I have two question.
Our theater is 512x512 128 segments.
I use LODFixer.but Though the input is 128segment, the output becomes 64.
Can I output it as 128?
and I used TACEDIT and imported CSV which I made with Village Util v0.2beta.
but I canput South-East 64 segment.
How should I do it so that I get possible to put 128segments?
Tacedit problem in 128 segments
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Tacedit problem in 128 segments
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Akira Takayanagi
Akira Takayanagi
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Re: Tacedit problem in 128 segments
You should have my email reply for this message?
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Snake Man
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Re: Tacedit problem in 128 segments
Hi Snake Man,
I was trying to use the Village program to create my village1.csv file, I copied the airports.tdf and the labels.tdf files into one file, then modified the village.cfg file accordingly and deleted the village.dat file.
When I ran the village.exe I got the village1.csv file, but the file only had headings in it...no data at all! What am I doing wrong??
JJ
I was trying to use the Village program to create my village1.csv file, I copied the airports.tdf and the labels.tdf files into one file, then modified the village.cfg file accordingly and deleted the village.dat file.
When I ran the village.exe I got the village1.csv file, but the file only had headings in it...no data at all! What am I doing wrong??
JJ
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Re: Tacedit problem in 128 segments
I had this too once, don't remember what was the cause... or was it that the dem2terrain data does it now. Hmmquote:Originally posted by JJ:
but the file only had headings in it...no data at all! What am I doing wrong??
Well better to upload that new version, that should work better.
Maybe you could try it out for me, email me nospam and I'll send it to you.
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Re: Tacedit problem in 128 segments
Snake,
Same thing here. I ran the village util but got nothing but headers.
Same thing here. I ran the village util but got nothing but headers.
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Re: Tacedit problem in 128 segments
Okay v0.2b4 has this fixed as the airport and label strings were changed in Codec's dem2terrain.
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Snake Man
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Re: Tacedit problem in 128 segments
Snake,
Same problem.
Same problem.
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