On Player Disconnect Help

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anzacsas
Major
Posts: 241
Joined: 2007-09-28 11:38:55
Location: Down Under

On Player Disconnect Help

Post by anzacsas » 2007-11-17 18:40:02

Hi all, :)

ANZAC SAS Steve here,I have been trying to come up with a solution for a problem i have.The problem is Deleting the Players Group(AI squad members) after the player leaves the Game . :(

example-

In the 1st AirCavalry missions you can recruit AI Squad members(Create unit/soldierWB/join playergroup blahblahblah).

Once the "Player" has finished his/her time in the mission and decides to leave the game the AI squad members will remain and then the next player to join and fill out this slot will have an AI squad to deal with.Also it means their is AI dudes in the mission that shouldnt be and cwasting valuable resources. :cry:

I have very little knowledge of Scripting and know even less about join in progress types of script.

I would really appreciate help with this, it has me completely stumped and frustrated to say the least.

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