Download size 2.1mb zip (would be 1.1mb rar).
Executable installer with license agreement.
Install comes with new Pal2PacE.exe, readme.txt, TexConvert.cfg and TexView2.exe program itself.
TexConvert.cfg:
Code: Select all
convertVersion=6;
class TextureHints
{
class ColorMap
{
name = "*_co.*";
format = "DXT1";
dynRange = 1;
};
class ColorMapRaw
{
name = "*_raw.*";
format = "ARGB1555";
dynRange = 0;
};
class ColorAlphaMap
{
name = "*_ca.*";
format = "DXT5";
dynRange = 1;
};
class ColorAlphaTest
{
name = "*_cat.*";
format = "DXT5";
dynRange = 1;
mipmapFilter = AlphaNoise;
};
class sky
{
name = "*_sky.*";
format = "DXT5";
// file (physical) = memory (logical)
channelSwizzleR = "R";
channelSwizzleG = "1-A";
channelSwizzleB = "B";
channelSwizzleA = "1-G";
// we could prefer B by moving it to G
// channelSwizzleR = "R";
// channelSwizzleG = "B";
// channelSwizzleB = "1-A";
// channelSwizzleA = "1-G";
dynRange = 0;
};
class detail
{
name = "*_detail.*";
format = "DXT1";
enableDXT = 1;
// only alpha channel is used in detail texures
channelSwizzleR = "A";
channelSwizzleG = "A";
channelSwizzleB = "A";
channelSwizzleA = "1";
dynRange = 0;
mipmapFilter = FadeOut;
};
class color_detail
{
name = "*_cdt.*";
format = "DXT1";
enableDXT = 1;
dynRange = 0;
mipmapFilter = FadeOut;
};
class layer_color
{
autoreduce=1;
name = "*_lco.*";
format = "DXT1";
enableDXT = 1;
dynRange = 0;
};
class multiply_color
{
autoreduce=1;
name = "*_mco.*";
format = "DXT1";
enableDXT = 1;
dynRange = 0;
};
class layer_color_draft
{
name = "*_draftlco.*";
enableDXT = 0;
dynRange = 0;
};
class layer_color_alpha
{
name = "*_lca.*";
format = "DXT5";
enableDXT = 1;
dynRange = 0;
};
class macro
{
name = "*_mc.*";
format = "DXT5";
enableDXT = 1;
dynRange = 0;
};
class ambient_shadow
{
name = "*_as.*";
format = "DXT1";
enableDXT = 1;
channelSwizzleR = "1";
channelSwizzleG = "G";
channelSwizzleB = "1";
channelSwizzleA = "1";
dynRange = 0;
};
class specular_map
{
name = "*_sm.*";
format = "DXT1";
enableDXT = 1;
channelSwizzleR = "R";
channelSwizzleG = "G";
channelSwizzleB = "B";
channelSwizzleA = "1";
dynRange = 0;
};
class specular_diffuseinverse_map
{
name = "*_smdi.*";
format = "DXT1";
enableDXT = 1;
channelSwizzleR = "1";
channelSwizzleG = "G";
channelSwizzleB = "B";
channelSwizzleA = "1";
dynRange = 0;
};
class detail_short: detail
{
name = "*_dt.*";
};
class normalmap
{
name = "*_normalmap.*";
enableDXT = 1;
// alpha channel can be used to contain opacity
mipmapFilter = NormalizeNormalMapAlpha;
dynRange = 0;
errorMetrics=Distance;
};
class normalmap_short: normalmap
{
name = "*_no.*";
format = "DXT1";
channelSwizzleA = "1";
};
class normalmap_uncompressed: normalmap
{
name = "*_noex.*";
enableDXT = 0;
};
class NormalMapNoise
{
name = "*_non.*";
format = "DXT5";
// alpha channel can be used to contain opacity
mipmapFilter = NormalizeNormalMapNoise;
dynRange = 0;
errorMetrics=Distance;
};
/// DXT5 compressed normal map
class normalmap_hq
{
name = "*_nohq.*";
format = "DXT5";
// negate is used on B channel so that it can used in the same shader as DXT1
channelSwizzleA = "1-R";
channelSwizzleR = "1-A";
channelSwizzleG = "G";
channelSwizzleB = "B";
dynRange = 0;
errorMetrics=Distance;
// alpha channel (before swizzle) can be used to contain opacity
mipmapFilter = NormalizeNormalMapAlpha;
};
/// DXT5 2-component compressed normal map
class normalmap_vhq
{
name = "*_novhq.*";
format = "DXT5";
// negate is used on B channel so that it can used in the same shader as DXT1
channelSwizzleA = "1-R";
channelSwizzleR = "1";
channelSwizzleG = "G";
channelSwizzleB = "1";
dynRange = 0;
errorMetrics=Distance;
// alpha channel (before swizzle) can be used to contain opacity
mipmapFilter = NormalizeNormalMapAlpha;
};
class normalmap_hq_fade: normalmap_hq
{
name = "*_nofhq.*";
mipmapFilter = NormalizeNormalMapFade;
};
class normalmapFade
{
name = "*_nof.*";
enableDXT = 1;
mipmapFilter = NormalizeNormalMapFade;
dynRange = 0;
errorMetrics=Distance;
};
class normalmapFade_uncompressed : normalmapFade
{
name = "*_nofex.*";
enableDXT = 0;
};
class normalmap_spec
{
name = "*_ns.*";
enableDXT = 1;
mipmapFilter = NormalizeNormalMap;
dynRange = 0;
errorMetrics=Distance;
};
class normalmap_parallax
{
name = "*_nopx.*";
format = "DXT5";
enableDXT = 1;
mipmapFilter = NormalizeNormalMap;
dynRange = 0;
// negate is used on B channel so that it can used in the same shader as DXT1
channelSwizzleA = "1-R"; // normal X
channelSwizzleR = "A"; // height field
channelSwizzleG = "G"; // normal Y
channelSwizzleB = "1"; // discard normal Z
// channelSwizzleA = "A"; // height field
// channelSwizzleR = "R"; // normal X
// channelSwizzleG = "G"; // normal Y
// channelSwizzleB = "1"; // drop normal Z
errorMetrics=Distance;
};
class normalmap_spec_uncompressed: normalmap_spec
{
name = "*_nsex.*";
enableDXT = 0;
};
class normalmap_spec_hq: normalmap_hq
{
name = "*_nshq.*";
};
class grayscalealpha
{
name = "*_gs.*";
format="AI88";
};
};
/*
Possible format values:
Default, P8, ARGB4444, ARGB1555, AI88, DXT1, DXT2, DXT3, DXT4, DXT5
Possible mipmapFilter values:
Default, FadeOutAlpha, NormalizeNormalMap
*/
Registry values:
Code: Select all
[HKEY_LOCAL_MACHINE\SOFTWARE\BIStudio]
[HKEY_LOCAL_MACHINE\SOFTWARE\BIStudio\TextureConvert]
"MAIN"="G:\\ArmA.edit\\Tools\\TexView2"
"configPath"="G:\\ArmA.edit\\Tools\\TexView2\\texconvert.cfg"