.gif format specifications

Falcon 4 cockpits discussion

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SimonTek
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Gaming Interests: ArmA 2 (Armed Assault 2)
Editing Interests: Modeling

.gif format specifications

Post by SimonTek » 2010-11-19 17:35:17

Hello,
recently a friend of mine began to edit some gif cockpit files but resoult was very weird

running the sim
img]http://img139.imageshack.us/img139/2039 ... 171232.jpg[/img]

Uploaded with ImageShack.us

editing picture
img]http://img522.imageshack.us/img522/310/ ... 171232.jpg[/img]

Uploaded with ImageShack.us

what's gif specifications?
Last edited by Snake Man on 2010-11-19 18:57:16, edited 1 time in total.
Reason: please dont hotlink very large (file size) images. 100kb per image is ok, 300kb is not.
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Polak
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Re: .gif format specifications

Post by Polak » 2010-11-19 23:14:46

The 1st shot has wrong palette. Here is GIF format spec. Hope that it was what u were looking for.
http://www.fileformat.info/format/gif/spec/index.htm

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SimonTek
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Re: .gif format specifications

Post by SimonTek » 2010-11-20 09:53:20

Hi Polak, thanks for answering, that's also what i was looking for.. but my question was more falcon related.
wich is the gif format used for falcon.. 87a or 89a? And what about palette? I did these steps i edited the picture then i loaded palette from F16 cockpit and exported this last palette into W.I.P. cockpit, so where am i wrong? Help and thankyou indeed for support.
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Polak
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Re: .gif format specifications

Post by Polak » 2010-11-20 10:55:51

i edited the picture then i loaded palette from F16 cockpit and exported this last palette into W.I.P. cockpit, so where am i wrong?
Sometimes the palette is written backwards in export/load/save operations depending on the paint program u using. Maybe.

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SimonTek
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Re: .gif format specifications

Post by SimonTek » 2010-11-20 12:30:59

Corel Paint shop Photo Pro X3
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