I wanted to update my terrain mesh for Eu-mod-testing yesterday (some road fixed,new objectives,leveling... etc).
So I wanted to update X1 colors in this pass as well.
I have also some BMPs for finall X1 pass in progress, but they are not finished yet.
It is because my resource map is WGS84 I think. (F4 -Eu uses sinusoidal projection on WGS 84 spheroid, if I can remember correctly).
Unfortunally I dont have acess to ArcGiS software at the moment and dont want to look for some black software just for 1 transformation.
I have ArcGIS project with referenced resources and good projection from past. If somebody has ArcGis sofware, help with 1 picture conversion is very wellcome. (I am not able to choose good projection in free ESRI viewer).
256color cropped samples are here: (projection just about stretched in bimap editor)
foto colours - more noisy
img]http://www.maxipicture.cz/verejne/09/43 ... ur_256.gif[/img]
solid coloured
img]http://www.maxipicture.cz/verejne/09/43 ... ur_256.gif[/img]
I will experiment with them. It can be blend of both pictures in final....
So I had to make some temporary X1 bitmap. I have used *.ter image as basemap and edited with some few clicks.
Basemap created with "THR_Creator_64_128".
img]http://www.maxipicture.cz/verejne/09/43 ... om_thr.gif[/img]
The result is still a little bit agressive. But I have used quite agressive colours in my experimental bitmap.
BTW - I did not have to use lxnormal fix (I was suprised). Perhaps I have some good SPTinstall version......?
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And after all this TOPIC:
Tiles are coloured. But moved about 3 tiles to west!
You can see eastern border of the theater here:
view from NW
img]http://www.maxipicture.cz/verejne/09/43 ... _10_41.jpg[/img]
My source X1 map for CATE was of course 2048 x 2048 pixels (like terrain mesh).
Why is it moved?
Begining of *.conf file:
Code: Select all
BMPFileName=d:\Cate\X1.bmp
FullRegionTest=No
#UpdateOceanTiles=OK
[Rules: 0]
Color=0,0,0
ForceFog=0 * *
[EndRules]
...etc....
Where is the problem please?
Thanks
Luk
P.S. the X1 update process is very fast now. Thanks to MAPEditor and 4 byte CATE. It takes only a few minutes while processing CATE.