CATE problem

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twaelti
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CATE problem

Post by twaelti » 2003-08-02 09:46:00

Help me friends :-)
I run Cate 4.17 (using the rule shown below to remix the farmland tiles) over the default korea l2. Everything runs ok, 53% of my tiles are changed according to Cate. Then I run SPTinstall - works without a hitch. Finally, I launch Falcon and it loads up well into the UI. But Instant Action takes LOOONG for Pie 4 and Pie 5 is a CTD. Same for TE: Preview of the terrain results in instant CTD.
What has gone wrong? Can anybody try this rule and take a peek at the L2? Or has anybody an idea what could have gone wrong?
code:

Code: Select all

[Rules: Standard mode section]
Color=-1,-1,-1
ForceFog=* * *
#plain Farmland
TileRule=1 99999 (48,50,51,80,81,82,96,97,98,99,192,193,194,195,432,433,434,448,449,608,609,610,611.612,864,865,866,867,868) (48,50,51,80,81,82,96,97,98,99,192,193,194,195,432,433,434,448,449,608,609,610,611.612,864,865,866,867,868)	* * * *
[EndRules]
-Tom

Widowmaker
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Gaming Interests: Falcon 4.0
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Location: The Netherlands

Re: CATE problem

Post by Widowmaker » 2003-08-02 10:15:00

CATE can only use 2 byte L2's
so you cannot use the L2 in SP3 installer to work from.
You may wanna request the 2byte L2 from Chris Carter or Oliver Beaumont.

after running this 2 byte L2 you need to convert it back to 4byte again with a tool by Fred Baldeagle. (will have to look up its name)

and then you can use SPTinstall

/widmak
Widmak

Widowmaker
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Re: CATE problem

Post by Widowmaker » 2003-08-02 10:17:00

the tool is called Lodfixer and is in the Theatermaker_03 package in the download section of this site.

/widmak
Widmak

BenBen
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Re: CATE problem

Post by BenBen » 2003-08-24 20:14:00

Hi.

I have a little problem. After processing the config file below I get the tile "0" assign to random places. It is nowhere in the lists and it doesn't exist in the original .l2 file. They appear only after this transition tiling process. Very odd.
Anybody got an idea?

Sincerely,
Benny

BenBen
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Re: CATE problem

Post by BenBen » 2003-08-25 13:12:00

Doh! Forgot to post the actual file. Here is it:
code:

Code: Select all

DoTransitions=OK

[TerrainFeatures: Desert]
TerrainType=1
TerrainTiles=(320-335,352,528-539,1024-1035,848-859,0-11,976-987,241-252)
TransitionDef=ToOcean 2 (240) (241,242,243,244,245,,246,247,,248,249,250,251,252)
TransitionDef=ToFarm 2 (629) (1024,1026,1027,1029,1028,,1031,1035,,1030,1034,1025,1033,1032)
[EndTerrainFeatures Desert]

[TerrainFeatures: Dry]
TerrainType=2
TerrainTiles=(304-315,432-442,448,449,464-477,480,481,496-499,512,528-539,544-547,560-563)
TransitionDef=ToOcean 2 (240) (304,305,306,307,308,,309,310,,311,312,313,314,315)
TransitionDef=ToDesert 2 (352) (528,529,530,531,532,,533,534,,535,536,537,538,539)
[EndTerrainFeatures Dry]

[TerrainFeatures: Farm]
TerrainType=3
TerrainTiles=(256-267,656-667)
TransitionDef=ToOcean 1 (240) (256,257,258,259,260,,261,262,,263,264,265,266,267)
TransitionDef=ToForrest 1 (704) (656,657,658,659,660,,661,662,,663,664,665,666,667)
[EndTerrainFeatures Farm]

[TerrainFeatures: Forrest]
TerrainType=4
TerrainTiles=(704,753-764,800-811,848-859)
TransitionDef=ToFarm 1 (629) (753,754,755,756,757,,758,759,,760,761,762,763,764)
TransitionDef=ToSwamp 1 (928) (800,801,802,803,804,,805,806,,807,808,809,810,811)
TransitionDef=ToDesert 1 (352) (848,849,850,851,852,,853,854,,855,856,857,858,859)
[EndTerrainFeatures Forrest]

[TerrainFeatures: Snow]
TerrainType=5
TerrainTiles=(896-909,912-923)
TransitionDef=ToForrest 1 (704) (897,898,899,900,901,,902,903,,904,905,906,907,908)
TransitionDef=ToDry 1 (512) (912,913,914,915,916,,917,918,,919,920,921,922,923)
[EndTerrainFeatures Snow]

[TerrainFeatures: Swamp]
TerrainType=6
TerrainTiles=(928,976-987)
TransitionDef=ToDesert 1 (352) (976,977,978,978,980,,981,982,,983,984,985,986,987)
[EndTerrainFeatures Swamp]

[TerrainFeatures: City]
TerrainType=7
TerrainTiles=(0-11,16-27,32,96-107,144-155,193-204,208-219)
TransitionDef=ToDesert 1 (32) (0,1,2,3,4,,5,6,,7,8,9,10,11)
TransitionDef=ToOcean 1 (240) (16,17,18,19,20,,21,22,,23,24,25,26,27)
TransitionDef=ToFarm 1 (629) (96,97,98,99,100,,101,102,,103,104,105,106,107)
TransitionDef=ToSwamp 1 (928) (144,145,146,147,148,,149,150,,151,152,153,154,155)
TransitionDef=ToForrest 1 (704) (193,194,195,196,197,,198,199,,200,201,202,203,204)
TransitionDef=ToDry 1 (512) (208,209,210,211,212,,213,214,,215,216,217,218,219)
[EndTerrainFeatures City]
Like I said, it assigns at random (so it seems) to some tiles the texture "0". It's very odd and a problem.

Thanks for any ideas.

Sincerely,
Benny

BenBen
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Re: CATE problem

Post by BenBen » 2003-09-17 13:27:00

Well, i got the problem sorted out but don't really understand it.

I had to put in the tile number of the "other" terrain (that is tiled 'towards') at the positions 6, 9 and 15. What are these positions for? I thought my tilesets were complete? And indeed, with the definitio below I can tile a whole island towards ocean, for example, all areas are covered. What are the tiles at 6, 9 and 15 supposed to be then?

That is an example, see 240 and 704 on the positions 6, 9 and 15 in both lines? This way everything works fine.
code:

Code: Select all

[TerrainFeatures: Farm]
TerrainType=2
TerrainTiles=(629)
TransitionDef=ToOcean 1 (240) (256,257,258,259,260,240,261,262,240,263,264,265,266,267,240)
TransitionDef=ToForrest 2 (704) (753,754,755,756,757,704,758,759,704,760,761,762,763,764,704)
[EndTerrainFeatures Farm]

I also had Cate tile my roads and rivers already and it worked like a charme, right out of the box! Very nice. The only thing i didn't know how to set up was the river-coast tiles, where the river flows into the ocean. Where is that transition defined? I didn't see an example for it in the Vietnam tiling example in the Cate readme.

Thanks,
Benny

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