Everything is clear to me except for the bold part. What does "set" mean? Or in other words, why do I have to identify my texture group/set/style (=forest, desert, farm, city etc.) again with this double digit when can do it by the four letter name preceeding the double digit?quote:
Tile information is located at texture.bin, each tile "set" (or group) contains maximum of 16 tiles. Tiling filename Microprose "standard" we all should be using is using the following rules:
<1> <4> <3> .pcx
resolution is as above, H, M, L, or T name is just a name - but only 4 chars. Direction is used for tiling.
The first two give the set, e.g., 00 for beach section etc. The next one is a HEX number 0-15 with 10=A, 11=B etc. You make this up by using the direction of the "other feature" included in the tile. So, say its a forest road.
Does this mean hfarm000.pcx is in a different set/group then hfarm010.pcx or is hcity000.pcx in the same set/group with hlake000.pcx? Is there a list with number vs. set (00=beach as mentioned above)?
Thank you for your help and patience!