundEnviron = "grass";
character = "GrassClutterFix";
};
};
class CfgSurfaceCharacters
{
class GrassClutterFix
{
probability[] = {0.87, 0.015, 0.13};
names[] = {"GrassGeneralFix", "FlowersColor", "GrassLongFix"};
};
};
In VTE to bring back the good old grass I had to do edits in the terrain config, it included these fixes:
Code: Select all
class clutter
{
// snake attempt to get back our old grass
class GrassGeneralFix : DefaultClutter
{
model = "ca\plants\clutter_grass_general.p3d";
};
class GrassLongFix : GrassGeneralFix
{
model = "ca\plants\clutter_grass_long.p3d";
};