Get your edited BIsoldier ingame tutorial

ArmA editing, missions, modeling, textures, terrains

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Snake Man
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Get your edited BIsoldier ingame tutorial

Post by Snake Man » 2007-11-20 02:56:30

Read PMC Editing Wiki: BIsoldier ingame tutorial.

And discuss any problems in this topic. Please if you have problems getting your soldier to work ingame in any way, post here and we'll try to figure out any problems.
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jb
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Post by jb » 2007-12-03 00:32:48

I wrote two tutorial on getting the BISoldier in-game and also Synides MLODS.

I am getting absolutely loads of PM`s regarding the wounds not working. The main thing that seems to fix these problems is the CaSe SeNsItIvE issue, using all lower case seems to work fine. Also in the config changing the class OFP2_ManSkeleton or
class ArmaMan : Default to anything else and some are getting serious problems.

Not trying to steal this thread but here are links if anyone want to read. Maybe of use anyone reading this thread.

BISoldier Configuration

How to make a stand-alone unit in ArmA
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Snake Man
Commander-In-Chief
Posts: 9351
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC
Contact:

Post by Snake Man » 2007-12-03 06:31:50

Ah I was wondering if you're the JB(tm) in BIS forums :)

Good job with the tutorials. I dont frankly know if my tutorial works with blood textures since I have them turned off, well no biggie to turn on again to test but havent yet done so. Altough nobody has complained about missing blood in VTE development yet, dunno if that means anything.
PMC Tactical Forum New User Registration please read new info here.

PMC since 1984

Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel

PMC Tactical forum Advanced Search is power.

"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."

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