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Dem2Terrain.. and Palette
Posted: 2010-09-27 09:34:58
by dandixie
Hi at all .. i follow the guide of PMC Tactical Ultimate Theater Tutorial
and all ok until i creta a map file.. dem2terrain ask me a palette file but
i try to create whit photoshop but his don't accept.. an report "bad palette" ...
need helpppp !
My theater poject is "Norway " theater for FF5.5
Re: Dem2Terrain.. and Palette
Posted: 2010-09-27 11:56:21
by Snake Man
In Dem2Terrain you can just skip the palette part. If I recall correctly the palette can be only made in paintshop pro as its the JASC whatever format, but I'm not sure.
For Norwegian theater you can just use default Korea palette file.
Re: Dem2Terrain.. and Palette
Posted: 2010-09-27 14:39:13
by Luk
I think, you can use already created pal file from another theater. Then you can change your map file palette, using some of Monsters utils - MAPeditor or the one included in terrainEditor package.
But you should apply X1 values to your new terrain to make sense(or you can leave it - make all colours white).
Luk
Re: Dem2Terrain.. and Palette
Posted: 2010-09-27 15:33:22
by Snake Man
What I meant was that you can create theater.map file with Dem2Terrain, but you can skip the .PAL file thing.
Re: Dem2Terrain.. and Palette
Posted: 2010-09-28 12:38:07
by dandixie
Thanks for the replies I strongly hope that can help me with regard to the technical and software implementation of the theater ...
Thanks Snake I can count on your great built-in support technician?
1)I follow your instruction and this image is contents of theater.l2 after convert 2-byte offsets to 4-byte offsets generate a greate
mistake ... how? i don't use convert???
2) For the spinstall ok ... and lxnormalfix ok
but i not use seasonswitcher is change korea default ... texture ..
Re: Dem2Terrain.. and Palette
Posted: 2010-09-28 13:51:20
by Snake Man
Yes I am happy to help you out.
When you have specific questions, please do extensive search using
forum search and in our
PMC Editing Wiki. After that if you did not find an answer, then please open a new topic for your specific issues.
Re: Dem2Terrain.. and Palette
Posted: 2010-09-28 17:04:17
by Malc
Dandixie, are you opening the 4-byte terrain in terrainviewlg.exe ?
Re: Dem2Terrain.. and Palette
Posted: 2010-09-28 17:34:26
by dandixie
No terrainview normal but in lg is ugual ..
if i not convert in 4 byte? Is ok however ?
Re: Dem2Terrain.. and Palette
Posted: 2010-09-28 19:41:34
by Sherlock
dandixie wrote:No terrainview normal but in lg is ugual ..
if i not convert in 4 byte? Is ok however ?
terrainviewlg is for 4-byte Lx/Ox
terrainviewsm is for 2-byte Lx/Ox.
Re: Dem2Terrain.. and Palette
Posted: 2010-09-29 09:56:00
by dandixie
Thanks guys i leave the theater in 2 byte and ... 128 segments... !
Re: Dem2Terrain.. and Palette
Posted: 2010-09-29 21:41:48
by Sherlock
dandixie wrote:Thanks guys i leave the theater in 2 byte and ... 128 segments... !
That's fine for editing but remember the Falcon .exe will only load it when it is in 4-byte version.
Re: Dem2Terrain.. and Palette
Posted: 2010-09-29 22:27:44
by dandixie
Ok if falcon work on 4 bit i try to convert... this result...
Befor convert in 4 bit whit view by.. terrainview
I convert with lodfixer ... voew by terrainviewLG
is not a good image... why ? i must use CATE software before convert in 4 byte?
Re: Dem2Terrain.. and Palette
Posted: 2010-09-29 23:17:08
by Snake Man
Read my previous post how to proceed with further questions
here.
This topic has ran its course, closed.