TCL-placed Ground Units and Terrain
Posted: 2010-08-17 13:58:23
TCL is a powerful tool to place huge amount of GUs at one click.
But, while checking latest PMC campaigns, i found many TCL-placed GUs become immobilized and unresponsive to Ground war AI command.
My latest tweaking/understanding is, Terrain feature and slope may make GUs immobilized forever. When a GU placed on water, river, tough terrain type, or steep slope, it won't move. a good example is ODS 128 - many TCL-placed GUs moving on desert plain.. but many GUs in Georgia moutain/forrest area are immobilized.
i don't mean we should not use TCL. Instead, for serious campaign-making, we can use TCL to ADD many well-organized brigade-battlion GUs at open land/area like sea. THEN move them to desired locations manually -avoid tough terrain, river, etc. Of course, you may place them thru TCL at one click, then fine-tune mis-placed GUs among objectives.
NOTE - be sure to enable relief map(load THR file) in TacEdit to show terrain features!
But, while checking latest PMC campaigns, i found many TCL-placed GUs become immobilized and unresponsive to Ground war AI command.
My latest tweaking/understanding is, Terrain feature and slope may make GUs immobilized forever. When a GU placed on water, river, tough terrain type, or steep slope, it won't move. a good example is ODS 128 - many TCL-placed GUs moving on desert plain.. but many GUs in Georgia moutain/forrest area are immobilized.
i don't mean we should not use TCL. Instead, for serious campaign-making, we can use TCL to ADD many well-organized brigade-battlion GUs at open land/area like sea. THEN move them to desired locations manually -avoid tough terrain, river, etc. Of course, you may place them thru TCL at one click, then fine-tune mis-placed GUs among objectives.
NOTE - be sure to enable relief map(load THR file) in TacEdit to show terrain features!